# LVL 07°) Overkill.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 1 numLemmings = 5 numToRescue = 2 timeLimit = 1 numClimbers = 2 numFloaters = 2 numBombers = 3 numBlockers = 0 numBuilders = 5 numBashers = 0 numMiners = 0 numDiggers = 1 xPos = 1200 style = Fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1733, 123, 4, 0 object_1 = 1, 1352, 28, 4, 0 object_2 = 7, 1418, 212, 4, 0 object_3 = 7, 1482, 212, 4, 0 object_4 = 6, 1733, 75, 4, 0 object_5 = 5, 1702, 34, 4, 0 object_6 = 5, 1320, 295, 4, 0 object_7 = 5, 1448, 295, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 1352, 94, 0 terrain_1 = 0, 1402, 94, 0 terrain_2 = 0, 1452, 94, 0 terrain_3 = 0, 1402, 158, 0 terrain_4 = 0, 1428, 270, 0 terrain_5 = 0, 1378, 270, 0 terrain_6 = 0, 1328, 270, 0 terrain_7 = 23, 1538, 194, 0 terrain_8 = 0, 1502, 182, 0 terrain_9 = 23, 1538, 208, 0 terrain_10 = 23, 1404, 170, 0 terrain_11 = 24, 1486, 282, 0 terrain_12 = 14, 1534, 266, 0 terrain_13 = 13, 1562, 270, 0 terrain_14 = 23, 1538, 104, 0 terrain_15 = 13, 1298, 232, 0 terrain_16 = 14, 1512, 294, 0 terrain_17 = 0, 1648, 46, 8 terrain_18 = 24, 1406, 242, 0 terrain_19 = 24, 1462, 242, 0 terrain_20 = 0, 1502, 94, 0 terrain_21 = 23, 1694, 46, 0 terrain_22 = 24, 1672, 105, 0 terrain_23 = 24, 1704, 105, 2 terrain_24 = 23, 1708, 105, 0 terrain_25 = 24, 1694, 137, 0 terrain_26 = 24, 1696, 68, 0 terrain_27 = 24, 1718, 137, 2 terrain_28 = 24, 1710, 165, 0 terrain_29 = 24, 1734, 165, 2 terrain_30 = 24, 1726, 179, 0 terrain_31 = 0, 1716, 179, 0 terrain_32 = 24, 1740, 68, 0 terrain_33 = 3, 1803, 0, 4 terrain_34 = 4, 1778, 185, 0 terrain_35 = 4, 1778, 233, 0 terrain_36 = 4, 1778, 281, 0 terrain_37 = 3, 1784, 271, 0 terrain_38 = 3, 1748, 271, 0 terrain_39 = 13, 1298, 282, 0 terrain_40 = 3, 1532, 108, 8 terrain_41 = 2, 1552, 108, 2 terrain_42 = 2, 1552, 132, 2 terrain_43 = 23, 1694, 41, 8 terrain_44 = 23, 1700, 27, 8 terrain_45 = 23, 1700, -10, 2 #Steel # id, xpos, ypos, width, height steel_0 = 1298, 232, 30, 50 steel_1 = 1562, 270, 30, 50 steel_2 = 1534, 288, 50, 28 steel_3 = 1512, 316, 50, 28 steel_4 = 1298, 282, 30, 50 #Name name = Overkill