# LVL Take_A_Shortcut!.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 50 numLemmings = 40 numToRescue = 25 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPosCenter = 448 yPosCenter = 160 style = bubble maxFallDistance = 126 width = 1088 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 384, 218, 0, 0, 0 object_1 = 4, 552, 138, 0, 0, 0 object_2 = 0, 172, 222, 4, 0, 0 object_3 = 6, 204, 206, 0, 0, 0 object_4 = 0, -65536, -65536, 0, 0, 0 object_5 = 0, -65536, -65536, 0, 0, 0 object_6 = 0, -65536, -65536, 0, 0, 0 object_7 = 0, -65536, -65536, 0, 0, 0 object_8 = 0, -65536, -65536, 0, 0, 0 object_9 = 0, -65536, -65536, 0, 0, 0 object_10 = 0, -65536, -65536, 0, 0, 0 object_11 = 0, -65536, -65536, 0, 0, 0 object_12 = 0, -65536, -65536, 0, 0, 0 object_13 = 0, -65536, -65536, 0, 0, 0 object_14 = 0, -65536, -65536, 0, 0, 0 object_15 = 0, -65536, -65536, 0, 0, 0 object_16 = 0, -65536, -65536, 0, 0, 0 object_17 = 0, -65536, -65536, 0, 0, 0 object_18 = 0, -65536, -65536, 0, 0, 0 object_19 = 0, -65536, -65536, 0, 0, 0 object_20 = 0, -65536, -65536, 0, 0, 0 object_21 = 0, -65536, -65536, 0, 0, 0 object_22 = 0, -65536, -65536, 0, 0, 0 object_23 = 0, -65536, -65536, 0, 0, 0 object_24 = 0, -65536, -65536, 0, 0, 0 object_25 = 0, -65536, -65536, 0, 0, 0 object_26 = 0, -65536, -65536, 0, 0, 0 object_27 = 0, -65536, -65536, 0, 0, 0 object_28 = 0, -65536, -65536, 0, 0, 0 object_29 = 0, -65536, -65536, 0, 0, 0 object_30 = 0, -65536, -65536, 0, 0, 0 object_31 = 0, -65536, -65536, 0, 0, 0 object_32 = 0, -65536, -65536, 0, 0, 0 object_33 = 0, -65536, -65536, 0, 0, 0 object_34 = 0, -65536, -65536, 0, 0, 0 object_35 = 0, -65536, -65536, 0, 0, 0 object_36 = 0, -65536, -65536, 0, 0, 0 object_37 = 0, -65536, -65536, 0, 0, 0 object_38 = 0, -65536, -65536, 0, 0, 0 object_39 = 0, -65536, -65536, 0, 0, 0 object_40 = 0, -65536, -65536, 0, 0, 0 object_41 = 0, -65536, -65536, 0, 0, 0 object_42 = 0, -65536, -65536, 0, 0, 0 object_43 = 0, -65536, -65536, 0, 0, 0 object_44 = 0, -65536, -65536, 0, 0, 0 object_45 = 0, -65536, -65536, 0, 0, 0 object_46 = 0, -65536, -65536, 0, 0, 0 object_47 = 0, -65536, -65536, 0, 0, 0 object_48 = 0, -65536, -65536, 0, 0, 0 object_49 = 0, -65536, -65536, 0, 0, 0 object_50 = 0, -65536, -65536, 0, 0, 0 object_51 = 0, -65536, -65536, 0, 0, 0 object_52 = 0, -65536, -65536, 0, 0, 0 object_53 = 0, -65536, -65536, 0, 0, 0 object_54 = 0, -65536, -65536, 0, 0, 0 object_55 = 0, -65536, -65536, 0, 0, 0 object_56 = 0, -65536, -65536, 0, 0, 0 object_57 = 0, -65536, -65536, 0, 0, 0 object_58 = 0, -65536, -65536, 0, 0, 0 object_59 = 0, -65536, -65536, 0, 0, 0 object_60 = 0, -65536, -65536, 0, 0, 0 object_61 = 0, -65536, -65536, 0, 0, 0 object_62 = 0, -65536, -65536, 0, 0, 0 object_63 = 0, -65536, -65536, 0, 0, 0 object_64 = 0, -65536, -65536, 0, 0, 0 object_65 = 0, -65536, -65536, 0, 0, 0 object_66 = 0, -65536, -65536, 0, 0, 0 object_67 = 0, -65536, -65536, 0, 0, 0 object_68 = 0, -65536, -65536, 0, 0, 0 object_69 = 0, -65536, -65536, 0, 0, 0 object_70 = 0, -65536, -65536, 