# LVL Ready_Aim_Fire!!!.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 50 numLemmings = 20 numToRescue = 20 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 3 xPosCenter = 320 yPosCenter = 160 style = bubble maxFallDistance = 126 width = 912 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 0, 576, 236, 4, 0, 0 object_1 = 6, 608, 220, 4, 0, 0 object_2 = 1, 64, 52, 0, 0, 0 object_3 = 0, -65536, -65536, 0, 0, 0 object_4 = 0, -65536, -65536, 0, 0, 0 object_5 = 0, -65536, -65536, 0, 0, 0 object_6 = 0, -65536, -65536, 0, 0, 0 object_7 = 0, -65536, -65536, 0, 0, 0 object_8 = 0, -65536, -65536, 0, 0, 0 object_9 = 0, -65536, -65536, 0, 0, 0 object_10 = 0, -65536, -65536, 0, 0, 0 object_11 = 0, -65536, -65536, 0, 0, 0 object_12 = 0, -65536, -65536, 0, 0, 0 object_13 = 0, -65536, -65536, 0, 0, 0 object_14 = 0, -65536, -65536, 0, 0, 0 object_15 = 0, -65536, -65536, 0, 0, 0 object_16 = 0, -65536, -65536, 0, 0, 0 object_17 = 0, -65536, -65536, 0, 0, 0 object_18 = 0, -65536, -65536, 0, 0, 0 object_19 = 0, -65536, -65536, 0, 0, 0 object_20 = 0, -65536, -65536, 0, 0, 0 object_21 = 0, -65536, -65536, 0, 0, 0 object_22 = 0, -65536, -65536, 0, 0, 0 object_23 = 0, -65536, -65536, 0, 0, 0 object_24 = 0, -65536, -65536, 0, 0, 0 object_25 = 0, -65536, -65536, 0, 0, 0 object_26 = 0, -65536, -65536, 0, 0, 0 object_27 = 0, -65536, -65536, 0, 0, 0 object_28 = 0, -65536, -65536, 0, 0, 0 object_29 = 0, -65536, -65536, 0, 0, 0 object_30 = 0, -65536, -65536, 0, 0, 0 object_31 = 0, -65536, -65536, 0, 0, 0 object_32 = 0, -65536, -65536, 0, 0, 0 object_33 = 0, -65536, -65536, 0, 0, 0 object_34 = 0, -65536, -65536, 0, 0, 0 object_35 = 0, -65536, -65536, 0, 0, 0 object_36 = 0, -65536, -65536, 0, 0, 0 object_37 = 0, -65536, -65536, 0, 0, 0 object_38 = 0, -65536, -65536, 0, 0, 0 object_39 = 0, -65536, -65536, 0, 0, 0 object_40 = 0, -65536, -65536, 0, 0, 0 object_41 = 0, -65536, -65536, 0, 0, 0 object_42 = 0, -65536, -65536, 0, 0, 0 object_43 = 0, -65536, -65536, 0, 0, 0 object_44 = 0, -65536, -65536, 0, 0, 0 object_45 = 0, -65536, -65536, 0, 0, 0 object_46 = 0, -65536, -65536, 0, 0, 0 object_47 = 0, -65536, -65536, 0, 0, 0 object_48 = 0, -65536, -65536, 0, 0, 0 object_49 = 0, -65536, -65536, 0, 0, 0 object_50 = 0, -65536, -65536, 0, 0, 0 object_51 = 0, -65536, -65536, 0, 0, 0 object_52 = 0, -65536, -65536, 0, 0, 0 object_53 = 0, -65536, -65536, 0, 0, 0 object_54 = 0, -65536, -65536, 0, 0, 0 object_55 = 0, -65536, -65536, 0, 0, 0 object_56 = 0, -65536, -65536, 0, 0, 0 object_57 = 0, -65536, -65536, 0, 0, 0 object_58 = 0, -65536, -65536, 0, 0, 0 object_59 = 0, -65536, -65536, 0, 0, 0 object_60 = 0, -65536, -65536, 0, 0, 0 object_61 = 0, -65536, -65536, 0, 0, 0 object_62 = 0, -65536, -65536, 0, 0, 0 object_63 = 0, -65536, -65536, 0, 0, 0 object_64 = 0, -65536, -65536, 0, 0, 0 object_65 = 0, -65536, -65536, 0, 0, 0 object_66 = 0, -65536, -65536, 0, 0, 0 object_67 = 0, -65536, -65536, 0, 0, 0 object_68 = 0, -65536, -65536, 0, 0, 0 object_69 = 0, -65536, -65536, 0, 0, 0 object_70 = 0, -65536, -65536, 0, 0, 0 object_71 = 0, -65536, -65536, 0, 0, 0 object_72 = 0, -65536, -65536, 0, 0, 0 object_73 = 0, -65536, -65536, 0, 0, 0 object_74 = 