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NeoLemmix => NeoLemmix Main => Archived Bugs & Suggestions => Topic started by: Wafflem on October 01, 2016, 09:15:46 PM

Title: Zombie noises on pre-assigned trapdoors [BUG?] [EXP-PLAYER]
Post by: Wafflem on October 01, 2016, 09:15:46 PM
Player: v1.48n:197BAA1

When a trapdoor is pre-assigned zombies, every zombie that comes out makes a zombie noise. I am not sure if this is intended or not; I thought the noise only applies to when a regular lemming is turned into a zombie.
Title: Re: Zombie noises on pre-assigned trapdoors [BUG?] [PLAYER]
Post by: mobius on October 01, 2016, 09:18:10 PM
if it is intended; I doubt I'd like this, it sounds annoying.
Title: Re: Zombie noises on pre-assigned trapdoors [BUG?] [EXP-PLAYER]
Post by: namida on October 01, 2016, 10:31:03 PM
Not intended. Not sure if it should be kept or not, it's a good warning that "another zombie has shown up". Perhaps it should be a different (or fainter) sound from normal?
Title: Re: Zombie noises on pre-assigned trapdoors [BUG?] [EXP-PLAYER]
Post by: namida on October 06, 2016, 12:31:32 PM
Fixed for the next update.

To give a warning of the presence of zombies, I've implemented a different (and intentional) change: On levels that contain zombies (whether preplaced or spawning later), the zombie sound plays instead of "Let's Go".