Lemmings Forums

Off-Topic Boards => General Discussion => Topic started by: okmot on October 03, 2004, 08:33:39 PM

Title: MULTIPLAYER CLONES
Post by: okmot on October 03, 2004, 08:33:39 PM
Who's up for a CLONES match?  I would like to test the multiplayer skills of the best 2-player lemmings opponent! :)

We are releasing a new version next week which adds a bazooker clone and a liquid clone as well as UDP/TCP optimizations to the network code so that internet dial-up players will get better ping.

www.tomkorp.com (http://www.tomkorp.com)
Title: Re: MULTIPLAYER CLONES
Post by: Andi on October 04, 2004, 02:23:25 PM
When will it have scriptable levels?
Title: Re: MULTIPLAYER CLONES
Post by: DragonsLover on October 04, 2004, 02:31:59 PM
I would... but remember: the game won't still start for me!
Title: Re: MULTIPLAYER CLONES
Post by: okmot on November 16, 2004, 07:43:36 PM
Quote from: Andi  link=1096835620/0#1 date=1096899805When will it have scriptable levels?


What do you mean by scriptable levels?  There is support for adding non-player-controlled clones to a level and have them carry out actions.  Check out the s_liquify level or s_bazooker or s_test3 for an example.
Title: Re: MULTIPLAYER CLONES
Post by: Andi on November 17, 2004, 03:13:40 PM
No. I mean something like programming a procedure when an event in a level occurs. Like levelstart or all Clones of a specific colour are in the goal.