# LVL Top of Level Test.rlv # Created with RetroLemmini Editor Version 1.6 # RetroLemmini Level Version 3 # Level stats name = Top of Level Test author = WillLem version = 3 releaseRate = 50 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 40 numToRescue = 20 timeLimitSeconds = 0 numClimbers = 10 numFloaters = 10 numBombers = 10 numBlockers = 10 numBuilders = 10 numBashers = 10 numMiners = 10 numDiggers = 10 xPosCenter = 400 yPosCenter = 160 directDrop = False superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 style = crystal width = 800 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 1, 93, -12, 4, 0, 0 object_1 = 8, 385, 105, 4, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 13, 148, 33, 128 terrain_1 = 13, 100, 33, 128 terrain_2 = 13, 212, 33, 128 terrain_3 = 19, 244, 37, 0 terrain_4 = 19, 100, 37, 0 terrain_5 = 10, 301, -47, 0 terrain_6 = 19, 367, 151, 164 terrain_7 = 13, 212, 29, 128 terrain_8 = 13, 214, 25, 128 terrain_9 = 13, 216, 21, 128 terrain_10 = 13, 218, 17, 128 terrain_11 = 13, 220, 13, 128 terrain_12 = 13, 222, 9, 128 terrain_13 = 13, 224, 5, 128 terrain_14 = 13, 226, 1, 128 terrain_15 = 13, 160, 5, 128 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel