# LVL extracted by SuperLemmini # more 'no builder problems'.lvl releaseRate = 40 numLemmings = 40 numToRescue = 40 timeLimitSeconds = 240 numClimbers = 10 numFloaters = 0 numBombers = 10 numBlockers = 10 numBuilders = 0 numBashers = 10 numMiners = 10 numDiggers = 10 xPosCenter = 1464 yPosCenter = 160 style = marble width = 3168 height = 320 music = Turrican projects/atomic_touch.mod # Objects # ID, X position, Y position, paint mode, flags, # object-specific modifier (optional), # style (optional, requires object-specific modifier) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, # 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, # 8 = flip horizontally, 16 = rotate (combining allowed) object_0 = 4, 1504, 44, 8, 0, 0 object_1 = 0, 1696, 96, 0, 0, 0 object_2 = 6, 1696, 80, 0, 0, 0 object_3 = 4, 1568, 44, 8, 0, 0 object_4 = 4, 304, -4, 8, 0, 0 object_5 = 4, 1488, 28, 8, 0, 0 object_6 = 4, 1472, 12, 8, 0, 0 object_7 = 3, 1472, 128, 8, 0, 0 object_8 = 3, 1536, 128, 8, 0, 0 object_9 = 3, 1536, 192, 8, 0, 0 object_10 = 3, 1344, 128, 8, 0, 0 object_11 = 3, 1408, 128, 8, 0, 0 object_12 = 3, 1536, 256, 8, 0, 0 object_13 = 3, 1280, 128, 8, 0, 0 object_14 = 1, 1632, 184, 0, 0, 0 object_15 = 3, 1216, 128, 8, 0, 0 object_16 = 3, 1152, 128, 8, 0, 0 object_17 = 3, 1728, 256, 8, 0, 0 object_18 = 3, 1696, 224, 8, 0, 0 object_19 = 4, 1632, 44, 8, 0, 0 # Terrain # ID, X position, Y position, modifier, style (optional) # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = flip horizontally, 64 = no one-way arrows, # 128 = rotate (combining allowed) terrain_0 = 18, 1760, 240, 0 terrain_1 = 4, 1600, 256, 0 terrain_2 = 2, 1526, 54, 0 terrain_3 = 40, 1506, 34, 0 terrain_4 = 39, 1152, 256, 0 terrain_5 = 39, 1216, 256, 0 terrain_6 = 39, 1280, 256, 0 terrain_7 = 39, 1344, 256, 0 terrain_8 = 39, 1408, 256, 0 terrain_9 = 39, 1472, 256, 0 terrain_10 = 39, 1536, 256, 0 terrain_11 = 39, 1152, 192, 0 terrain_12 = 39, 1152, 128, 0 terrain_13 = 39, 1216, 192, 0 terrain_14 = 39, 1280, 192, 0 terrain_15 = 39, 1344, 192, 0 terrain_16 = 39, 1408, 192, 0 terrain_17 = 39, 1472, 192, 0 terrain_18 = 39, 1536, 192, 0 terrain_19 = 39, 1216, 128, 0 terrain_20 = 39, 1280, 128, 0 terrain_21 = 39, 1344, 128, 0 terrain_22 = 39, 1408, 128, 0 terrain_23 = 39, 1472, 128, 0 terrain_24 = 39, 1536, 128, 0 terrain_25 = 40, 1454, -18, 0 terrain_26 = 4, 1696, 256, 0 terrain_27 = 18, 1760, 288, 0 terrain_28 = 18, 1760, 304, 0 terrain_29 = 4, 1600, 54, 0 terrain_30 = 4, 1696, 128, 0 terrain_31 = 1, 1128, 32, 2 terrain_32 = 1, 1128, 172, 2 terrain_33 = 31, 1596, 124, 2 terrain_34 = 13, 1582, 118, 8 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Name and author name = More 'No Builder Problems' author = Geoo