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Lemmings Boards => Contests => Topic started by: mobius on November 17, 2016, 01:00:28 AM

Poll
Question: Autum2016Contest VOTING ROUND 3!
Option 1: What A Bonnie Wee Level - Flopsy votes: 2
Option 2: Sugar Honey Ice Tea - GigaLem votes: 2
Option 3: Victory is Inevitable! - IchoTolot votes: 2
Option 4: Slaughterhouse - mobius votes: 2
Title: Autumn 2016 LD Contest [VOTING]
Post by: mobius on November 17, 2016, 01:00:28 AM
Welcome to the Late Autumn/Winter Lemmings Forum Side Contest!

VOTING PHASE HAS BEGUN!
It will be open for about 2 weeks at least.?

it's too late to join! or enter another level; sorry.

folder of levels: https://dl.dropboxusercontent.com/u/72760678/AutumContestLooseLevels.zip

levelpack (thanks to Flopsy): https://www.dropbox.com/s/s563vhc7vpzbb70/mobius%20LD%20contest.nxp?dl=0
(currently has an issue with my level I'm working on)

entries so far: 15 levels
Colorful Arty
Flopsy
GigaLem
namida
mobius
IchoTolot
rtw


Anyone may join by entering a level. Even if you don't enter a level you may participate by playing the levels that are submitted later; during the play phase and voting phase.

standard contest rules:
Spoiler
Latest change: Fixed a mistake in 2c (previously said "at the end of the playing phase").
Section 1 - Rules concerning entering levels
a. For each contest, each user is limited to one entry for each possible entry criteria, and two levels total.
b. Submissions must be made via a private message to the user hosting the contest during the initial submission phase, or in the update topic during the playing phase.
c. A level is not eligible if it has had a prior public release, even if that was on a different engine. Small-scale private releases (such as asking one or two people to test your level) will be tolerated.
d. The user hosting the contest may enter a level.
e. Any user caught attempting to manipulate voting or otherwise cheat will be disqualified from the contest, and may be banned from entering future contests. For the avoidance of doubt, voting for your own level is not considered cheating.
f. The user hosting the contest has the final say on whether or not a level meets the contest criteria. If your level is determined not to meet the criteria, you may modify it so that it does then resubmit it, or submit a different level, if you like.
g. If your level is acceptable according to the letter of the contest's criteria, the host may still reject it if they feel it goes against the spirit of the criteria; or in other words, don't use loopholes in the contest's criteria.
h. If your level uses any graphic sets, music, or so on that are not included by default with the engine you're using or capable of being downloaded automatically by it, you must include a link to, or a copy of, said content with your submission.

Section 2 - Rules concerning updating submitted levels
a. Any updates prior to the end of the creation phase should be submitted via private message to the user hosting the contest.
b. Any updates during the playing phase should be submitted by posting them in a dedicated updates topic as a new post (not as an edit to a previous post). Posting updates to more than one level in the same post is acceptable, provided that they're both posted at the same time (not editing the post later to add a second one).
c. The newest version of your level at the end of the submission phase will be considered V1 of the level, with the first update being V2, the second V3, and so on.
d. If an update to the level causes the level to no longer comply with the contest's criteria, that update will be ignored.
e. The deadline for submitting updates will be slightly earlier than the end of the playing phase and start of the voting phase, to give some time for other users to get and play the "finalized" versions of the levels.
f. Failure to follow the guidelines on how to post an update will result in that update being rejected. Repeatedly doing so may result in the level being disqualified altogether.

Section 3 - Rules concerning allowed engines
a. Submitted levels may be for any of: Lemmix / DOS Lemmings, NeoLemmix, Lemmini, SuperLemmini, or Lix.
b. In the case of Lemmix / DOS Lemmings levels, please mention when submitting the level which version of mechanics the level is intended to be played with (if it doesn't matter, please state so rather than saying nothing).
c. In the case of Lix levels, they should be single-player levels made for the D version.
d. In the case of NeoLemmix levels, they should be made for the stable version (V1.43n-F).

Section 4 - Rules concerning deadlines
a. All deadline dates and times are in UTC. If you are using the default forum settings, this is the same as the time displayed in the top-right of the page.
b. The deadline for initial submissions will automatically be extended if necessary so that it is not less than 72 hours from the time the most recently-submitted level was entered. This no longer happens once a contest has at least six entries (the 6th entry itself can still extend the deadline, but no entries after that can).
c. The deadline for level updates will automatically be extended if necessary so that it is never less than 72 hours from the time the most recently-updated level was last updated.
d. The contest will be cancelled if less than three entries have been received by the time of the initial submission deadline.

Section 6 - Rules concerning determining the winner
a. Contest winners are determined via a vote, which is open to all users to vote in (including those who did not enter the contest).
b. Voting is done in multiple rounds; the exact arrangement is at the discretion of the user hosting the contest, but the general formula is three rounds, with 4 votes per user and 4 levels qualifying in the first round, which halves in each subsequent round.
c. There is no specifically designated criteria to consider when voting; it is simply a matter of which level(s) you like the most.
d. For the avoidance of doubt, the number of allowed votes is a maximum, not an exact number; and it is perfectly fine to vote for a smaller number of levels.

