# LVL extracted by SuperLemmini # lemmingsense.lvl releaseRate = 1 numLemmings = 40 numToRescue = 32 numClimbers = 2 numFloaters = 0 numBombers = 2 numBlockers = 0 numBuilders = 5 numBashers = 3 numMiners = 0 numDiggers = 1 xPosCenter = 320 yPosCenter = 160 style = crystal autosteelMode = 2 width = 1168 height = 320 # Objects # ID, X position, Y position, paint mode, flags, # object-specific modifier (optional), # style (optional, requires object-specific modifier) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, # 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, # 8 = flip horizontally, 16 = rotate (combining allowed) object_0 = 1, 176, 130, 0, 0, 0 object_1 = 0, 544, 160, 4, 0, 0 object_2 = 8, 544, 144, 4, 0, 0 object_3 = 6, 144, 288, 4, 0, 0 object_4 = 6, 272, 288, 0, 0, 0 object_5 = 6, 400, 288, 0, 0, 0 object_6 = 6, 528, 288, 0, 0, 0 object_7 = 6, 656, 288, 0, 0, 0 object_8 = 6, 784, 288, 0, 0, 0 object_9 = 6, 912, 288, 4, 0, 0 object_10 = 4, 360, 126, 8, 0, 0 object_11 = 4, 424, 126, 8, 0, 0 object_12 = 4, 682, 126, 8, 0, 0 object_13 = 4, 746, 126, 8, 0, 0 object_14 = 0, -65536, -65536, 0, 0, 0 object_15 = 0, -65536, -65536, 0, 0, 0 object_16 = 0, -65536, -65536, 0, 0, 0 object_17 = 0, -65536, -65536, 0, 0, 0 object_18 = 0, -65536, -65536, 0, 0, 0 object_19 = 0, -65536, -65536, 0, 0, 0 object_20 = 0, -65536, -65536, 0, 0, 0 object_21 = 0, -65536, -65536, 0, 0, 0 object_22 = 0, -65536, -65536, 0, 0, 0 object_23 = 0, -65536, -65536, 0, 0, 0 object_24 = 0, -65536, -65536, 0, 0, 0 object_25 = 0, -65536, -65536, 0, 0, 0 object_26 = 0, -65536, -65536, 0, 0, 0 object_27 = 0, -65536, -65536, 0, 0, 0 object_28 = 0, -65536, -65536, 0, 0, 0 object_29 = 0, -65536, -65536, 0, 0, 0 object_30 = 0, -65536, -65536, 0, 0, 0 object_31 = 0, -65536, -65536, 0, 0, 0 object_32 = 0, -65536, -65536, 0, 0, 0 object_33 = 0, -65536, -65536, 0, 0, 0 object_34 = 0, -65536, -65536, 0, 0, 0 object_35 = 0, -65536, -65536, 0, 0, 0 object_36 = 0, -65536, -65536, 0, 0, 0 object_37 = 0, -65536, -65536, 0, 0, 0 object_38 = 0, -65536, -65536, 0, 0, 0 object_39 = 0, -65536, -65536, 0, 0, 0 object_40 = 0, -65536, -65536, 0, 0, 0 object_41 = 0, -65536, -65536, 0, 0, 0 object_42 = 0, -65536, -65536, 0, 0, 0 object_43 = 0, -65536, -65536, 0, 0, 0 object_44 = 0, -65536, -65536, 0, 0, 0 object_45 = 0, -65536, -65536, 0, 0, 0 object_46 = 0, -65536, -65536, 0, 0, 0 object_47 = 0, -65536, -65536, 0, 0, 0 object_48 = 0, -65536, -65536, 0, 0, 0 object_49 = 0, -65536, -65536, 0, 0, 0 object_50 = 0, -65536, -65536, 0, 0, 0 object_51 = 