Lemmings Forums

NeoLemmix => NeoLemmix Main => Topic started by: Minim on January 29, 2016, 08:24:57 AM

Title: How do I test levels in the NeoLemmix Editor?
Post by: Minim on January 29, 2016, 08:24:57 AM
I created a level with the NeoLemmix Editor, discovered the "Play this level" button but every time I press it it comes up with a message saying "Test player EXE does not exist". I tried getting it to work on CustLemmix but had no success. What should I be doing instead?
Title: Re: How do I test levels in the NeoLemmix Editor?
Post by: Nepster on January 29, 2016, 08:40:00 AM
Download the current version of NeoLemmix.exe (if you use NeoLemmix level type) or CustLemmix.exe (if you use CustLemmix level type) and put it in the same directory as the editor. It should work then.

If not, check the NeoLemmixStyles.ini in the styles directory. It can be opened like a usual .txt-file. Then for each style type there is a "TESTEXE = ..." specified. This is the program the editor tries to run when playtesting the level.

PS: Another reason for me to start on an Editor manual :(
Title: Re: How do I test levels in the NeoLemmix Editor?
Post by: Minim on January 29, 2016, 08:44:39 AM
I used the NeoLemmix engine and it works! Thanks, Nepster!

Title: Re: How do I test levels in the NeoLemmix Editor?
Post by: Simon on January 29, 2016, 08:50:48 AM
QuotePS: Another reason for me to start on an Editor manual :(

Rather than that More compellingly, it's a reason to improve the error message. Apparently, "can't find text player EXE" is not helpful at all.
-- Simon
Title: Re: How do I test levels in the NeoLemmix Editor?
Post by: 607 on January 29, 2016, 09:32:36 AM
I had the same problem when I started, I looked through my files but I didn't know what was missing until somebody told me.