Section 7 - Rules concerning prizes
a. Unless the contest in question states otherwise, only first place gets a prize.
b. If the contest does offer multiple prizes, then the same prize cannot be chosen twice unless stated otherwise. In the event of an overlap between chosen prizes, the higher-placing winner gets first pick provided they choose within 48 hours of the winning being announced; after this it is strictly "first in, first served".
c. Any monetary prizes are payable via PayPal; or if you live in New Zealand, bank transfer. Other payment methods may also be considered upon request, such as Bitcoin, direct donation to a charity, or so on.
d. Prizes may not be put on hold for later use, except prizes of advertisement on the forum's news ticker. If you have not supplied the details nessecary to claim your prize (eg. a PayPal address for a monetary prize) within one month of choosing it; or have not chosen a prize at all within two weeks of your win being announced; it is forfeited.
e. If the user hosting the contest wins, they do not get a prize. Unless the contest offered multiple prizes, their prize is passed on to second place.
f. If a prize can be put on hold, it must be claimed within 12 months, or else it is forfeited. This does not apply to prizes that were won before this rule was added, even if they weren't chosen until afterwards.

Section 8 - Miscellaneous rules
a. Although this will be avoided as much as possible, the host of a contest may choose to add / modify / remove specific prize options, or even cancel the contest altogether, for any reason, at any time.
b. This is not a legal agreement. The contests are for fun, the prizes are a bonus, and entry into the contest does not create any kind of contract that ensures you a prize if you win.
c. In the case that the rules of an individual contest contradict these general rules, the contest's specific rules override.
d. No discussion of the contest levels is allowed anywhere on the site, except via private message, during the voting phase. This does not apply to any levels which have been eliminated from the voting.
e. Discussion of contest levels during the voting phase via private message should be kept to a minimum, generally only for purposes such as sending solution replays to the creator.

IMPORTANT
-submit your level(s) to me via PM. Levels will be posted publicly when the playing phase begins.
-if you're making a Level for Lix, please use the D version of Lix.
-if you're making a level for NeoLemmix, please make sure you're making it compatible with the latest stable release (not experimental, it may, but this is not required).
-You must include a replay of your intended solution to the level to prove it's solvable.
-You may include some levels for one engine and some for another.
-Depending on participation I may allow entering up to three levels, one for each rule. But as of now it's a maximum of 2 levels per person.

The Submission phase will be open initially for about 3 weeks. So from now until Dec 7. If I get a lot of submissions I may close it sooner; if I get very few I may lengthen it. Regardless, I will post near this time to ask what the participants would prefer.

The Playing phase will then go for about three weeks after that, again depending on participation and what the participants prefer. During this time level submitters and anyone else may play the levels, the submitters may update their levels.

The voting phase will then go for about three weeks after that, again depending on participation and what the participants prefer. During this time the submitters are finished updating their levels and cannot submit any more fixes or new levels.

the rules/restrictions:

one type of skill
You're level must have only 1 type of skill available. The amount of this skill may be any number (including infinite) and it may be any skill of your choosing.
You may include pick-up skills, as long as they are all the same as this one skill.
You may have preplaced lemmings or entrances with preassigned skills but the said preassigned skill must be the same as the single skill you've chosen.

Hard-for-Flopsy
You're level must follow the following conditions;
-99RR
- Lemmings are heading for trouble, eg water, trap, fatal fall [in other words; not in a state of infinite safety at the start like in a holding pit]
- tight time limit
- 100% save requirement

alter existing original level
[this rule is only applicable to NeoLemmix or Lemmini/SuperLemmini]
You must take a level from either; Original Lemmings, Oh No More Lemmings, The Genesis version of OL, or L2 and alter it to have a different solution. There is no strict definitions on this rule, you may alter the stats and terrain or objects of the level. Keep in mind; the original level must be recognized in your final product. If I can't determine which level this is even by looking at a picture; it doesn't count.
-Please indicate which level you picked with your submission for this rule.

Feel free to ask for any clarifications.

Change of rules:

-The only modification to the standard rules I can think of at the moment is; I don't care to disallow talking about the levels during any phase of the contest. You may discuss this contest at any time.
-Also, sorry but I can't give any kind of prize to the first place winner; unless the first place winner happens to want a free copy of contraption maker but apparently nobody wants that :P
Title: Re: Autumn 2016 LD Contest
Post by: Proxima on November 17, 2016, 02:09:24 AM
D Lix no longer supports time limits. Are we allowed to relax that restriction?
Title: Re: Autumn 2016 LD Contest
Post by: mobius on November 17, 2016, 02:26:41 AM
That's a good point--I vote to relax that restriction. I'd say the level will be hard enough anyways without the time limit. And if the lix levels can't have it; it might make more sense to relax it for other engines as well.
Title: Re: Autumn 2016 LD Contest
Post by: GigaLem on November 17, 2016, 07:19:04 AM
Quote from: möbius on November 17, 2016, 01:00:28 AM
one type of skill
You're level must have only 1 type of skill available. The amount of this skill may be any number (including infinite) and it may be any skill of your choosing. You may include pick-up skills, as long as they are all the same as this one skill.

If there are Preplaced lemmings, are Preassigned skills allowed?
Title: Re: Autumn 2016 LD Contest
Post by: Flopsy on November 17, 2016, 03:11:40 PM
Just sent my entries in.

Hope this contest gets a nice amount of entries :)
Title: Re: Autumn 2016 LD Contest
Post by: Colorful Arty on November 17, 2016, 07:04:49 PM
Oh, I really hope Flopsy sends in an entry for the "Hard for Flopsy" category.
Title: Re: Autumn 2016 LD Contest
Post by: Flopsy on November 17, 2016, 08:37:30 PM
I have Arty, if you really want to know.

