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Lemmings Boards => Lemmings Main => Topic started by: Clam on October 12, 2009, 07:53:53 AM

Title: WTF levels
Post by: Clam on October 12, 2009, 07:53:53 AM
Thanks to minimac for putting a name to this. To avoid taking Giga's thread too far off topic, I've decided to shift the discussion of this concept to a new thread.



What do you get when you take a perfectly normal level and copy it over into another tileset? A level that makes you go "WTF???", that's what :D

I've played around with these before, and I think they're awesome. If you have Lemmix, then these are easy to make. Here's how:




Things to be aware of:



Attached is a pic of minimac's WTF level from the other thread. That's Taxing 2, WTF'd from Dirt to Fire, and still solvable too.



And if that (for whatever reason) didn't make you go "WTF?" then this surely will. You can take this a step further and create some truly bizarre things. If you manage to trick the editor into opening a level in the wrong mode, then it glitches and replaces some terrain pieces with random pixels. I call these "Super-WTF" levels. This isn't an exact science, and in fact I've noticed some inconsistencies in the resulting levels, but the method goes something like this:



And if the editor doesn't crash, then you should end up with something like one of the two bottom pics below. (Those are Mayhem 21 and Tame 4, by the way - both solvable in this mode.) You can swap Original and ONML in the above instructions, or substitute in something else altogether.

Points to note:




Now it's time to go off and experiment ;P
Title: Re: WTF levels
Post by: Minim on October 12, 2009, 03:54:47 PM
I've played around with these before, and I think they're awesome. If you have Lemmix, then these are easy to make.

Or if you have LemEdit, it's possible to just do it the easy way by changing the graphics set after the level was created. I just wish that this method works on the "unfinished" Lemmix level designer.

Title: Re: WTF levels
Post by: Dullstar on October 12, 2009, 10:44:49 PM
Let's not forget about my own WTF levels!
I am going to do a WTF level pack, but make all the levels beatable.
Title: Re: WTF levels
Post by: Clam on October 13, 2009, 08:27:13 AM
I just thought of another type of WTF level that you can make easily in Lemmix. Just change every terrain piece in a normal level to the same type. Depending on which tile you choose, you could end up with a complicated builder puzzle, or a break-out and exit hunt with everything covered up by terrain.
Title: Re: WTF levels
Post by: Dullstar on October 13, 2009, 10:52:34 PM
Can you post a pic of one of those?
Title: Re: WTF levels
Post by: Clam on October 14, 2009, 05:03:30 AM
What's up with people demanding pics lately? :-\ These are really easy to make yourself. (To be fair, those "perfect remakes" are a bit harder, but not too much so.)

You know what? I'll post some pics. But only because I managed to find a really good one of these that works as a puzzle. This is Wild 6, with all the terrain pieces converted to:

1) #9 (two blue balls - #15 works too)
2) #27 (diagonal grids)

Both are solvable with the original level stats (skills, lemmings, %, time).
Title: Re: WTF levels
Post by: Simon on October 14, 2009, 07:22:54 AM
For each terrain piece, take its usual terrain ID, but roll randomly among all graphics sets. Note that such a freakshow is not possible in Lemmings/Lemmix, I played around with my own level-drawing code.

See attachments for the results of "Just Dig" and "This should be a doddle". The latter one is still solvable. :-)

-- Simon
Title: Re: WTF levels
Post by: Clam on October 14, 2009, 07:40:09 AM
 :o

Now that is art. I love how they both ended up with a web too. :thumbsup:
Title: Re: WTF levels
Post by: Mindless on October 14, 2009, 03:23:00 PM
Wow.  It's really weird seeing pieces from different styles together in one level.
Title: Re: WTF levels
Post by: Simon on October 14, 2009, 07:43:38 PM
While it looks neat, almost like cake or ice cream, it does not provide new value in the form of playable levels inside L1/ONML ;-) I came up with this thinking of a contrast to Clam Spammer's single-piece levels. I liked their abstractness, and that they are playable and still not trivial.

-- Simon
Title: Re: WTF levels
Post by: ccexplore on October 14, 2009, 08:30:15 PM
While it looks neat, almost like cake or ice cream, it does not provide new value in the form of playable levels inside L1/ONML ;-)

Well actually, if you make it a VGASPEC level it could be playable inside L1/ONML.  The only downside is that you'll be severely limited in your colors, so it's definitely not going to look as nice as the original bitmap.
Title: Re: WTF levels
Post by: Clam on October 14, 2009, 08:43:28 PM
Yet another way of creating bizarre-but-playable levels from existing ones would be to invert all the terrain. This isn't as good as the other methods already mentioned though (and in some cases it makes no difference at all to the solution).
Title: Re: WTF levels
Post by: Clam on October 22, 2009, 07:54:13 AM
For each terrain piece, take its usual terrain ID, but roll randomly among all graphics sets. Note that such a freakshow is not possible in Lemmings/Lemmix, I played around with my own level-drawing code.

See attachments for the results of "Just Dig" and "This should be a doddle". The latter one is still solvable. :-)

-- Simon

Any chance of remaking these (or something similar) for L++ so we can play them?

EDIT: Actually, the level file format is dead simple. I may even be able to produce such levels by myself...
Title: Re: WTF levels
Post by: Clam on October 23, 2009, 08:08:05 AM
Here we go, I've got it. This is a mixed up WTF version of Tricky 1, playable (and solvable of course) in L++.
Title: Re: WTF levels
Post by: GigaLem on October 23, 2009, 02:35:31 PM
SWEET WTF LEVEL
AWSOME!!!!!!!!!!!!
Title: Re: WTF levels
Post by: GigaLem on November 13, 2011, 04:56:41 PM
 :-[ sorry double post
mayhem 21 looks like it was coruppted by Missingno.