NeoLemmix has traps that kill only one lemming and are harmless afterwards. However disarmer work not only on dangerous one-kill-traps, but as well on those that have already killed a lemming. This doesn't make any sense, especially as disarmers will ignore one-kill-traps while they are still busy killing a lemming. So I propose the change that from now on, disarmers ignore harmless one-kill-traps.
Yes, this makes perfect sense and I am surprised that this isn't currently the standard.
Ouch. Okay, that's a definite bug. I'm surprised it took that long to show up.