I'm good at making Hard For Flopsy levels you know!
Title: Re: Autumn 2016 LD Contest
Post by: mobius on November 17, 2016, 10:09:40 PM
Quote from: GigaLem on November 17, 2016, 07:19:04 AM
Quote from: möbius on November 17, 2016, 01:00:28 AM
one type of skill
You're level must have only 1 type of skill available. The amount of this skill may be any number (including infinite) and it may be any skill of your choosing. You may include pick-up skills, as long as they are all the same as this one skill.

If there are Preplaced lemmings, are Preassigned skills allowed?

Another good point-- Preassigned skills are allowed--- as long as the preassigned skill is the same single skill (the same which would appear in the menu or as pick-up skills. So still only 1 skill allowed. I've updated the main post.

Quote from: Flopsy on November 17, 2016, 08:37:30 PM
I have Arty, if you really want to know.

I'm good at making Hard For Flopsy levels you know!

If you're good at Hard-For-Flopsy levels, then the name doesn't seem really appropriate anymore does it? :P
Right you said good at "making" them, not playing them.
Title: Re: Autumn 2016 LD Contest
Post by: bulletride on November 19, 2016, 07:16:37 PM
Are we allowed to have 2 entrances* for the 99RR rule?
Title: Re: Autumn 2016 LD Contest
Post by: mobius on November 19, 2016, 08:37:14 PM
I posted after reading your post incorrectly so disregard that if you read it [I deleted the post]

Quote from: BulletRide on November 19, 2016, 07:16:37 PM
Are we allowed to have 2 entrances* for the 99RR rule?

Yes, I don't see why not.
Title: Re: Autumn 2016 LD Contest
Post by: rtw on November 24, 2016, 04:40:57 AM
Quick question, how do I save a replay again?

Also where do I get a classic level to modify it?
Title: Re: Autumn 2016 LD Contest
Post by: namida on November 24, 2016, 06:36:53 AM
Quote from: rtw on November 24, 2016, 04:40:57 AM
Quick question, how do I save a replay again?

You can press the "Save Replay" hotkey (default key: U) at any time during gameplay or on the postview screen. By default, NeoLemmix is also configured to automatically save a replay any time you successfully complete a level.

QuoteAlso where do I get a classic level to modify it?

Press F4 on the title screen to save LVL copies of all levels in the current NXP (only works if the pack you're playing is configured to allow it; the NXPs of the official games do allow it). Note that this feature is broken on V1.47n, but works on all other versions (including V1.47n-B, -C etc).
Title: Re: Autumn 2016 LD Contest
Post by: mobius on November 26, 2016, 08:53:11 PM
we now have 13 levels entered from 7 people! Still plenty of time left to enter a level if you'd like!
Title: Re: Autumn 2016 LD Contest
Post by: mobius on November 28, 2016, 11:40:26 PM
we've gotten 13 entries, more than I expected. Would anybody like to/be opposed to starting the playing phase sooner than Dec7? Keep in mind, either way you can still enter a level (or two) while the playing phase is going on. I'd like the playing phase to remain open for longer (unless it really isn't needed). You can also retract/change a submission during this time.
Title: Re: Autumn 2016 LD Contest
Post by: Flopsy on November 28, 2016, 11:49:06 PM
I'm not opposed to the playing phase starting earlier. I'm actually hoping for more stuff to do because I'm off work this week

Let's see what everyone else thinks though
Title: Re: Autumn 2016 LD Contest
Post by: Colorful Arty on November 29, 2016, 12:19:32 AM
We can start it early
Title: Re: Autumn 2016 LD Contest
Post by: IchoTolot on November 29, 2016, 07:17:49 AM
If other people can still enter-----then let's simply extend the playing phase starting from Dec 1 for example.

An nxp pack with all the levels (+ working custom music ;)) would be nice to have again. :)
Title: Re: Autumn 2016 LD Contest
Post by: mobius on December 01, 2016, 02:52:42 AM
----Okay---- The playing phase has officially begun. The original post will be edited with the folder of levels.
-I will make an nxp pack of all the levels but I'll have to upload this tomorrow at the earliest--not enough time at the moment.

-Included is all the levels, by Author, with music files and graphic files where necessary. I'll post more tomorrow with more info.

https://dl.dropboxusercontent.com/u/72760678/AutumContestLooseLevels.zip
Title: Re: Autumn 2016 LD Contest
Post by: Flopsy on December 01, 2016, 04:05:03 AM
Uploaded an nxp version to my Dropbox for simplicity

Hopefully I have arranged the levels into the correct rules, please let me know if there are any mistakes.

Also there were some tilesets missing which we added in, hopefully it means the nxp is fully playable. Please let us know if any levels are unplayable due to tileset errors, it is hard to identify if a single piece from an obscure graphic set has been used.

https://www.dropbox.com/s/s563vhc7vpzbb70/mobius%20LD%20contest.nxp?dl=0

Note: On testing this nxp, there is a problem with mobius's R2 level (Level 6 - after IchoTolot's level). It produces an error message which closes Neo Lemmix, to get to namida and RTW's entries, just scroll backwards from Level 1.
EDIT: This error message seems to be native to just me but I was able to play the level in the Neo Lemmix editor's test mode by extracting the tancastle tileset to my styles folder for the editor.
Title: Re: Autumn 2016 LD Contest
Post by: namida on December 01, 2016, 04:12:03 AM
QuoteIt produces an error message which closes Neo Lemmix, to get to namida and RTW's entries, just scroll backwards from Level 1.