0, -65536, -65536, 0, 0, 0 object_52 = 0, -65536, -65536, 0, 0, 0 object_53 = 0, -65536, -65536, 0, 0, 0 object_54 = 0, -65536, -65536, 0, 0, 0 object_55 = 0, -65536, -65536, 0, 0, 0 object_56 = 0, -65536, -65536, 0, 0, 0 object_57 = 0, -65536, -65536, 0, 0, 0 object_58 = 0, -65536, -65536, 0, 0, 0 object_59 = 0, -65536, -65536, 0, 0, 0 object_60 = 0, -65536, -65536, 0, 0, 0 object_61 = 0, -65536, -65536, 0, 0, 0 object_62 = 0, -65536, -65536, 0, 0, 0 object_63 = 0, -65536, -65536, 0, 0, 0 object_64 = 0, -65536, -65536, 0, 0, 0 object_65 = 0, -65536, -65536, 0, 0, 0 object_66 = 0, -65536, -65536, 0, 0, 0 object_67 = 0, -65536, -65536, 0, 0, 0 object_68 = 0, -65536, -65536, 0, 0, 0 object_69 = 0, -65536, -65536, 0, 0, 0 object_70 = 0, -65536, -65536, 0, 0, 0 object_71 = 0, -65536, -65536, 0, 0, 0 object_72 = 0, -65536, -65536, 0, 0, 0 object_73 = 0, -65536, -65536, 0, 0, 0 object_74 = 0, -65536, -65536, 0, 0, 0 object_75 = 0, -65536, -65536, 0, 0, 0 object_76 = 0, -65536, -65536, 0, 0, 0 object_77 = 0, -65536, -65536, 0, 0, 0 object_78 = 0, -65536, -65536, 0, 0, 0 object_79 = 0, -65536, -65536, 0, 0, 0 object_80 = 0, -65536, -65536, 0, 0, 0 object_81 = 0, -65536, -65536, 0, 0, 0 object_82 = 0, -65536, -65536, 0, 0, 0 object_83 = 0, -65536, -65536, 0, 0, 0 object_84 = 0, -65536, -65536, 0, 0, 0 object_85 = 0, -65536, -65536, 0, 0, 0 object_86 = 0, -65536, -65536, 0, 0, 0 object_87 = 0, -65536, -65536, 0, 0, 0 object_88 = 0, -65536, -65536, 0, 0, 0 object_89 = 0, -65536, -65536, 0, 0, 0 object_90 = 0, -65536, -65536, 0, 0, 0 object_91 = 0, -65536, -65536, 0, 0, 0 object_92 = 0, -65536, -65536, 0, 0, 0 object_93 = 0, -65536, -65536, 0, 0, 0 object_94 = 0, -65536, -65536, 0, 0, 0 object_95 = 0, -65536, -65536, 0, 0, 0 object_96 = 0, -65536, -65536, 0, 0, 0 object_97 = 0, -65536, -65536, 0, 0, 0 object_98 = 0, -65536, -65536, 0, 0, 0 object_99 = 0, -65536, -65536, 0, 0, 0 object_100 = 0, -65536, -65536, 0, 0, 0 object_101 = 0, -65536, -65536, 0, 0, 0 object_102 = 0, -65536, -65536, 0, 0, 0 object_103 = 0, -65536, -65536, 0, 0, 0 object_104 = 0, -65536, -65536, 0, 0, 0 object_105 = 0, -65536, -65536, 0, 0, 0 object_106 = 0, -65536, -65536, 0, 0, 0 object_107 = 0, -65536, -65536, 0, 0, 0 object_108 = 0, -65536, -65536, 0, 0, 0 object_109 = 0, -65536, -65536, 0, 0, 0 object_110 = 0, -65536, -65536, 0, 0, 0 object_111 = 0, -65536, -65536, 0, 0, 0 object_112 = 0, -65536, -65536, 0, 0, 0 object_113 = 0, -65536, -65536, 0, 0, 0 object_114 = 0, -65536, -65536, 0, 0, 0 object_115 = 0, -65536, -65536, 0, 0, 0 object_116 = 