I know the trigger area for the spike object in Pillar is/was weird. I noticed that in the newest version of the set, the object was changed to be half the size, and the full sized one added to the end. I haven't compared trigger areas at this time.
Since this makes older content look different (I'm unsure how it affects function), I wanted to check if the visual change brought to older content was intentional before I bring the changes to the Genesis version of the set.
This was an intentional change, see the discussion in [SUGGESTION] [PLAYER/EDITOR] Pillar Set Spike Trap (http://www.lemmingsforums.net/index.php?topic=2884.0).
Quote from: Dullstar on October 14, 2016, 07:22:44 PM
I noticed that in the newest version of the set, the object was changed to be half the size, and the full sized one added to the end. I haven't compared trigger areas at this time.
This again is intentional: The smaller spike trap has exactly the same trigger area as the old big spike trap. So only the look of old levels changes a bit, but they remain completely the same physics-wise.
The new big spike trap at the end of the object list has a trigger area roughly three times as big.
Not exactly, it extends one pixel further into the wall. It sticks the same distance out of the wall, and has the same Y coordinate and height.
This tells me what I need to know to complete the updates. Thank you!