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NeoLemmix => NeoLemmix Main => Topic started by: namida on June 14, 2015, 02:17:52 AM

Title: DAT File Tool
Post by: namida on June 14, 2015, 02:17:52 AM
So, someone was having trouble with QuikPack (which I don't really blame them for, it's a horribly outdated tool with many options that are mostly irrelevant now, and isn't very user-friendly, not to mention its DAT compression isn't very efficient either). So, I put together a new tool for managing DAT files; primarily those containing levels.

http://www.neolemmix.com/old/lemtools/DatPacker.exe

It's primarily designed for use with DAT files that contain level packs, but it works with any compressed DAT file, and any contents in them. It can add and remove sections, reorder them, and extract them. Although designed with NeoLemmix in mind, it should work perfectly fine for DOS / traditional Lemmix DAT files too (with the caveat that each section in the DAT file must not exceed 64KB in the case of DOS, and there's probably some upper limit on the DAT file's total size there too; there are effectively no limits when using with NeoLemmix or with recent versions of regular Lemmix).

Hope you guys find use for it! :)
Title: Re: DAT File Tool
Post by: GigaLem on June 14, 2015, 04:17:58 AM
Both a name and a sentence
Title: Re: DAT File Tool
Post by: namida on June 14, 2015, 04:29:25 AM
Wow. Such irrelevance. Very random.
Title: Re: DAT File Tool
Post by: GigaLem on June 14, 2015, 02:41:25 PM
Quote from: namida on June 14, 2015, 04:29:25 AM
Wow. Such irrelevance. Very random.
STOP
Title: Re: DAT File Tool
Post by: Wafflem on July 08, 2015, 03:10:59 AM
Just a small typo: if I open a DAT file and extract all the level files, there is a dialog box that asks if I want to manually choose filenames. The "Yes" and "No" seem to be flipped around; if I say "Yes", it doesn't manually choose filenames and automatically extracts the levels, and if I say "No," it prompts me on where to save my levels and what the filename should be.
Title: Re: DAT File Tool
Post by: namida on July 08, 2015, 10:21:49 AM
Fixed. :)