# LVL DeadEternity.ini # Edited with NeoLemmix Editor V1.26n-B # SuperLemmini level releaseRate = 99 numLemmings = 20 numToRescue = 19 timeLimitSeconds = 180 numClimbers = 1 numFloaters = 10 numBombers = 1 numBlockers = 0 numBuilders = 1 numBashers = 1 numMiners = 0 numDiggers = 1 xPosCenter = 1554 yPosCenter = 160 style = marble maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 1402, 0, 0, 0, 0 object_1 = 1, 1612, 160, 0, 0, 0 object_2 = 4, 1542, 198, 8, 0, 0 object_3 = 4, 1510, 198, 8, 0, 0 object_4 = 0, 1266, 252, 0, 0, 0 object_5 = 6, 1266, 236, 0, 0, 0 object_6 = 5, 1450, 288, 4, 0, 0 object_7 = 5, 1762, 296, 4, 0, 0 object_8 = 5, 1144, 294, 4, 0, 0 object_9 = 8, 1448, 226, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 39, 1384, 64, 0 terrain_1 = 39, 1384, 128, 0 terrain_2 = 39, 1448, 64, 0 terrain_3 = 39, 1448, 128, 0 terrain_4 = 39, 1448, 192, 0 terrain_5 = 39, 1384, 192, 0 terrain_6 = 39, 1512, 198, 0 terrain_7 = 53, 1540, 140, 0 terrain_8 = 53, 1476, 284, 0 terrain_9 = 53, 1380, 284, 0 terrain_10 = 53, 1284, 284, 0 terrain_11 = 53, 1684, 140, 0 terrain_12 = 56, 1346, 302, 8 terrain_13 = 56, 1330, 302, 8 terrain_14 = 56, 1330, 286, 8 terrain_15 = 56, 1364, 286, 8 terrain_16 = 56, 1348, 286, 8 terrain_17 = 56, 1380, 286, 8 terrain_18 = 56, 1444, 286, 8 terrain_19 = 56, 1412, 286, 8 terrain_20 = 56, 1284, 286, 8 terrain_21 = 56, 1268, 286, 8 terrain_22 = 56, 1252, 284, 8 terrain_23 = 5, 1588, 292, 8 terrain_24 = 5, 1636, 264, 8 terrain_25 = 5, 1684, 288, 8 terrain_26 = 11, 1244, 82, 0 terrain_27 = 3, 1271, 112, 4 terrain_28 = 40, 1250, 124, 8 terrain_29 = 40, 1276, 80, 8 terrain_30 = 27, 1244, 28, 8 terrain_31 = 27, 1272, 20, 8 terrain_32 = 26, 982, 272, 0 terrain_33 = 26, 1022, 250, 8 terrain_34 = 26, 1014, 272, 8 terrain_35 = 26, 1014, 272, 8 terrain_36 = 26, 1054, 250, 8 terrain_37 = 5, 1944, 272, 0 terrain_38 = 5, 1960, 224, 0 terrain_39 = 5, 1944, 176, 0 terrain_40 = 5, 1992, 176, 0 terrain_41 = 5, 2008, 240, 0 terrain_42 = 5, 2024, 288, 0 terrain_43 = 5, 2056, 224, 0 terrain_44 = 5, 2040, 176, 0 terrain_45 = 5, 2024, 128, 0 terrain_46 = 5, 1928, 128, 0 terrain_47 = 5, 2008, 80, 0 terrain_48 = 5, 1976, 32, 0 terrain_49 = 5, 1944, 80, 0 terrain_50 = 5, 2088, 150, 0 terrain_51 = 5, 2104, 198, 0 terrain_52 = 5, 2100, 272, 0 terrain_53 = 5, 2148, 246, 0 terrain_54 = 5, 2100, 102, 0 terrain_55 = 5, 2116, 54, 0 terrain_56 = 5, 2056, 54, 0 terrain_57 = 3, 1228, 0, 0 terrain_58 = 11, 1302, 0, 0 terrain_59 = 56, 1248, 284, 8 terrain_60 = 4, 1232, 250, 2 terrain_61 = 38, 