Player V1.36n* Added support for customizable hotkeys. These are saved in the NeoLemmixHotkeys.ini file, where
they can be edited by hand if desired, or copied to other folders. (Multiple players in the *same*
folder will indeed share this INI file.) To configure them, enter the Config menu (F3 on the title
screen) then press T.
* Added two new default hotkeys; < is backwards frameskip 5 seconds, and > is forwards frameskip
5 seconds.
* A missing music file no longer causes the game to crash.
* A text file is no longer saved alongside the replay by default. It can still be saved if automatic
replay naming is turned off, by choosing "Replay + Text File" from the format dropdown box in the
save replay dialog.
* Fixed the following bugs:
> Lemmings that fall into a digger pit being dug by a ghost often get stuck in terrain
> Two-way teleporters sometimes cause the complete disappearance of lemmings
> Whether or not a climber splats from a fall can be affected by the position they start from
> Multiple skills can be assigned in a single frame via various methods, often breaking replays
> If a lemming is highlit while paused, the change is not immediately visible
> Finding secret level triggers also unlocks the next non-secret level
> A L1 sliding glitch-like setup allows gaining a small bit of extra height
> Generic names instead of accurate ones are used when Alt+Tabbing / on the start bar in FlexiDownloads:
http://www.neolemmix.com/old/neolemmixplayers.html
http://www.neolemmix.com/old/neolemmix/CustLemmixNeo.exe
Source code (Delphi 7):
https://www.dropbox.com/s/h42e0x1h7v3f2en/NeoLemmixSource_V1.36n.zip
If you want Lix-like hotkeys (based on the Lix defaults), replace the contents of NeoLemmixHotkeys.ini with the following:
Lix hotkeys
0008=Cheat
000D=Save_Replay
0010=Skill:Cloner
0011=Force_Unused
0012=Athlete_Info
0019=Force_Unused
001B=Quit
0020=Pause
0031=RR_Down
0032=RR_Up
0033=Skip:1
0034=Skip:170
0035=FastForward
0036=Skip:-1
0041=Skill:Builder
0042=Skill:Climber
0043=Skill:Stacker
0044=Skill:Walker
0045=Skill:Basher
0046=Dir_Select_Right
0047=Skill:Miner
0048=Skill:Swimmer
0049=Save_Image
004C=Load_Replay
0050=Pause
0051=Skill:Floater
0052=Skill:Glider
0053=Dir_Select_Left
0054=Skill:Platformer
0056=Skill:Bomber
0057=Skill:Digger
0058=Skill:Stoner
0059=Skill:Disarmer
005A=Skill:Blocker
006D=Force_Walker
0070=Restart
0071=Load_State
0074=Save_State
007A=Pause
007B=Nuke
00BD=Force_Walker
00C0=Skip:-17
Editor V1.36n-A> Fixes more bugs with the Validate Level featureEditor V1.36n-B> Adds a scrollbar to the terrain / object selection menuDownload:
http://www.neolemmix.com/old/neolemmixeditor.zip
Flexi Toolkit V1.03> Contains NeoLemmix V1.36n player
> Popup dialogs (such as that to edit preview/postview texts) now display centered on the toolkit's
window, instead of in illogical fixed locations
> Newly-added ranks will now have an auto-generated generic name instead of just a blank name
> Added a confirmation dialog on the reset to defaults buttons
> Enabling replay checks is now the default option (rather than disabling them)
> Added a "Show All Options" button on the Settings tab; this allows access to options previously
only accessible through the NeoLemmix Editor's SYSTEM.DAT editor (it does not, however, display
any options that are not relevant to NeoLemmix)
> Title screen scroller texts now default to some NeoLemmix credits, as these are no longer forced
in the Flexi player
> It is now possible to set the "Reset standard rotation after track" value on the musics tab to
zero; doing so will set this value automatically when building an EXE so that every track is usedDownload:
http://www.neolemmix.com/old/neolemmix/FlexiTool.zip
Source code (Delphi 7):
https://www.dropbox.com/s/3jgshglhn82170a/FlexiTool_V1.03_Source.zip
Added source code links for the player and the Flexi Toolkit. Forgot about them before. >_>
If they don't work, just try again in a little while - they might still be syncing to DropBox.
Editor V1.36n-B released. It's a very minor (but useful) update, it just adds a scrollbar to the menu for selecting terrain pieces / objects.
Do note that this scrollbar, even when scrolled all the way down, doesn't seem to quite go to the bottom of the available pieces. There isn't much I can do about this; as with many parts of the editor's source code, that menu does not play nicely with Delphi's IDE. Still, it's an improvement over not having one at all.