0, -65536, -65536, 0, 0, 0 object_75 = 0, -65536, -65536, 0, 0, 0 object_76 = 0, -65536, -65536, 0, 0, 0 object_77 = 0, -65536, -65536, 0, 0, 0 object_78 = 0, -65536, -65536, 0, 0, 0 object_79 = 0, -65536, -65536, 0, 0, 0 object_80 = 0, -65536, -65536, 0, 0, 0 object_81 = 0, -65536, -65536, 0, 0, 0 object_82 = 0, -65536, -65536, 0, 0, 0 object_83 = 0, -65536, -65536, 0, 0, 0 object_84 = 0, -65536, -65536, 0, 0, 0 object_85 = 0, -65536, -65536, 0, 0, 0 object_86 = 0, -65536, -65536, 0, 0, 0 object_87 = 0, -65536, -65536, 0, 0, 0 object_88 = 0, -65536, -65536, 0, 0, 0 object_89 = 0, -65536, -65536, 0, 0, 0 object_90 = 0, -65536, -65536, 0, 0, 0 object_91 = 0, -65536, -65536, 0, 0, 0 object_92 = 0, -65536, -65536, 0, 0, 0 object_93 = 0, -65536, -65536, 0, 0, 0 object_94 = 0, -65536, -65536, 0, 0, 0 object_95 = 0, -65536, -65536, 0, 0, 0 object_96 = 0, -65536, -65536, 0, 0, 0 object_97 = 0, -65536, -65536, 0, 0, 0 object_98 = 0, -65536, -65536, 0, 0, 0 object_99 = 0, -65536, -65536, 0, 0, 0 object_100 = 0, -65536, -65536, 0, 0, 0 object_101 = 0, -65536, -65536, 0, 0, 0 object_102 = 0, -65536, -65536, 0, 0, 0 object_103 = 0, -65536, -65536, 0, 0, 0 object_104 = 0, -65536, -65536, 0, 0, 0 object_105 = 0, -65536, -65536, 0, 0, 0 object_106 = 0, -65536, -65536, 0, 0, 0 object_107 = 0, -65536, -65536, 0, 0, 0 object_108 = 0, -65536, -65536, 0, 0, 0 object_109 = 0, -65536, -65536, 0, 0, 0 object_110 = 0, -65536, -65536, 0, 0, 0 object_111 = 0, -65536, -65536, 0, 0, 0 object_112 = 0, -65536, -65536, 0, 0, 0 object_113 = 0, -65536, -65536, 0, 0, 0 object_114 = 0, -65536, -65536, 0, 0, 0 object_115 = 0, -65536, -65536, 0, 0, 0 object_116 = 0, -65536, -65536, 0, 0, 0 object_117 = 0, -65536, -65536, 0, 0, 0 object_118 = 0, -65536, -65536, 0, 0, 0 object_119 = 0, -65536, -65536, 0, 0, 0 object_120 = 0, -65536, -65536, 0, 0, 0 object_121 = 0, -65536, -65536, 0, 0, 0 object_122 = 0, -65536, -65536, 0, 0, 0 object_123 = 0, -65536, -65536, 0, 0, 0 object_124 = 0, -65536, -65536, 0, 0, 0 object_125 = 0, -65536, -65536, 0, 0, 0 object_126 = 0, -65536, -65536, 0, 0, 0 object_127 = 0, -65536, -65536, 0, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 0, 316, 252, 0 terrain_1 = 0, 314, 192, 0 terrain_2 = 0, 314, 134, 0 terrain_3 = 0, 314, 76, 0 terrain_4 = 0, 310, 18, 0 terrain_5 = 0, 870, 254, 0 terrain_6 = 0, 868, 188, 0 terrain_7 = 0, 866, 130, 0 terrain_8 = 0, 866, 70, 0 terrain_9 = 0, 862, 22, 0 terrain_10 = 0, 860, -24, 0 terrain_11 = 49, 366, 66, 8 terrain_12 = 49, 430, 66, 8 terrain_13 = 49, 494, 66, 8 terrain_14 = 49, 558, 66, 8 terrain_15 = 49, 622, 66, 8 terrain_16 = 49, 686, 66, 8 terrain_17 = 49, 750, 66, 8 terrain_18 = 49, 814, 66, 8 terrain_19 = 49, 366, 106, 8 terrain_20 = 49, 372, 146, 8 terrain_21 = 49, 376, 186, 8 terrain_22 = 49, 372, 226, 8 terrain_23 = 49, 366, 26, 8 terrain_24 = 49, 430, 26, 8 terrain_25 = 49, 494, 26, 8 terrain_26 = 49, 558, 26, 8 terrain_27 = 49, 622, 26, 8 terrain_28 = 49, 686, 26, 8 terrain_29 = 49, 750, 26, 8 terrain_30 = 49, 814, 26, 8 terrain_31 = 49, 430, 106, 8 terrain_32 = 49, 492, 106, 8 terrain_33 = 49, 554, 106, 8 terrain_34 = 49, 616, 106, 8 terrain_35 = 49, 680, 106, 8 terrain_36 = 49, 744, 106, 8 terrain_37 = 49, 808, 106, 8 terrain_38 = 49, 434, 146, 8 terrain_39 = 49, 496, 146, 8 terrain_40 = 49, 558, 146, 8 terrain_41 = 49, 620, 146, 8 terrain_42 = 49, 682, 146, 8 terrain_43 = 49, 744, 146, 8 terrain_44 = 49, 806, 146, 8 terrain_45 = 49, 438, 186, 8 terrain_46 = 49, 500, 186, 8 terrain_47 = 49, 562, 186, 8 terrain_48 = 49, 624, 186, 8 terrain_49 = 49, 686, 186, 8 terrain_50 = 49, 748, 186, 8 terrain_51 = 49, 810, 186, 8 terrain_52 = 49, 436, 226, 8 terrain_53 = 49, 498, 226, 8 terrain_54 = 49, 560, 226, 0 terrain_55 = 49, 622, 226, 0 terrain_56 = 49, 684, 226, 8 terrain_57 = 49, 746, 226, 8 terrain_58 = 49, 810, 226, 8 terrain_59 = 37, 404, 256, 0 terrain_60 = 45, 468, 294, 0 terrain_61 = 45, 532, 294, 0 terrain_62 = 45, 596, 294, 0 terrain_63 = 45, 660, 294, 0 terrain_64 = 45, 724, 294, 0 terrain_65 = 40, 788, 256, 0 terrain_66 = 45, 392, 252, 2 terrain_67 = 45, 790, 252, 2 terrain_68 = 48, 400, 254, 0 terrain_69 = 48, 826, 254, 0 terrain_70 = 60, 488, 42, 8 terrain_71 = 60, 678, 44, 8 terrain_72 = 60, 656, 82, 8 terrain_73 = 60, 794, 42, 8 terrain_74 = 60, 764, 82, 8 terrain_75 = 60, 530, 82, 8 terrain_76 = 60, 418, 82, 8 terrain_77 = 60, 454, 122, 8 terrain_78 = 60, 598, 122, 8 terrain_79 = 60, 788, 122, 8 terrain_80 = 60, 748, 162, 8 terrain_81 = 60, 420, 162, 8 terrain_82 = 60, 574, 162, 8 terrain_83 = 60, 708, 202, 8 terrain_84 = 60, 524, 202, 8 terrain_85 = 60, 382, 202, 8 terrain_86 = 38, 256, 40, 8 terrain_87 = 38, 232, 64, 8 terrain_88 = 38, 208, 88, 8 terrain_89 = 38, 184, 112, 8 terrain_90 = 45, 296, 60, 8 terrain_91 = 45, 272, 84, 8 terrain_92 = 45, 248, 108, 8 terrain_93 = 44, 252, 104, 0 terrain_94 = 44, 228, 128, 0 terrain_95 = 44, 204, 152, 0 terrain_96 = 44, 180, 176, 0 terrain_97 = 45, 300, 108, 8 terrain_98 = 44, 252, 168, 0 terrain_99 = 44, 252, 232, 0 terrain_100 = 44, 252, 296, 0 terrain_101 = 44, 228, 192, 0 terrain_102 = 44, 228, 256, 0 terrain_103 = 44, 204, 216, 0 terrain_104 = 44, 204, 280, 0 terrain_105 = 44, 180, 240, 0 terrain_106 = 44, 180, 304, 0 terrain_107 = 45, 224, 132, 8 terrain_108 = 45, 288, 132, 8 terrain_109 = 45, 160, 132, 8 terrain_110 = 45, 96, 132, 8 terrain_111 = 37, 32, 94, 0 terrain_112 = 44, 28, 30, 0 terrain_113 = 44, 28, -34, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = -992, 0, 8, 8 steel_1 = -992, 0, 8, 8 steel_2 = -992, 0, 8, 8 steel_3 = -992, 0, 8, 8 steel_4 = -992, 0, 8, 8 steel_5 = -992, 0, 8, 8 steel_6 = -992, 0, 8, 8 steel_7 = -992, 0, 8, 8 steel_8 = -992, 0, 8, 8 steel_9 = -992, 0, 8, 8 steel_10 = -992, 0, 8, 8 steel_11 = -992, 0, 8, 8 steel_12 = -992, 0, 8, 8 steel_13 = -992, 0, 8, 8 steel_14 = -992, 0, 8, 8 steel_15 = -992, 0, 8, 8 steel_16 = -992, 0, 8, 8 steel_17 = -992, 0, 8, 8 steel_18 = -992, 0, 8, 8 steel_19 = -992, 0, 8, 8 steel_20 = -992, 0, 8, 8 steel_21 = -992, 0, 8, 8 steel_22 = -992, 0, 8, 8 steel_23 = -992, 0, 8, 8 steel_24 = -992, 0, 8, 8 steel_25 = -992, 0, 8, 8 steel_26 = -992, 0, 8, 8 steel_27 = -992, 0, 8, 8 steel_28 = -992, 0, 8, 8 steel_29 = -992, 0, 8, 8 steel_30 = -992, 0, 8, 8 steel_31 = -992, 0, 8, 8 #Name and author name = Ready, Aim, Fire\!\!\! author = namida # NeoLemmix Editor Data