Didn't download yet to test - does it even give this error message on the level select screen? If not, using that is also an option.
Title: Re: Autumn 2016 LD Contest
Post by: namida on December 01, 2016, 12:33:25 PM
Played the Rule 1 levels. Replays (recorded in V10.011.011-B) attached.

My feedback:

bulletride's "Hard Hats Required"
I like the concept behind this one, but in practice I found it quite fiddly to execute. Overall, a decent level, but not a particularly amazing one.

Flopsy's "On The Dancefloor"
This one I found to mostly just be a matter of getting the position of the builders right. Avoiding a splat on the left required a bit of clever thinking, but aside from this, it mostly just felt like a builder-heavy level.

GigaLem's "Sugar Honey Ice Tea"
Now this level, I really liked! The choice to go with a non-constructive skill worked well, I think, and this level made good use of it - it required some clever thinking, without requiring much in the way of precision. Great level, and definitely my favorite of the Rule 1 levels - we'll have to wait and see how it stacks up against the Rule 2 and Rule 3 levels.
Title: Re: Autumn 2016 LD Contest
Post by: IchoTolot on December 01, 2016, 01:50:11 PM
I will start uploading a video live-playthrough when a 100% functional nxp is online. Even though it is only 1 defect level in there, I still wanna wait until everything is alright ;)
Title: Re: Autumn 2016 LD Contest
Post by: namida on December 01, 2016, 01:52:04 PM
The NXP works fine for me, even on the supposedly faulty level (using player V10.011.011-B; which is the same version Flopsy said he uses; I also had my config the same, so not sure what's going on here).

The only issue, and this is an EXTREMELY minor one, is that at least one music file is missing. If you put the attached music file in your "music" folder, that'll sort that issue out.
Title: Re: Autumn 2016 LD Contest
Post by: IchoTolot on December 01, 2016, 02:07:06 PM
I get the error message: "ObtainObject loop on "tancastle:o0". Please report this"     when trying to access that level

Playing it in the editor works. But I get the same error when trying to acces it as a single level with the player directly.
Title: Re: Autumn 2016 LD Contest
Post by: namida on December 01, 2016, 03:22:24 PM
That's the same error Flopsy got. This is strange, especially since it works when playtesting from the editor, despite that this should make zero difference (assumign the graphic set is present in both cases). For me, any method of accessing it (editor, single level or NXP) works fine, on both V10.011.011 and V10.011.011-B (I didn't test V10.010.010; Flopsy reported no issues with V1.48-B).
Title: Re: Autumn 2016 LD Contest
Post by: IchoTolot on December 01, 2016, 03:30:09 PM
This seems strange indeed. I tried this with  V10.011.011-B + the alternative version btw.

Maybe I will start recording soon regardless. Then I will play the level afterwards in editor playtest mode.

Title: Re: Autumn 2016 LD Contest
Post by: namida on December 01, 2016, 04:19:24 PM
I haven't tried on the -alt version, but it shouldnt' make a difference. I will check that out tomorrow.

Flopsy: Can you confirm whether you were using V10.011.011-B or V10.011.011-B-alt?
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: mobius on December 01, 2016, 06:40:30 PM
I know I need to address some things but it may have to wait a day or so. I'm very sorry but a bunch of things have come up and I don't have the time. Fortunately most of these problems are not big; I'll fix my level and include anything I forgot. If anyone else is able/willing to fix the issue before I can, you may do so. The contest will still go about as normal.
Please keep the replays and discussion on this topic and post updates in the update topic I just made.
Title: Re: Autumn 2016 LD Contest
Post by: Flopsy on December 01, 2016, 08:59:56 PM
Quote from: namida on December 01, 2016, 04:19:24 PM
I haven't tried on the -alt version, but it shouldnt' make a difference. I will check that out tomorrow.

Flopsy: Can you confirm whether you were using V10.011.011-B or V10.011.011-B-alt?

Just the standard B version.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: GigaLem on December 01, 2016, 09:53:53 PM
Here's my first set of Replays

ColorfulArty's Levels
Spoiler

GREAT SCOTT
I think I backrouted this one, plus unless executed right, you shouldn't give me a choice to instantly block at the beginning.

Return of the beast
Too easy for my liking

Mobius's Levels
Spoiler

Turbo Time
Aside from the steel, its not really that different, its pretty easy once you figured out how to delay the lemmings

Slaughter House
I think I found another backroute, fun level and nice pallet change for the tileset

Flopsy's On the dance floor
Spoiler
Now this is how to make a fun builder fest, knowing when and how to position builders, i never had to hit the space bar once

Namida's Levels
Spoiler

Stoned Steps
Almost stumped me, but i think with a little air stoning (Yeah im coining it now) I backrouted this level

The Doubly Hard-for-Flopsy level
AKA the Easy-for-Giga level, again I think I backrouted this one
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: mobius on December 02, 2016, 02:59:12 AM
after a little quick searching I have no idea what's causing the problem with my level. The issue could likely be something wrong with the graphic set; this was my first time putting together a set and using the Graphic set tool.
Maybe tomorrow or over the weekend I'll try recompiling the graphic set.

---
Colorful Arty:
Spoiler
attached probable backroute to GREAT SCOTT (nice title btw :D )
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: IchoTolot on December 02, 2016, 03:24:20 AM
Link to the first video of my video playthrough :): https://www.youtube.com/watch?v=ApiwSlvyWN0

Also I attached all of my solution replays for further investigation here. Positions based on Flopsy's nxp.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 02, 2016, 10:32:49 AM
Quote from: GigaLem on December 01, 2016, 09:53:53 PM
Namida's Levels
Spoiler

Stoned Steps
Almost stumped me, but i think with a little air stoning (Yeah im coining it now) I backrouted this level

The Doubly Hard-for-Flopsy level
AKA the Easy-for-Giga level, again I think I backrouted this one

Your solution to The Doubly-Hard-For-Flopsy level is a backroute quite similar to the one Flopsy found; the updated version has two fixes to prevent this kind of backroute.

