# LVL Timeless Masterpiece.ini # Edited with NeoLemmix Editor V1.27n-A # SuperLemmini level releaseRate = 99 numLemmings = 50 numToRescue = 50 timeLimitSeconds = 120 numClimbers = 3 numFloaters = 0 numBombers = 0 numBlockers = 1 numBuilders = 3 numBashers = 4 numMiners = 0 numDiggers = 0 xPosCenter = 960 yPosCenter = 160 style = marble maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 656, 66, 0, 0, 0 object_1 = 0, 2448, 190, 0, 0, 0 object_2 = 6, 2448, 174, 0, 0, 0 object_3 = 3, 1424, 96, 8, 0, 0 object_4 = 3, 1424, 128, 8, 0, 0 object_5 = 3, 1424, 192, 8, 0, 0 object_6 = 3, 1424, 256, 8, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 21, 676, 132, 0 terrain_1 = 21, 836, 132, 0 terrain_2 = 21, 996, 132, 0 terrain_3 = 21, 628, 222, 0 terrain_4 = 1, 520, 74, 0 terrain_5 = 10, 520, 180, 0 terrain_6 = 1, 520, 42, 8 terrain_7 = 11, 520, 0, 0 terrain_8 = 21, 624, 0, 8 terrain_9 = 21, 784, 0, 8 terrain_10 = 21, 944, 0, 8 terrain_11 = 21, 1104, 0, 8 terrain_12 = 12, 964, 114, 8 terrain_13 = 12, 1060, 114, 8 terrain_14 = 21, 788, 222, 0 terrain_15 = 21, 948, 222, 0 terrain_16 = 21, 1108, 222, 0 terrain_17 = 21, 1262, 222, 0 terrain_18 = 21, 1424, 222, 0 terrain_19 = 21, 1584, 222, 0 terrain_20 = 2, 1348, -42, 0 terrain_21 = 39, 1424, 158, 8 terrain_22 = 39, 1424, 94, 8 terrain_23 = 1, 1156, 10, 8 terrain_24 = 2, 1114, 90, 0 terrain_25 = 11, 1156, 0, 0 terrain_26 = 21, 1232, 0, 8 terrain_27 = 39, 1244, 158, 0 terrain_28 = 21, 532, 222, 8 terrain_29 = 21, 524, 222, 8 terrain_30 = 21, 520, 0, 8 terrain_31 = 21, 580, 132, 8 terrain_32 = 21, 1744, 222, 0 terrain_33 = 21, 1904, 222, 0 terrain_34 = 21, 2064, 222, 0 terrain_35 = 21, 2224, 222, 0 terrain_36 = 21, 2384, 222, 0 terrain_37 = 2, 2516, 180, 0 terrain_38 = 1, 2558, 74, 8 terrain_39 = 1, 2558, -6, 8 terrain_40 = 11, 1424, 222, 0 terrain_41 = 3, 1348, 222, 0 terrain_42 = 1, 1390, 222, 8 terrain_43 = 1, 1424, 222, 8 terrain_44 = 21, 1806, 0, 8 terrain_45 = 3, 1892, 0, 0 terrain_46 = 1, 1934, 14, 8 terrain_47 = 10, 1934, 104, 0 terrain_48 = 21, 1934, 146, 8 terrain_49 = 21, 2094, 146, 8 terrain_50 = 2, 2180, 104, 0 terrain_51 = 1, 2222, 30, 8 terrain_52 = 11, 2222, 0, 0 terrain_53 = 21, 2256, 0, 8 terrain_54 = 21, 2416, 0, 8 terrain_55 = 3, 2516, 0, 0 terrain_56 = 11, 1806, 0, 0 terrain_57 = 1, 1806, -50, 8 terrain_58 = 2, 1764, 56, 0 terrain_59 = 21, 1678, 98, 8 terrain_60 = 10, 1646, 56, 0 terrain_61 = 1, 1646, -18, 8 terrain_62 = 3, 1604, 0, 0 terrain_63 = 21, 1424, 0, 8 terrain_64 = 10, 1424, -42, 0 terrain_65 = 21, 1504, 0, 8 terrain_66 = 10, 580, 90, 0 terrain_67 = 39, 1526, 158, 0 terrain_68 = 17, 580, 90, 2 terrain_69 = 16, 580, 119, 0 terrain_70 = 15, 588, 103, 0 terrain_71 = 39, 1424, 38, 2 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel #Name and author name = A Timeless Mastrpiece author = Yawg