$BUILT                                             2012-03-02 20:56:18$AUTHOR                                                             TP$GERMAN                                           funf fur das Kampfen$ENGLISH                                           The Whispering Wind#SIZE_X                                                           1440#SIZE_Y                                                            400#TORUS_X                                                             0#TORUS_Y                                                             0#START_X                                                           160#START_Y                                                           -20#BACKGROUND_RED                                                      0#BACKGROUND_GREEN                                                    0#BACKGROUND_BLUE                                                     0#SECONDS                                                           180#INITIAL                                                             5#REQUIRED                                                            5#SPAWN_INTERVAL                                                     90#CLIMBER                                                             2#FLOATER                                                             2#EXPLODER                                                            0#BLOCKER                                                             1#BUILDER                                                             5#BASHER                                                              1#MINER                                                               2#DIGGER                                                              0#NOTHING                                                             0#NOTHING                                                             0#NOTHING                                                             0#NOTHING                                                             0:bitmap/matt/02 - Gold Mine/Hatch.H:                     320        48:bitmap/matt/02 - Gold Mine/Goal.G:                     1232       288:bitmap/simon/water.W:                                   208       352:bitmap/simon/water.W:                                   256       352:bitmap/simon/water.W:                                   304       352:bitmap/simon/water.W:                                   352       352:bitmap/simon/water.W:                                   400       352:bitmap/simon/water.W:                                   448       352:bitmap/simon/water.W:                                   112       352:bitmap/simon/water.W:                                   160       352:bitmap/matt/02 - Gold Mine/08:                          752       -32     rr:bitmap/matt/02 - Gold Mine/04:                           32       288:bitmap/matt/02 - Gold Mine/09:                            8       336:bitmap/matt/02 - Gold Mine/crate64:                    1008       144:bitmap/matt/02 - Gold Mine/crate64:                    1008       208:bitmap/matt/02 - Gold Mine/09:                          904       104:bitmap/matt/02 - Gold Mine/09:                          952       104:bitmap/matt/02 - Gold Mine/08:                          952       160:bitmap/matt/02 - Gold Mine/08:                          896       152:bitmap/matt/02 - Gold Mine/08:                          848       128:bitmap/matt/02 - Gold Mine/crate64:                      64         0:bitmap/matt/02 - Gold Mine/crate32:                     304       184:bitmap/matt/02 - Gold Mine/crate32:                     336       184:bitmap/matt/02 - Gold Mine/crate32:                     368       184:bitmap/matt/02 - Gold Mine/crate32:                     400       184:bitmap/matt/02 - Gold Mine/crate32:                     432       184:bitmap/matt/02 - Gold Mine/crate32:                     464       184:bitmap/matt/02 - Gold Mine/crate32:                     496       184:bitmap/matt/02 - Gold Mine/crate64:                      80        32:bitmap/matt/02 - Gold Mine/crate64:                      96         0:bitmap/matt/02 - Gold Mine/07:                          400       -64:bitmap/matt/02 - Gold Mine/07:                          496       -16:bitmap/matt/02 - Gold Mine/05:                          624        48:bitmap/matt/02 - Gold Mine/00:                          576        32:bitmap/matt/02 - Gold Mine/00:                          592        64:bitmap/matt/02 - Gold Mine/00:                          608        80:bitmap/matt/02 - Gold Mine/00:                          624        96:bitmap/matt/02 - Gold Mine/00:                          640       112:bitmap/matt/02 - Gold Mine/00:                          672       112:bitmap/matt/02 - Gold Mine/00:                          640        32:bitmap/matt/02 - Gold Mine/00:                          656        48:bitmap/matt/02 - Gold Mine/00:                          672        64:bitmap/matt/02 - Gold Mine/00:                          688        80:bitmap/matt/02 - Gold Mine/00:                          688         0:bitmap/matt/02 - Gold Mine/00:                          704        16:bitmap/matt/02 - Gold Mine/00:                          720        32:bitmap/matt/02 - Gold Mine/00:                          736        48:bitmap/matt/02 - Gold Mine/07:                          608       -32:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              648       288:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              712       352:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              712       288:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              816       336:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              776       288:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              880       336:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              880       272:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              944       336:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              944       272:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1008       336:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1008       272:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1072       336:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1072       272:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1136       336:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1136       272:bitmap/matt/02 - Gold Mine/07:                          752       328:bitmap/matt/02 - Gold Mine/09:                          816       232:bitmap/matt/02 - Gold Mine/07:                          832       320:bitmap/matt/02 - Gold Mine/07:                          944       352:bitmap/matt/02 - Gold Mine/08:                          904       224:bitmap/matt/02 - Gold Mine/09:                          824       168:bitmap/matt/02 - Gold Mine/09:                          840       224:bitmap/matt/02 - Gold Mine/09:                          888       232:bitmap/matt/02 - Gold Mine/08:                          872       224:bitmap/matt/02 - Gold Mine/08:                          928       232:bitmap/matt/02 - Gold Mine/08:                          976       232:bitmap/matt/02 - Gold Mine/07:                          968       336:bitmap/matt/02 - Gold Mine/07:                          888       312:bitmap/matt/02 - Gold Mine/crate64:                    1072       144:bitmap/matt/02 - Gold Mine/crate64:                    1072       208:bitmap/matt/02 - Gold Mine/crate64:                    1136       144:bitmap/matt/02 - Gold Mine/crate64:                    1136       208:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1200       336:bitmap/matt/02 - Gold Mine/ExplosiveCrate:             1264       336:bitmap/matt/02 - Gold Mine/07:                         1160       352:bitmap/matt/02 - Gold Mine/07:                          576       -64:bitmap/matt/02 - Gold Mine/crate16:                     552       384:bitmap/matt/02 - Gold Mine/crate16:                     568       384:bitmap/matt/02 - Gold Mine/crate16:                     584       384:bitmap/matt/02 - Gold Mine/crate16:                     600       384:bitmap/matt/02 - Gold Mine/crate16:                     616       384:bitmap/matt/02 - Gold Mine/crate16:                     632       384:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              648       352:bitmap/matt/02 - Gold Mine/07:                          656       360:bitmap/matt/02 - Gold Mine/crate32:                     176       280:bitmap/matt/02 - Gold Mine/crate32:                     208       280:bitmap/matt/02 - Gold Mine/crate32:                     240       280:bitmap/matt/02 - Gold Mine/crate32:                     272       280:bitmap/matt/02 - Gold Mine/crate32:                     176       248     rrr:bitmap/matt/02 - Gold Mine/crate32:                     176       216     rrr:bitmap/matt/02 - Gold Mine/crate32:                     272       248     rrr:bitmap/matt/02 - Gold Mine/crate32:                     272       216     rrr:bitmap/matt/02 - Gold Mine/crate32:                     272       184:bitmap/matt/02 - Gold Mine/ExplosiveCrate:              496       344:bitmap/geoo/steel/64x64o.S:                             960       336:bitmap/geoo/steel/32x32o.S:                             976       304:bitmap/geoo/steel/32x16o.S:                             992       288:bitmap/geoo/steel/32x32o.S:                             992       288

$HINT_ENGLISH there are at least 2 solutions to this level. Isn't this hint so helpful?
$HINT_ENGLISH giving the climbers and floaters to the same lix may not be the best idea.
$HINT_ENGLISH try using that pit on the left to store your lix,  though you don't have to.
$HINT_ENGLISH what can turn them around, besides blockers and walls? Try a little madness...