BitBucket: https://bitbucket.org/namida42/neolemmixplayer/issues/17/support-rotation-of-objects
Right now you can flip, invert and rotate terrain. However you can only flip and invert objects, you can't rotate. Is there a reason for this? Assuming the trigger area would also be rotated this allows for some interesting things like vertical flamethrowers and water walls.
Basically that - it could potentially cause a mess with trigger areas. But I'm not averse to adding it altogether; the details of how it works with the trigger area would just need to be worked out (keeping in mind that, the trigger areas are checked for at a lemming's foot, and objects are given their trigger areas with this in mind. Even simply for invert, the trigger area needs to be offset a bit from where it would be with a direct inversion).
Some other changes I'm making to objects at the moment have made this much more plausible to implement. So, I'm adding support. :)
(http://i.imgur.com/8FQQ0Pb.png)
Nice! This is very interesting, for sure! :thumbsup:
It goes without saying that exits probably aren't where you want to use it.
The most likely usage, I would think, is for fire objects.
Experimental versions of the player have supported this for a while. I still need to add editor-side support, but expect it in the next stable editor release (possibly even the next experimental).