Your solution to Stoned Steps is also a backroute, I'll put a fix up soon.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 02, 2016, 12:45:25 PM
Rule 2 time... or the first half of them anyway.

BulletRide's "Tunnel Trouble"
Very nice level here! My first reaction was "how the heck", but after a bit of thinking I figured it out. Also, this level marks the first time I've used the new V10.011.011 replay features for any purpose other than to test that they work. :)

Colorful Arty's "GREAT SCOTT!"
This is a fairly fun level, though very easy. I also feel that, while it meets the letter of the definition of a "Hard for Flopsy" level, the availability of a blocker to easily contain the crowd somewhat goes against the spirit of such a level.

Flopsy's "What A Bonnie Wee Level!"
Wow, this level was simply amazing. Containing the lemmings would be easy enough... until I realised that the walker and all three blockers are needed for the solution. It took me a while to figure out how to contain the lemmings while keeping these three skills available. The rest of the level wasn't too hard once I figured that out, though the time limit is indeed pretty damn tight - I finished with about 9 seconds to spare.

GigaLem's "Namida Industries"
Holy crap. This level was even more amazing. This one took me a very long time to work out the proper timing to solve it, especially within the time limit (I had one attempt where I almost though I'd missed it by a matter of 3 seconds... until I realised I'd also lost one lemming anyway. Excellent level again here!
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: zanzindorf on December 03, 2016, 09:14:51 PM
Rule 1:

On The Dancefloor - Flopsy

Spoiler
Weee :D I like the colors on this one. It's especially mesmerizing when you have x2 speed on. The one way walls were a perfect tool for a single-skill level with builders. Nice level.

Sugar Honey Ice Tea - GigaLem

Spoiler
This level is probably my favorite. Even though I stumbled across the solution on my first try, I wouldn't call this an easy level. I'd say this is tricky to early taxing, which is my favorite range of difficulty. I had to stare at the level on pause for quite a while before I had a plan just because there's so much to soak in. I really like large levels with numerous entrances because they seem more fast paced. I like fast paced. Nice level.

Rule 2

Tunnel Trouble - BulletRide

Spoiler
This was a really cool level. My solution took me quite a while to figure out. Of the levels I was able to beat, this one is probably the hardest. But it's not too hard. It doesn't feel frustrating or too strict, it feels like a really well made Mayhem level. There's probably a few ways to solve it, I'm interested to see everyone else's solutions.

Great Scott - Colorful Arty

Spoiler
I'll have to revisit this one. I see you did an update. I took advantage of the blocker at the start. I'll play it again to see what other solution I can come up with.

What A Bonnie Wee Level! - Flopsy

Spoiler
This was a really fun level which had me thinking I solved the level only to find another pitfall directly in front of me :laugh: I'm not entirely sure I found the intended solution cause I had a lot of skills left over. A climber, swimmer, glider, and three bashers. Regardless, I thought it was a lot of fun.

Slaughterhouse - Mobius

Spoiler
This was a great level which I feel really captures the spirit of the flopsy rule. It was one of the easier levels in the pack, but the solution was still challenging to find. I may have found a backroute, since I didn't end up using my floaters and a few other skills. In terms of aesthetic, I love the tile set. I don't see this one often.

The Doubly-Hard-For-Flopsy Level - Level 7 (Author field was blank)

Spoiler
Nice level! It took a few tries to get past the first part to hold back the crowd, and then the rest came to me pretty quickly. Nice work :thumbsup:

I Get Around - Roundthewheel

Spoiler
This was a nice looking, compact level that was a lot of fun to solve. My original solution was really complicated and sketchy, and eventually gave up, came back and tried a simpler approach. Not sure if this was the intended solution since I only utilized the first platform, but either way I think it's a good level.

Rule 3

Return of the Beast - Colorful Arty

Spoiler
Nice! This was one of my favorites from the original. At first I was like, "Look at all these skills, this will be a cake walk!" Then I got to the end right before the exit, and I was like, "Oh... I don't have any builders :'(" Nice level, I enjoyed playing it!

It's turbo Time - Mobius

Spoiler
This was a fun one, didn't take me too long to beat. These remake levels are fun because you can get tunnel vision trying to solve it the way it was originally, but you have to shift your perspective to look at it like a new level. Nice work!

Not All Heroes Wear Capes - Roundthewheel

Spoiler
I love the title on this one :thumbsup: It was really fun to solve. I got stuck trying to get the lemmings to break through the one-way barrier. Things went a lot smoother after I decided to skip that part completely. Nice work.

So far, this has been a really fun contest! I'll keep trying the levels I couldn't beat, like Hardhats Required. Man that one's hard. :'(

My replays:
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: Flopsy on December 04, 2016, 12:13:15 AM
Yes you did backroute What A Bonnie Wee Level zanzindorf, nice backroute there, didn't think of that one!

Fixed it and updated it anyway.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 04, 2016, 06:36:33 AM
Your solution to The Doubly-Hard-For-Flopsy level is a backroute. The updated version already prevents your solution from working as-is, but I'll need to test it more to see if the overall idea of your solution can be made to work with a few changes...
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: bulletride on December 04, 2016, 07:58:32 AM
Phew that was a lot of levels. One of Icho's level with the cave graphic set I couldn't get to work so I haven't played that one yet.