1628, 10, 8 terrain_62 = 38, 1724, 10, 8 terrain_63 = 10, 1384, 188, 0 terrain_64 = 1, 1822, 264, 8 terrain_65 = 11, 1816, -8, 0 terrain_66 = 0, 1820, 172, 0 terrain_67 = 1, 1820, 24, 8 terrain_68 = 0, 1822, 256, 0 terrain_69 = 30, 1834, 168, 8 terrain_70 = 30, 1808, 170, 8 terrain_71 = 30, 1818, 170, 8 terrain_72 = 11, 1384, 64, 0 terrain_73 = 3, 1438, 64, 0 terrain_74 = 10, 1802, -6, 0 terrain_75 = 30, 1826, 170, 8 terrain_76 = 0, 1822, 208, 0 terrain_77 = 0, 1822, 216, 0 terrain_78 = 40, 1328, 38, 8 terrain_79 = 40, 1354, 8, 8 terrain_80 = 22, 1196, 312, 0 terrain_81 = 22, 1196, 312, 0 terrain_82 = 22, 1822, 298, 0 terrain_83 = 22, 1838, 282, 0 terrain_84 = 22, 1998, 298, 0 terrain_85 = 22, 1566, 218, 8 terrain_86 = 26, 1726, -24, 4 terrain_87 = 26, 1726, -24, 4 terrain_88 = 26, 1690, -30, 4 terrain_89 = 26, 1642, -30, 4 terrain_90 = 26, 1594, -30, 4 terrain_91 = 26, 1690, 18, 4 terrain_92 = 26, 1658, 18, 4 terrain_93 = 26, 1626, 2, 4 terrain_94 = 22, 1496, -30, 12 terrain_95 = 40, 1370, 24, 8 terrain_96 = 56, 1648, 300, 0 terrain_97 = 56, 1600, 284, 0 terrain_98 = 56, 1632, 300, 0 terrain_99 = 56, 1680, 284, 0 terrain_100 = 56, 1664, 300, 0 terrain_101 = 56, 1744, 300, 0 terrain_102 = 56, 1582, 300, 4 terrain_103 = 56, 1564, 284, 4 terrain_104 = 56, 1628, 236, 12 terrain_105 = 56, 1644, 236, 12 terrain_106 = 56, 1660, 236, 12 terrain_107 = 56, 1674, 252, 8 terrain_108 = 56, 1666, 254, 8 terrain_109 = 5, 1682, 246, 8 terrain_110 = 5, 1682, 250, 0 terrain_111 = 5, 1648, 308, 0 terrain_112 = 56, 1676, 268, 4 terrain_113 = 56, 1692, 284, 4 terrain_114 = 56, 1708, 302, 4 terrain_115 = 56, 1692, 302, 4 terrain_116 = 56, 1628, 264, 4 terrain_117 = 22, 1486, 314, 0 terrain_118 = 56, 1424, 284, 8 terrain_119 = 39, 1384, 198, 8 terrain_120 = 39, 1448, 198, 8 terrain_121 = 39, 1512, 198, 8 terrain_122 = 40, 1344, 54, 8 terrain_123 = 13, 1480, 254, 0 terrain_124 = 13, 1480, 248, 0 terrain_125 = 14, 1472, 246, 0 terrain_126 = 14, 1488, 232, 0 terrain_127 = 11, 1337, -35, 8 terrain_128 = 1, 1488, 15, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1632, 264, 80, 80 steel_1 = 1928, 104, 80, 80 steel_2 = 1680, 248, 40, 40 steel_3 = 1944, 24, 80, 80 steel_4 = 1944, 184, 80, 80 steel_5 = 2000, 104, 80, 80 steel_6 = 1942, 228, 80, 80 steel_7 = 2016, 200, 80, 80 steel_8 = 2016, 152, 80, 80 steel_9 = 2016, 48, 80, 80 steel_10 = 2088, 40, 80, 80 steel_11 = 2088, 208, 80, 80 steel_12 = 2136, 216, 80, 80 steel_13 = 2080, 128, 80, 80 steel_14 = 1590, 282, 80, 80 #Name and author name = Dead Eternity