Although the extracted trigger data areas match up to the images, Lemmini does not seem to like them.
I have tried cropping the area to the part that overlaps the image, expanding the image to match the extreme reaches of the trigger area, and neither one works flawlessly.

Therefore, I have included the default trigger area images that Lemmini extracts (for Xmas's exit, I made a custom one). These are the [set]om_#.gif files. Please overwrite the extracted ones with those ones if you want to use them with Lemmini. For using jLevelBuilder, you should use the extracted ones if you're building for DOS, but the supplied ones if you're building for Lemmini.

It's possible that Lemmini creates it's trigger areas from hardcoded values rather than the data files; as some of its trigger areas have a width of 6 pixels which is impossible in the DOS version. However, it's also possible that WinLemm (which Lemmini extracts from) is just more precise than DOS Lemmings in defining triggers, and Lemmini extracts that info.


To use the program, first you need to copy the GROUNDxO.DAT and VGAGRx.DAT files into the same folder as the exe, but there is also an additional step. VGAGRx.DAT files actually contain two compressed sections. My tool does not yet have the ability to extract these; you will need to use either ccexplore's ldecomp or Mindless's Lemmings Tools to extract them. You should name the first section VGAGRx.DAT.0 and the second VGAGRx.DAT.1 - if you're using Mindless's tools, it will default to these names.

Once you have all the GROUNDxO.DAT, VGAGRx.DAT.0 and VGAGRx.DAT.1 files (you don't need the VGAGRx.DAT file once you've extracted it), run the program, and it will automatically extract the graphics into the file and folder layout that Lemmini uses. It will create the required INI file too; however, it will not be organised neatly and commented like Lemmini's ones (basically, it will have the required info and nothing more).