Flopsy:
Spoiler

What A Bonnie Wee Level - I think you updated the level to patch my solution already so I will have to try the new version when I get a chance.

Dance Floor - The flashing lights of this graphic set hurt my eyes but it was a fine level anyway.

GigaLem:
Spoiler

Namida Industries: Really enjoyed this level nice work! One of my favs

Tea - Miner levels are always fun and this one was huge! fun level to play


Namida:
Spoiler

Flopsy Level - At first I thought the red blocks were steel so I was quite stumped for like 15 minutes lol. After that it wasn't to hard to solve so it might be a backroute. I think you updated your level as well so I do not know if you already blocked it.

Steps - Got close to solving it I think but not quite yet. Its 3am though so I will have to try again after some sleep!

IchoTolot:
Spoiler

Victory Is Inevitable: This level was great as well. Loved the trapping of the lemmings and trying to figure out how to get the three buttons pressed. 

Arty:
Spoiler

Great Scott - Fun level for sure! Liked the beginning trying to get all the lemmings safe on that Nessy and the use of space.

Beast - Adds a bit more of a challenge to the level. The original, while having a sick graphic set was a bit too easy.

Round The Wheel:
Spoiler

Capes - Cool level, nice solution.

I get around - Only used the first platform so maybe a backroute? Either way its still a good level with the stalling of the lemmings to get the stoner out.

Mobius:
Spoiler

Slaughter House - I liked this level a lot it was not too challenging and probably has a few ways to do it. Great use of that graphic set. Never enough traps.

Its Turbo Time - Funny how 2 people chose this level! neat change from the old level

Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: IchoTolot on December 04, 2016, 10:36:12 AM
Quote from: BulletRide on December 04, 2016, 07:58:32 AM
Phew that was a lot of levels. One of Icho's level with the cave graphic set I couldn't get to work so I haven't played that one yet.

Couldn't get to work?  :lem-shocked:  Which error did you get? I attached the tileset again right out of my styles folder just in case.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: bulletride on December 04, 2016, 05:44:47 PM
For the NXP version it would say that the graphic set could not be found then close. Downloaded the style and it works fine now.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: IchoTolot on December 04, 2016, 05:53:40 PM
Quote from: BulletRide on December 04, 2016, 05:44:47 PM
For the NXP version it would say that the graphic set could not be found then close. Downloaded the style and it works fine now.

Then it's simply that the cavelem tileset was not included in the nxp in the first place + you also hadn't it before playing. Good thing that everything is fine now :)

You could download my whole L2+ L3 pack so you got everyone of the styles as they are widely used anyway: http://www.lemmingsforums.net/index.php?topic=2228.0
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: mobius on December 05, 2016, 12:57:45 AM
I failed to make it clear that if you're downloading the loose levels; you must install the L2+L3 graphic sets (which are included in the folder there); some of them are used by multiple entries.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: bulletride on December 05, 2016, 08:41:06 AM
Played the updated levels... Flopsy's V2 still unsolved for now.

Evolution Of Lem
Spoiler

-Wow this is a looong level. Really makes you appreciate the fast forward button. The glider works really well with this level. There were so many subtle changes I had to make I kept thinking I was done only to realize there was more to be done. Lots of fun this one!

Doubly-Hard-For-Flopsy V2
Spoiler

Definitely better than V1, trap above the exit and the arrows make a big difference. Nice Level!

Stoned Steps V2
Spoiler

-This one it is pretty pixel precise but it is a really cool twist on this level. Lots of rewinding but It felt rewarding to finish it.

Slaughter House V2
Spoiler

Arrows made this level a bit trickier but it still wasn't to bad to solve. You can probably remove one of the builders from by the exit if you want to make it a bit harder depending on how hard you want it to be. If not its still a nice level I like it
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 05, 2016, 10:40:51 AM
The Doubly-Hard-For-Flopsy Level is still a backroute, though far less severely than it was before. I'll have to think about how to fix this one.

Stoned Steps is the intended solution.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: IchoTolot on December 05, 2016, 05:33:42 PM
Alternative solution, but not a backroute. 2 tricks I intended you simply replaced them with 2 other equally clever ones (especially that basher turning on steel was not on my list :P). Maybe I will make some changes, but I doubt so right now --- when nobody actually backroutes it ;).

Great to hear you liked it! :) It is 100% not created to win here as it's probably way too long for that, but I just want to get a bit of exactly that solution feedback!
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: bulletride on December 05, 2016, 08:12:18 PM
What A Bonnie Wee Level! v2
Spoiler

Might still be a backroute as its probably what the triangle steel piece was trying to prevent, but with some fiddling I got around it. Cant think of another way to beat it for the life of me though! Tough level

Doubly-hard-for-flopsy v3
Spoiler

Much more unique solution this time so it may be what you were looking for! :thumbsup: Great level!
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 05, 2016, 11:22:29 PM
Not exactly the intended solution, but I would consider this an acceptable alternative. :)

Here's the intended solution.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: Flopsy on December 05, 2016, 11:40:43 PM
Fixed Bonnie Wee Level once again, hopefully for the last time now :XD:
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: zanzindorf on December 06, 2016, 11:47:00 PM
Played some of the updated levels

Great Scott! V2 - Colorful Arty

Spoiler
I like the change you made with the blocker location, being able to block at the start seemed a little too easy. However, I may have found another backroute. I don't think I'm supposed to be able to go over the castle (I'm guessing the intended solution is to go under), and I didn't need the blocker pickup.