0, -65536, -65536, 0, 0, 0 object_117 = 0, -65536, -65536, 0, 0, 0 object_118 = 0, -65536, -65536, 0, 0, 0 object_119 = 0, -65536, -65536, 0, 0, 0 object_120 = 0, -65536, -65536, 0, 0, 0 object_121 = 0, -65536, -65536, 0, 0, 0 object_122 = 0, -65536, -65536, 0, 0, 0 object_123 = 0, -65536, -65536, 0, 0, 0 object_124 = 0, -65536, -65536, 0, 0, 0 object_125 = 0, -65536, -65536, 0, 0, 0 object_126 = 0, -65536, -65536, 0, 0, 0 object_127 = 0, -65536, -65536, 0, 0, 0 # Terrain # ID, X position, Y position, modifier, style (optional) # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = flip horizontally, 64 = no one-way arrows, # 128 = rotate (combining allowed) terrain_0 = 19, 142, 192, 0 terrain_1 = 21, 96, 120, 2 terrain_2 = 27, 184, 190, 12 terrain_3 = 20, 260, 154, 2 terrain_4 = 19, 284, 192, 8 terrain_5 = 19, 312, 192, 2 terrain_6 = 19, 254, 220, 8 terrain_7 = 19, 252, 222, 2 terrain_8 = 19, 254, 222, 8 terrain_9 = 19, 250, 222, 0 terrain_10 = 19, 248, 222, 2 terrain_11 = 27, 142, 190, 12 terrain_12 = 33, 360, 190, 0 terrain_13 = 33, 410, 190, 0 terrain_14 = 33, 460, 190, 0 terrain_15 = 33, 510, 190, 0 terrain_16 = 33, 560, 190, 0 terrain_17 = 33, 610, 190, 0 terrain_18 = 33, 660, 190, 0 terrain_19 = 33, 710, 190, 0 terrain_20 = 22, 360, 126, 0 terrain_21 = 22, 424, 126, 0 terrain_22 = 33, 360, 94, 0 terrain_23 = 33, 410, 94, 0 terrain_24 = 33, 460, 94, 0 terrain_25 = 33, 510, 94, 0 terrain_26 = 33, 560, 94, 0 terrain_27 = 33, 610, 94, 0 terrain_28 = 33, 660, 94, 0 terrain_29 = 33, 710, 94, 0 terrain_30 = 22, 746, 126, 0 terrain_31 = 22, 682, 126, 0 terrain_32 = 33, 760, 190, 0 terrain_33 = 33, 760, 94, 0 terrain_34 = 19, 858, 192, 8 terrain_35 = 21, 836, 146, 2 terrain_36 = 27, 858, 190, 12 terrain_37 = 27, 900, 190, 12 terrain_38 = 20, 954, 176, 2 terrain_39 = 19, 1000, 192, 8 terrain_40 = 19, 1028, 192, 2 terrain_41 = 19, 966, 222, 8 terrain_42 = 19, 970, 216, 8 terrain_43 = 19, 964, 222, 2 terrain_44 = 8, 1008, 264, 0 terrain_45 = 11, 1030, 228, 8 terrain_46 = 28, 28, 148, 0 terrain_47 = 11, 98, 214, 0 terrain_48 = 25, 14, -98, 0 terrain_49 = 25, 108, -100, 8 terrain_50 = 25, 204, -100, 8 terrain_51 = 25, 300, -98, 8 terrain_52 = 25, 402, -94, 8 terrain_53 = 25, 486, -112, 8 terrain_54 = 26, 612, -88, 0 terrain_55 = 25, 688, -94, 8 terrain_56 = 25, 780, -90, 8 terrain_57 = 25, 878, -88, 8 terrain_58 = 26, 966, -80, 0 terrain_59 = 25, -82, -98, 0 terrain_60 = 26, 1030, -80, 0 terrain_61 = 26, 1110, -80, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Name and author author = namida name = Lemmingsense