# LVL extracted by SuperLemmini # oh no, not again!.lvl releaseRate = 1 numLemmings = 60 numToRescue = 60 timeLimitSeconds = 120 numClimbers = 1 numFloaters = 1 numBombers = 1 numBlockers = 0 numBuilders = 3 numBashers = 1 numMiners = 1 numDiggers = 1 xPosCenter = 1632 yPosCenter = 160 style = dirt width = 3168 height = 320 music = Turrican projects/EMFVMOD.mod # Objects # ID, X position, Y position, paint mode, flags, # object-specific modifier (optional), # style (optional, requires object-specific modifier) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, # 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, # 8 = flip horizontally, 16 = rotate (combining allowed) object_0 = 0, 1728, 248, 0, 0, 0 object_1 = 7, 1728, 232, 0, 0, 0 object_2 = 1, 1728, 6, 0, 0, 0 # Terrain # ID, X position, Y position, modifier, style (optional) # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = flip horizontally, 64 = no one-way arrows, # 128 = rotate (combining allowed) terrain_0 = 23, 992, 272, 0 terrain_1 = 23, 992, 224, 0 terrain_2 = 23, 992, 176, 0 terrain_3 = 23, 992, 128, 0 terrain_4 = 23, 992, 80, 0 terrain_5 = 23, 992, 32, 0 terrain_6 = 23, 920, -16, 0 terrain_7 = 23, 1816, 128, 0 terrain_8 = 23, 1816, 176, 0 terrain_9 = 23, 1816, 272, 0 terrain_10 = 23, 1816, 224, 0 terrain_11 = 23, 1816, 80, 0 terrain_12 = 23, 1816, 32, 0 terrain_13 = 23, 1888, -16, 0 terrain_14 = 1, 1058, 214, 0 terrain_15 = 1, 1138, 230, 0 terrain_16 = 23, 1768, 176, 0 terrain_17 = 23, 1720, 176, 0 terrain_18 = 0, 1742, 274, 8 terrain_19 = 33, 1078, 258, 0 terrain_20 = 32, 1052, 254, 0 terrain_21 = 34, 1146, 272, 0 terrain_22 = 33, 1160, 266, 0 terrain_23 = 15, 1498, 264, 0 terrain_24 = 15, 1550, 264, 0 terrain_25 = 29, 1536, 282, 8 terrain_26 = 29, 1464, 282, 8 terrain_27 = 29, 1392, 282, 8 terrain_28 = 15, 1348, 262, 0 terrain_29 = 29, 1320, 282, 8 terrain_30 = 29, 1248, 282, 8 terrain_31 = 15, 1400, 262, 0 terrain_32 = 15, 1294, 260, 0 terrain_33 = 15, 1448, 262, 0 terrain_34 = 15, 1250, 260, 0 terrain_35 = 3, 1684, 140, 8 terrain_36 = 3, 1610, 122, 8 terrain_37 = 3, 1584, 138, 8 terrain_38 = 3, 1516, 118, 8 terrain_39 = 3, 1464, 134, 0 terrain_40 = 3, 1406, 102, 0 terrain_41 = 3, 1348, 128, 0 terrain_42 = 3, 1292, 102, 0 terrain_43 = 3, 1006, 100, 8 terrain_44 = 3, 1212, 122, 0 terrain_45 = 3, 1170, 102, 8 terrain_46 = 3, 1106, 124, 8 terrain_47 = 3, 1118, 100, 0 terrain_48 = 3, 998, 126, 8 terrain_49 = 3, 1184, 140, 0 terrain_50 = 3, 1284, 136, 0 terrain_51 = 23, 1888, 224, 0 terrain_52 = 23, 1888, 272, 0 terrain_53 = 24, 1862, 272, 0 terrain_54 = 23, 1888, 176, 0 terrain_55 = 23, 1888, 128, 0 terrain_56 = 23, 1888, 80, 0 terrain_57 = 23, 1888, 32, 0 terrain_58 = 23, 920, 272, 0 terrain_59 = 24, 966, 272, 0 terrain_60 = 23, 920, 224, 0 terrain_61 = 23, 920, 176, 0 terrain_62 = 23, 920, 128, 0 terrain_63 = 23, 920, 80, 0 terrain_64 = 23, 920, 32, 0 terrain_65 = 37, 1006, 32, 0 terrain_66 = 38, 1012, 128, 0 terrain_67 = 39, 928, 128, 0 terrain_68 = 41, 940, 224, 0 terrain_69 = 40, 1016, 224, 0 terrain_70 = 40, 920, 32, 0 terrain_71 = 37, 944, 174, 0 terrain_72 = 38, 992, 272, 0 terrain_73 = 39, 1002, 224, 0 terrain_74 = 37, 1894, 128, 0 terrain_75 = 36, 1764, 176, 0 terrain_76 = 37, 1832, 224, 0 terrain_77 = 38, 1900, 32, 0 terrain_78 = 38, 1910, 224, 0 terrain_79 = 39, 1850, 272, 0 terrain_80 = 39, 1840, 80, 0 terrain_81 = 40, 1730, 176, 0 terrain_82 = 41, 1814, 32, 0 terrain_83 = 40, 1914, 36, 0 terrain_84 = 41, 1876, 272, 0 terrain_85 = 40, 1842, 128, 0 terrain_86 = 40, 1842, 132, 0 terrain_87 = 38, 938, 80, 0 terrain_88 = 15, 1584, 210, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 992, 192, 48, 128, 0 steel_1 = 992, 64, 48, 128, 0 steel_2 = 1816, 192, 48, 128, 0 steel_3 = 1816, 64, 48, 128, 0 steel_4 = 1888, 144, 48, 128, 0 steel_5 = 1888, 16, 48, 128, 0 steel_6 = 920, 144, 48, 128, 0 steel_7 = 920, 16, 48, 128, 0 steel_8 = 1720, 176, 96, 48, 0 steel_9 = 1816, 32, 48, 32, 0 steel_10 = 1864, 272, 72, 48, 0 steel_11 = 1888, 0, 48, 16, 0 steel_12 = 992, 32, 48, 32, 0 steel_13 = 920, 0, 48, 16, 0 steel_14 = 920, 272, 72, 48, 0 # Name and author name = \ Oh No, Not Again\! author = Tseug