Slaughterhouse V2 - Mobius

Spoiler
Nice! I like the change you made with the arrows. Much better. I like this solution better, I used my floaters this time.

The Doubly-Hard-For-Flopsy Level V3 - Namida

Spoiler
I like the update. Were the duplicators part of the puzzle, or were they a red herring? I used them to meet goal, but they weren't really part of my solution. That aside, I really like the changes. I used the air current this time :thumbsup:
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: mobius on December 08, 2016, 02:20:49 AM
we have a another contest submission! from Dullstar; you need the attached (genesis dirt) style to play it. I will add it to and update the levelpack when I have time (which is not at the moment I'm afraid).
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 08, 2016, 03:05:22 AM
Quote from: zanzindorf on December 06, 2016, 11:47:00 PM
The Doubly-Hard-For-Flopsy Level V3 - Namida

Spoiler
I like the update. Were the duplicators part of the puzzle, or were they a red herring? I used them to meet goal, but they weren't really part of my solution. That aside, I really like the changes. I used the air current this time :thumbsup:

That's a pretty major backroute.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: zanzindorf on December 09, 2016, 04:43:02 AM
Woo! Played "Great Scott! V3" and "The Doubly-Hard-For-Flopsy Level V4". Fairly confidant my solutions are not backroutes, these solutions feel pretty intentional. Hopefully that's the case. Both are really fun levels :laugh:

Also, I played Muddy Stairs by Dullstar!

Spoiler
Really cool level, I like the style. There's something really cool about this color palette. I feel like there's probably a smarter, more efficient solution than mine, but my brute force attempt is the only solution I could think of at the time. This is a nice compact and fun little level. Nice work :thumbsup:
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 09, 2016, 05:56:18 AM
Your solution is definitely close enough to the intended one. :) I could probably block this if I want, but unless more major backroutes that'd also be blocked by the fix come up, I don't think it's nessecary.

Spoilery comments
In particular, you got the use of a constructive skill at the top of the floating wood blocks, and using a cloner to get a lemming in place to use that skill, to prevent climbers from entering an infinite loop. :) The intended solution sets this up a bit differently, but still uses the same four skills (cloner, builder, platformer, miner) to achieve it.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: mobius on December 13, 2016, 12:39:12 AM
since it seems like participation is dying down, should we close the playing/updating phase soon? I propose a week from now, closing sometime from Friday-Monday. [maybe sooner if people wish but I think Friday sounds early enough]

When it does; (or before it does) make sure the latest version of your level you've uploaded is one your happy with; people will be voting based on that.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: Dullstar on December 13, 2016, 12:55:50 AM
@zanzindorf

Just had a chance to watch the replay. While not identical to the intended solution, it's close enough - you distributed the skills a little differently, but you still performed all the key elements of the correct solution. I could probably remove it by being a little stricter with the skillset, but there's probably not much value in that. I've attached a replay of the intended solution.

I'm honestly not sure if there's anyway to backroute this level that wouldn't at least operate on the same principles as the intended solution. Of course, now that I say that I'm sure someone will find a way :P.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: Colorful Arty on December 13, 2016, 04:35:53 AM
Finally got around to seeing zanzindorf's replay for GREAT SCOTT V3. Nicely done! That was NOT what I intended, but it was definitely clever enough to allow as a solution. :thumbsup:
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: IchoTolot on December 13, 2016, 07:25:30 AM
Quote from: möbius on December 13, 2016, 12:39:12 AM
since it seems like participation is dying down, should we close the playing/updating phase soon? I propose a week from now, closing sometime from Friday-Monday. [maybe sooner if people wish but I think Friday sounds early enough]

When it does; (or before it does) make sure the latest version of your level you've uploaded is one your happy with; people will be voting based on that.

Well I wanted to replay+record the updated levels this weekend. So I would like it to remain open for at least that time and I also think some people are still trying their luck on solving the levels. There is no need to rush here!
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 13, 2016, 11:01:18 AM
Here's my replays for the updated / newly added levels up to where I was previously up to.

BulletRide's "Hard Hats Required"
Not too different from before. Maybe a bit easier since release rate fiddling could be ruled out.

Colorful Arty's "Great Scott!"
Feels a lot like an Orig Mayhem level. Not bad; I definitely enjoyed this one, even if it wasn't too challenging. Although I had to collect the blocker along the way, I didn't need to actually use it.

Dullstar's "Muddy Staris"
I didn't really like this one. It was mostly just a matter of "repeatedly assign tasks to delay the lemmings" rather than any clever containment trick as such.

I didn't play Flopsy's updated level, firstly because it was unclear whether my solution was actually a backroute or not, and more importantly because the latest update hasn't been included in the NXP yet. If it hasn't been by the time I complete the remaining levels, I'll play it as a single level.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 13, 2016, 11:13:49 AM
The rest of Rule 2.

mobius's "Slaughterhouse"
Quite easy, but very nice nonetheless! :)

IchoTolot's "Victory Is Inevitable!"
Very nice level, though much easier than I'd expect an Icho level of this size to be. :P I also notice it has a similar feel to it as Icho's previous contest level "Lemming In Unison", albeit not nearly as hard.

rtw's "I Get Around"
Alright, first, I have to question whether this level can really be defined as meeting the criteria. You have 51 lemmings (since there's a cloner) but only have to save 50.

