# LVL custom extra 12 oikea.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 30 numLemmings = 10 numToRescue = 10 timeLimit = 2 numClimbers = 3 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 1 numBashers = 2 numMiners = 1 numDiggers = 2 xPos = 1000 style = Fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1468, 52, 0, 0 object_1 = 6, 1468, 6, 0, 0 object_2 = 10, 1216, 108, 0, 0 object_3 = 1, 1836, 138, 0, 0 object_4 = 1, 1563, 33, 0, 0 object_5 = 1, 1238, 144, 0, 0 object_6 = 8, 1785, 107, 0, 0 object_7 = 7, 1189, 196, 0, 0 object_8 = 7, 1546, 289, 0, 0 object_9 = 7, 1973, 131, 0, 0 object_10 = 7, 1490, 288, 0, 0 object_11 = 7, 1602, 288, 0, 0 object_12 = 5, 1205, 283, 0, 0 object_13 = 5, 1330, 284, 0, 0 object_14 = 5, 1665, 282, 0, 0 object_15 = 5, 964, 283, 0, 0 object_16 = 5, 1087, 284, 0, 0 object_17 = 7, 1452, 288, 0, 0 object_18 = 5, 2029, 287, 0, 0 object_19 = 5, 1788, 284, 0, 0 object_20 = 5, 1907, 286, 0, 0 object_21 = 10, 1172, 42, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 2, 1417, 130, 0 terrain_1 = 2, 1371, 130, 0 terrain_2 = 2, 1696, 130, 0 terrain_3 = 2, 1514, 130, 0 terrain_4 = 2, 1654, 130, 0 terrain_5 = 2, 1417, 199, 0 terrain_6 = 2, 1465, 199, 0 terrain_7 = 2, 1371, 199, 0 terrain_8 = 2, 1738, 130, 0 terrain_9 = 2, 1513, 1130, 0 terrain_10 = 2, 1465, 130, 0 terrain_11 = 2, 1604, 130, 0 terrain_12 = 2, 1604, 199, 0 terrain_13 = 2, 1514, 199, 0 terrain_14 = 2, 1559, 130, 0 terrain_15 = 2, 1559, 199, 0 terrain_16 = 2, 1738, 199, 0 terrain_17 = 2, 1654, 199, 0 terrain_18 = 2, 1696, 199, 0 terrain_19 = 24, 1454, 106, 0 terrain_20 = 30, 1235, 204, 0 terrain_21 = 30, 1107, 206, 0 terrain_22 = 59, 1294, 222, 0 terrain_23 = 59, 1166, 221, 0 terrain_24 = 30, 983, 207, 0 terrain_25 = 59, 1043, 223, 0 terrain_26 = 30, 1827, 204, 0 terrain_27 = 59, 1766, 219, 0 terrain_28 = 59, 1890, 218, 0 terrain_29 = 30, 1959, 204, 0 terrain_30 = 59, 2024, 218, 0 terrain_31 = 30, 2092, 201, 0 terrain_32 = 61, 1009, -35, 0 terrain_33 = 0, 1327, 64, 0 terrain_34 = 12, 1551, 222, 0 terrain_35 = 22, 1371, 54, 0 terrain_36 = 60, 1026, 139, 0 terrain_37 = 22, 1371, -1, 0 terrain_38 = 61, 2118, -44, 0 terrain_39 = 60, 2132, 133, 0 terrain_40 = 61, 2118, 70, 0 terrain_41 = 60, 2135, 17, 0 terrain_42 = 60, 1026, 23, 0 terrain_43 = 61, 1008, 80, 0 terrain_44 = 15, 1637, 154, 0 terrain_45 = 15, 1401, 221, 0 terrain_46 = 13, 1575, 129, 0 terrain_47 = 13, 1371, 133, 0 terrain_48 = 15, 1661, 181, 0 terrain_49 = 14, 1639, 204, 0 terrain_50 = 15, 1758, 108, 0 terrain_51 = 3, 921, 244, 0 terrain_52 = 3, 2144, 260, 0 terrain_53 = 15, 1395, 149, 0 terrain_54 = 4, 1660, 270, 0 terrain_55 = 4, 1422, 271, 0 terrain_56 = 4, 1201, 223, 0 terrain_57 = 4, 1989, 160, 0 terrain_58 = 4, 1201, 256, 0 terrain_59 = 0, 1396, 88, 0 terrain_60 = 0, 1434, 97, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1365, 137, 40, 40 steel_1 = 1377, 156, 40, 40 steel_2 = 1573, 133, 40, 40 steel_3 = 1639, 184, 40, 40 steel_4 = 1556, 223, 40, 40 steel_5 = 1391, 244, 40, 40 steel_6 = 1752, 117, 40, 40 steel_7 = 1643, 228, 40, 40 #Name name = The Metal ark