# LVL custom 11 trap room.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 99 numLemmings = 100 numToRescue = 95 timeLimit = 1 numClimbers = 1 numFloaters = 1 numBombers = 1 numBlockers = 1 numBuilders = 1 numBashers = 0 numMiners = 0 numDiggers = 3 xPos = 1120 style = Marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1248, 160, 4, 0 object_1 = 0, 1536, 216, 4, 0 object_2 = 6, 1536, 200, 4, 0 object_3 = 9, 1632, 216, 4, 0 object_4 = 9, 1216, 216, 4, 0 object_5 = 9, 1408, 96, 4, 0 object_6 = 5, 1351, 270, 0, 0 object_7 = 5, 1464, 269, 0, 0 object_8 = 5, 1230, 270, 0, 0 object_9 = 5, 1534, 269, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 38, 1248, 248, 0 terrain_1 = 38, 1344, 248, 0 terrain_2 = 38, 1440, 248, 0 terrain_3 = 38, 1536, 248, 0 terrain_4 = 53, 1390, 128, 8 terrain_5 = 9, 1390, 280, 2 terrain_6 = 8, 1422, 258, 2 terrain_7 = 2, 1686, 246, 0 terrain_8 = 3, 1686, 0, 0 terrain_9 = 10, 1120, 246, 0 terrain_10 = 41, 1368, 248, 8 terrain_11 = 41, 1316, 300, 8 terrain_12 = 40, 1446, 252, 8 terrain_13 = 40, 1498, 304, 8 terrain_14 = 41, 1422, 292, 8 terrain_15 = 40, 1384, 290, 8 terrain_16 = 27, 1422, 256, 8 terrain_17 = 27, 1612, 258, 8 terrain_18 = 27, 1238, 258, 8 terrain_19 = 27, 1278, 254, 8 terrain_20 = 27, 1316, 258, 8 terrain_21 = 27, 1574, 258, 8 terrain_22 = 27, 1532, 254, 8 terrain_23 = 37, 1232, 248, 0 terrain_24 = 37, 1626, 248, 0 terrain_25 = 37, 1648, 248, 0 terrain_26 = 37, 1220, 248, 0 terrain_27 = 30, 1106, 162, 8 terrain_28 = 30, 1106, 74, 8 terrain_29 = 30, 1742, 158, 8 terrain_30 = 30, 1742, 70, 8 terrain_31 = 11, 1120, 0, 8 terrain_32 = 32, 1194, 0, 8 terrain_33 = 32, 1286, 0, 8 terrain_34 = 32, 1378, 0, 8 terrain_35 = 32, 1462, 0, 8 terrain_36 = 32, 1558, 0, 8 terrain_37 = 32, 1602, 0, 8 terrain_38 = 6, 1234, 258, 2 terrain_39 = 6, 1278, 258, 2 terrain_40 = 6, 1318, 258, 2 terrain_41 = 6, 1336, 258, 2 terrain_42 = 6, 1366, 258, 2 terrain_43 = 6, 1392, 258, 2 terrain_44 = 6, 1422, 258, 2 terrain_45 = 6, 1454, 258, 2 terrain_46 = 6, 1478, 258, 2 terrain_47 = 6, 1492, 258, 2 terrain_48 = 6, 1528, 258, 2 terrain_49 = 6, 1576, 258, 2 terrain_50 = 6, 1608, 258, 2 terrain_51 = 5, 1660, 274, 0 terrain_52 = 5, 1184, 276, 0 #Steel # id, xpos, ypos, width, height #Name name = The Trap room