That aside, my solution is almost certianly a backroute. It doesn't use the cloner (except to meet the save requirement), and also has a few skills left over - and could have one more builder left, if I didn't make a splatform that turned out unnessecary (might not even have been in the first place, even if lemmings had made use of it).
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: namida on December 13, 2016, 11:47:14 AM
And finally, rule 3.

Colorful Arty's "Return of the Beast"
Not really much to say about this one. It wasn't a bad level, but was nothing special either.

Ichotolot's "The Next Evolution Of Lem" (unsolved)
I'll come back to this one. I got solutions that came close, but each time, it turned out there was one little detail much earlier in the solution that screwed it up. I was getting too frustrated with this (especially since this is a level where the solution's duration in game time is well into the double-digits of minutes), so that's why I'm putting this one aside until I'm done with the others. I do like the concept, but I'm not very convinced this level pulled it off well.

mobius's "It's Turbo Time"
Music appears to be broken on this level, unless it's meant to be silent. As far as the level itself goes, this isn't really too different from the original.

rtw's "Not All Heroes Wear Capes"
FUCKING LOVE THIS CHOICE OF MUSIC, BOJACK HORSEMAN FTW!!!!!!!

Pretty sure my solution was a backroute, though. If not, this was very easy.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: Colorful Arty on December 13, 2016, 02:47:23 PM
Well namida, you ROYALLY backrouted both levels. That said, I think I'll allow the one for GREAT SCOTT as it was equally tricky if not more so than the intended way. Return of the beast however, I'm going to severely restrict the skills so as to enforce a cooler solution.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: mobius on December 19, 2016, 03:19:27 AM
I plan to close the contest and begin the voting phase on Wednesday, Dec 21.

So, to everyone who entered a level make sure you're level is polished as much as you want and the last one entered is the version you're happy with (if not you can enter another version until Wednesday.)
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: IchoTolot on December 19, 2016, 05:50:56 PM
Uploaded the intentional solutions to my levels + my solutions to the updated levels on my youtube channel: https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA
Title: Re: Autumn 2016 LD Contest VOTING BEGINS!
Post by: mobius on December 22, 2016, 11:04:41 PM
The playing/submission phase is now officially over. Thank you to everyone who entered a level and who played.

You may no longer update your levels or enter new levels for this contest. Also please avoid talking about the levels in question here to avoid influencing the vote.

The voting phase has begun; please vote up two four levels that you *like* to move on to the next round. You may vote for fewer than 4 levels. There will be three rounds ....and I think I'd like to do a first, second and third place thing, just for crap and giggles.
Since the holidays are this week, I may leave the first phase open for a long time as no doubt many people will be away.
Title: Re: Autumn 2016 LD Contest [Discussion]
Post by: IchoTolot on December 23, 2016, 07:52:02 AM
Quote from: möbius on December 22, 2016, 11:04:41 PM
The playing/submission phase is now officially over. Thank you to everyone who entered a level and who played.

You may no longer update your levels or enter new levels for this contest. Also please avoid talking about the levels in question here to avoid influencing the vote.

The voting phase has begun; please vote up two four levels that you *like* to move on to the next round. You may vote for fewer than 4 levels. There will be three rounds ....and I think I'd like to do a first, second and third place thing, just for crap and giggles.
Since the holidays are this week, I may leave the first phase open for a long time as no doubt many people will be away.

You should also change the topic of the first post in here to that :P
It's currently still marked as Discussion in the forum!
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: mobius on December 23, 2016, 11:18:44 PM
I've changed the title. [testing to see if it's working]
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: namida on December 28, 2016, 02:05:31 PM
When's round 2 of voting starting?
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: mobius on December 29, 2016, 01:58:24 AM
round 2 will start tomorrow.
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: mobius on December 29, 2016, 06:37:35 PM
round 2 has begun! You may vote for up to two levels.
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: mobius on January 07, 2017, 02:14:27 PM
round 3 begins! You may vote for one level.
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: mobius on January 11, 2017, 12:45:09 AM
bumping to let anyone who may have missed aware the third (and final) round of voting is underway. We're currently at a four-way tie :XD: Maybe someone will come along and break the tie.
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: mobius on January 14, 2017, 08:15:50 PM
Alright well the voting has ended and we have a four way tie between Flopsy, GigaLem, IchoTolot and me. So congratulations to all the winners?*

I had fun with this contest; I hope everyone else did as well. A lot of good and fun levels were entered. It's officially over now. The levels entered here may now be used for anything according to the creator's discretion.

I don't have any plans to run a new contest in the immediate future, but I believe one may be brewing on the horizon by someone else.

*I suppose it's a good thing I wasn't offering an actual prize :-\
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: GigaLem on January 14, 2017, 11:35:45 PM
If you want to know what to with mylevesl, donate to the community levels
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: IchoTolot on January 15, 2017, 12:27:49 AM
Quote from: GigaLem on January 14, 2017, 11:35:45 PM
If you want to know what to with mylevesl, donate to the community levels

Simply post the latest version of it + music in the community pack topic (or pm me with it) and I'll add it to the pile ;)      This also goes to everyone else who wants this to happen.

Also great outcome here! All levels were excellent this time! :thumbsup:
Title: Re: Autumn 2016 LD Contest [VOTING]
Post by: Flopsy on January 19, 2017, 01:59:36 AM
Sorry for the delayed post

This has been a great contest, I was quite embarrassed when I first saw the Hard For Flopsy rule but then when I saw that everyone entered a level in that category and they were all of very high quality, I realised what a great rule it was.

Thanks for organising this contest mobius

I'm surprised I've won 2 contests now in the short time I've been here and they have both been Highland levels!