Parallel UniverseThe 'epic adventure' continued story..
During your adventure (Rubix's level set) you discovered 8 maps with blocked portals and after completing the maps, they have opened!
You decide to explore them in groups of six Lix and packing many abilities for safety. Unfortunately the abilities somehow became split when the groups entered the portals!
Unknowingly, each group have materialized in a cave with identical landscape.
Getting home will now prove to be a difficult challenge. Regrettably some friends will need to be sacrificed to let others make it back home!
Released in collaboration with Rubix's 'Epic Adventure' in the next update.
(Thanks IRC folks for all the play testing!)
this is a really neat concept. I'll try to try these out when I have time
Ok
Found a backroute on concrete while doing more testing, made a completely new puzzle for it instead.
Please re-download my file.
Thanks.
Played (and solved) this today after some encouragement via IRC.
I like it! Single screen, colourful designs, range of difficulty, and even some fling bombers to play with
. I love the concept - an idea for the next contest maybe?
One thing I didn't like so much was being led to precise flinging at times (but then again maybe you don't need it and I'm just looking for trouble
).
#7 (sandstone) was my favourite. I don't think it's a coincidence that this is the one with the most skills and
the only one of two (oops) 100% targets. It's really well fleshed out, while some of the levels feel quite minimal.
My estimate of difficulty order: 1-6-5-7-3-4-8-2. This is largely based on the amount of precision flinging I did while solving
. I think #2 could be moved to the end as a "kicker" to stump good players. It looks simple but it's not, great for screw value
Thanks.
You actually seem to look for flinging where its not even necessary. But you are the fling master!
i'll have to submit my replays for it after others have given it a go and you'll see where the maps are easier to solve than your precise fling solutions on a few maps. Nicely done still.
#7 (sandstone) was my favourite. I don't think it's a coincidence that this is the one with the most skills and the only 100% target. It's really well fleshed out, while some of the levels feel quite minimal.
My estimate of difficulty order: 1-6-5-7-3-4-8-2. This is largely based on the amount of precision flinging I did while solving . I think #2 could be moved to the end as a "kicker" to stump good players. It looks simple but it's not, great for screw value
the swamp is also 100%
and 2 was definitely not that hard
Did I just get lucky or find a backroute?
1 lemming on the right jumps, floats to the exit.
The lower left lemming platforms. If the jumper misses the exit you can use the other to bat him but otherwise you don't use the batter or miner
Doesn't work - the lower hatch faces left. If you got a different version where it faces right then you could say you got lucky
Doesn't work - the lower hatch faces left. If you got a different version where it faces right then you could say you got lucky
Woops, I forgot already-- yeah it was like this:
make the left high lemming jump/float.
-make the lower lemming mine
-the floater lands right before him then bats him over, then he platforms across. I totally ignored the right top lemmings
still *not* very hard imo
Yep ^
I re-solved some levels "properly" without abusing flinging so much. Definitely more fun this way