# LVL fun32.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 10 numLemmings = 100 numToRescue = 1 timeLimit = 5 numClimbers = 8 numFloaters = 8 numBombers = 8 numBlockers = 8 numBuilders = 8 numBashers = 8 numMiners = 8 numDiggers = 8 xPos = -1 style = Dirt # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 352, 200, 4, 0 object_1 = 7, 352, 184, 4, 0 object_2 = 1, 96, 8, 0, 0 object_3 = 2, 352, 56, 0, 0 object_4 = 2, 384, 56, 0, 0 object_5 = 2, 416, 56, 0, 0 object_6 = 9, 448, 88, 0, 0 object_7 = 9, 480, 88, 0, 0 object_8 = 9, 512, 88, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 19, -22, 204, 0 terrain_1 = 19, 12, 172, 0 terrain_2 = 19, 34, 216, 0 terrain_3 = 19, 54, 160, 0 terrain_4 = 19, 76, 212, 0 terrain_5 = 19, 100, 158, 0 terrain_6 = 19, 138, 176, 0 terrain_7 = 19, 146, 222, 0 terrain_8 = 19, 184, 212, 0 terrain_9 = 19, 274, 204, 0 terrain_10 = 19, 226, 208, 0 terrain_11 = 19, 326, 208, 0 terrain_12 = 19, 382, 176, 0 terrain_13 = 19, 374, 234, 0 terrain_14 = 19, 436, 224, 0 terrain_15 = 19, 496, 186, 0 terrain_16 = 19, 504, 220, 0 terrain_17 = 18, 414, 216, 0 #Steel # id, xpos, ypos, width, height #Name name = \ flag test map