# LVL OblivionTest.ini # Edited with NeoLemmix Editor V1.27n-A # SuperLemmini level releaseRate = 10 numLemmings = 60 numToRescue = 50 timeLimitSeconds = 540 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPosCenter = 1584 yPosCenter = 160 style = fire maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 1080, 202, 0, 0, 0 object_1 = 0, 1752, 48, 4, 0, 0 object_2 = 4, 1757, 108, 8, 0, 0 object_3 = 5, 1416, 280, 0, 0, 0 object_4 = 5, 1544, 280, 4, 0, 0 object_5 = 5, 1288, 280, 4, 0, 0 object_6 = 3, 1448, 120, 8, 0, 0 object_7 = 7, 1240, 286, 4, 0, 0 object_8 = 1, 1628, 35, 0, 0, 0 object_9 = 8, 1820, 111, 4, 0, 0 object_10 = 5, 1816, 280, 4, 0, 0 object_11 = 4, 1756, 211, 8, 0, 0 object_12 = 4, 1756, 253, 8, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 2, 1770, 104, 0 terrain_1 = 11, 1086, 300, 0 terrain_2 = 2, 1770, 176, 0 terrain_3 = 2, 1770, 248, 0 terrain_4 = 3, 1208, 234, 0 terrain_5 = 3, 1238, 150, 0 terrain_6 = 3, 1268, 234, 0 terrain_7 = 3, 1694, 234, 0 terrain_8 = 3, 1666, 150, 0 terrain_9 = 3, 1638, 234, 0 terrain_10 = 17, 1420, -20, 0 terrain_11 = 17, 1424, 158, 0 terrain_12 = 4, 1462, 74, 8 terrain_13 = 4, 1462, 122, 8 terrain_14 = 23, 1620, 104, 0 terrain_15 = 23, 1608, 78, 0 terrain_16 = 24, 1680, 104, 0 terrain_17 = 24, 1620, 104, 0 terrain_18 = 23, 1608, 0, 0 terrain_19 = 23, 1620, 156, 2 terrain_20 = 10, 1944, 274, 0 terrain_21 = 12, 1918, 272, 0 terrain_22 = 12, 1918, 222, 0 terrain_23 = 5, 2074, 216, 4 terrain_24 = 4, 2086, 168, 0 terrain_25 = 4, 2086, 120, 0 terrain_26 = 4, 2086, 72, 0 terrain_27 = 4, 2086, 24, 0 terrain_28 = 4, 2086, -24, 8 terrain_29 = 35, 968, 94, 0 terrain_30 = 50, 1090, 100, 0 terrain_31 = 35, 1142, 100, 0 terrain_32 = 48, 1198, 72, 0 terrain_33 = 44, 1034, 112, 0 terrain_34 = 23, 1434, 60, 8 terrain_35 = 23, 1434, 122, 8 terrain_36 = 23, 1504, 114, 8 terrain_37 = 23, 1504, 46, 8 terrain_38 = 0, 1620, 94, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1917, 222, 50, 104 #Name and author name = Edge of Oblivion author = see readme