0, 0, 0 object_71 = 0, -65536, -65536, 0, 0, 0 object_72 = 0, -65536, -65536, 0, 0, 0 object_73 = 0, -65536, -65536, 0, 0, 0 object_74 = 0, -65536, -65536, 0, 0, 0 object_75 = 0, -65536, -65536, 0, 0, 0 object_76 = 0, -65536, -65536, 0, 0, 0 object_77 = 0, -65536, -65536, 0, 0, 0 object_78 = 0, -65536, -65536, 0, 0, 0 object_79 = 0, -65536, -65536, 0, 0, 0 object_80 = 0, -65536, -65536, 0, 0, 0 object_81 = 0, -65536, -65536, 0, 0, 0 object_82 = 0, -65536, -65536, 0, 0, 0 object_83 = 0, -65536, -65536, 0, 0, 0 object_84 = 0, -65536, -65536, 0, 0, 0 object_85 = 0, -65536, -65536, 0, 0, 0 object_86 = 0, -65536, -65536, 0, 0, 0 object_87 = 0, -65536, -65536, 0, 0, 0 object_88 = 0, -65536, -65536, 0, 0, 0 object_89 = 0, -65536, -65536, 0, 0, 0 object_90 = 0, -65536, -65536, 0, 0, 0 object_91 = 0, -65536, -65536, 0, 0, 0 object_92 = 0, -65536, -65536, 0, 0, 0 object_93 = 0, -65536, -65536, 0, 0, 0 object_94 = 0, -65536, -65536, 0, 0, 0 object_95 = 0, -65536, -65536, 0, 0, 0 object_96 = 0, -65536, -65536, 0, 0, 0 object_97 = 0, -65536, -65536, 0, 0, 0 object_98 = 0, -65536, -65536, 0, 0, 0 object_99 = 0, -65536, -65536, 0, 0, 0 object_100 = 0, -65536, -65536, 0, 0, 0 object_101 = 0, -65536, -65536, 0, 0, 0 object_102 = 0, -65536, -65536, 0, 0, 0 object_103 = 0, -65536, -65536, 0, 0, 0 object_104 = 0, -65536, -65536, 0, 0, 0 object_105 = 0, -65536, -65536, 0, 0, 0 object_106 = 0, -65536, -65536, 0, 0, 0 object_107 = 0, -65536, -65536, 0, 0, 0 object_108 = 0, -65536, -65536, 0, 0, 0 object_109 = 0, -65536, -65536, 0, 0, 0 object_110 = 0, -65536, -65536, 0, 0, 0 object_111 = 0, -65536, -65536, 0, 0, 0 object_112 = 0, -65536, -65536, 0, 0, 0 object_113 = 0, -65536, -65536, 0, 0, 0 object_114 = 0, -65536, -65536, 0, 0, 0 object_115 = 0, -65536, -65536, 0, 0, 0 object_116 = 0, -65536, -65536, 0, 0, 0 object_117 = 0, -65536, -65536, 0, 0, 0 object_118 = 0, -65536, -65536, 0, 0, 0 object_119 = 0, -65536, -65536, 0, 0, 0 object_120 = 0, -65536, -65536, 0, 0, 0 object_121 = 0, -65536, -65536, 0, 0, 0 object_122 = 0, -65536, -65536, 0, 0, 0 object_123 = 0, -65536, -65536, 0, 0, 0 object_124 = 0, -65536, -65536, 0, 0, 0 object_125 = 0, -65536, -65536, 0, 0, 0 object_126 = 0, -65536, -65536, 0, 0, 0 object_127 = 0, -65536, -65536, 0, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 1, 362, 290, 0 terrain_1 = 1, 390, 286, 0 terrain_2 = 1, 438, 280, 0 terrain_3 = 0, 486, 282, 0 terrain_4 = 0, 526, 284, 0 terrain_5 = 0, 568, 284, 0 terrain_6 = 0, 602, 282, 0 terrain_7 = 0, 334, 284, 0 terrain_8 = 44, 344, 246, 0 terrain_9 = 44, 552, 228, 8 terrain_10 = 44, 552, 164, 8 terrain_11 = 38, 556, 100, 0 terrain_12 = 45, 620, 96, 0 terrain_13 = 45, 684, 96, 0 terrain_14 = 45, 748, 96, 0 terrain_15 = 45, 812, 96, 0 terrain_16 = 47, 1004, 94, 0 terrain_17 = 0, 562, 230, 8 terrain_18 = 0, 566, 174, 8 terrain_19 = 0, 564, 110, 8 terrain_20 = 0, 616, 116, 8 terrain_21 = 0, 610, 180, 8 terrain_22 = 0, 612, 234, 8 terrain_23 = 0, 654, 272, 8 terrain_24 = 0, 656, 210, 8 terrain_25 = 0, 662, 146, 8 terrain_26 = 0, 638, 112, 8 terrain_27 = 0, 686, 102, 8 terrain_28 = 0, 700, 154, 8 terrain_29 = 0, 700, 218, 8 terrain_30 = 0, 706, 254, 8 terrain_31 = 0, 728, 142, 8 terrain_32 = 0, 772, 156, 8 terrain_33 = 0, 810, 188, 8 terrain_34 = 0, 768, 212, 8 terrain_35 = 0, 740, 202, 8 terrain_36 = 0, 736, 256, 8 terrain_37 = 0, 780, 266, 8 terrain_38 = 0, 824, 254, 8 terrain_39 = 0, 876, 268, 8 terrain_40 = 0, 852, 208, 8 terrain_41 = 0, 850, 166, 8 terrain_42 = 0, 794, 116, 8 terrain_43 = 0, 750, 112, 8 terrain_44 = 0, 716, 100, 8 terrain_45 = 0, 832, 118, 8 terrain_46 = 0, 848, 108, 8 terrain_47 = 0, 894, 208, 8 terrain_48 = 0, 892, 170, 8 terrain_49 = 0, 896, 130, 8 terrain_50 = 0, 900, 260, 8 terrain_51 = 30, 924, 36, 0 terrain_52 = 30, 918, 38, 2 terrain_53 = 30, 920, 46, 2 terrain_54 = 30, 918, 60, 2 terrain_55 = 45, 876, 96, 0 terrain_56 = 45, 940, 96, 0 terrain_57 = 0, 904, 108, 8 terrain_58 = 44, 344, 182, 8 terrain_59 = 41, 328, 178, 0 terrain_60 = 45, 392, 174, 0 terrain_61 = 45, 436, 174, 0 terrain_62 = 47, 486, 172, 0 terrain_63 = 44, 260, 106, 2 terrain_64 = 38, 264, 178, 0 terrain_65 = 40, 222, 242, 0 terrain_66 = 37, 158, 242, 0 terrain_67 = 44, 154, 178, 8 terrain_68 = 41, 138, 140, 8 terrain_69 = 45, 202, 136, 0 terrain_70 = 45, 266, 136, 0 terrain_71 = 47, 330, 134, 0 terrain_72 = 45, 304, 98, 0 terrain_73 = 45, 368, 98, 0 terrain_74 = 45, 432, 98, 0 terrain_75 = 47, 496, 96, 0 terrain_76 = 37, 240, 60, 0 terrain_77 = 48, 236, 28, 0 terrain_78 = 45, 74, 136, 0 terrain_79 = 46, 42, 134, 0 terrain_80 = 47, 898, 48, 0 terrain_81 = 45, 834, 50, 0 terrain_82 = 45, 770, 50, 0 terrain_83 = 45, 706, 50, 0 terrain_84 = 45, 642, 50, 0 terrain_85 = 45, 578, 50, 0 terrain_86 = 45, 514, 50, 0 terrain_87 = 46, 482, 48, 0 terrain_88 = 48, 418, 70, 0 terrain_89 = 48, 354, 70, 0 terrain_90 = 44, 344, 298, 0 terrain_91 = 44, 322, 280, 2 terrain_92 = 48, 570, 80, 8 terrain_93 = 46, 546, 138, 2 terrain_94 = 46, 546, 154, 2 terrain_95 = 46, 546, 168, 2 terrain_96 = 44, 552, 112, 72 terrain_97 = 46, 526, 86, 2 terrain_98 = 44, 552, 164, 72 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = -1088, 0, 8, 8 steel_1 = -1088, 0, 8, 8 steel_2 = -1088, 0, 8, 8 steel_3 = -1088, 0, 8, 8 steel_4 = -1088, 0, 8, 8 steel_5 = -1088, 0, 8, 8 steel_6 = -1088, 0, 8, 8 steel_7 = -1088, 0, 8, 8 steel_8 = -1088, 0, 8, 8 steel_9 = -1088, 0, 8, 8 steel_10 = -1088, 0, 8, 8 steel_11 = -1088, 0, 8, 8 steel_12 = -1088, 0, 8, 8 steel_13 = -1088, 0, 8, 8 steel_14 = -1088, 0, 8, 8 steel_15 = -1088, 0, 8, 8 steel_16 = -1088, 0, 8, 8 steel_17 = -1088, 0, 8, 8 steel_18 = -1088, 0, 8, 8 steel_19 = -1088, 0, 8, 8 steel_20 = -1088, 0, 8, 8 steel_21 = -1088, 0, 8, 8 steel_22 = -1088, 0, 8, 8 steel_23 = -1088, 0, 8, 8 steel_24 = -1088, 0, 8, 8 steel_25 = -1088, 0, 8, 8 steel_26 = -1088, 0, 8, 8 steel_27 = -1088, 0, 8, 8 steel_28 = -1088, 0, 8, 8 steel_29 = -1088, 0, 8, 8 steel_30 = -1088, 0, 8, 8 steel_31 = -1088, 0, 8, 8 #Name and author name = Take A Shortcut\! author = namida # NeoLemmix Editor Data