# LVL 23 Into the furnace.rlv # Created with RetroLemmini Editor Version 1.4 # RetroLemmini Level Version 1 # Level stats name = Into the furnace author = GigaLem version = 1 releaseRate = 50 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 80 numToRescue = 48 timeLimitSeconds = 420 numClimbers = 4 numFloaters = 3 numBombers = 4 numBlockers = 4 numBuilders = 20 numBashers = 2 numMiners = 1 numDiggers = 2 xPosCenter = 1084 yPosCenter = 160 directDrop = False superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 style = fire width = 1960 height = 320 topBoundary = 0 bottomBoundary = 0 leftBoundary = 0 rightBoundary = 0 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 5, 916, 134, 4, 0, 0 object_1 = 5, 788, 134, 4, 0, 0 object_2 = 10, 884, 46, 0, 0, 0 object_3 = 10, 884, 78, 0, 0, 0 object_4 = 10, 884, 110, 0, 0, 0 object_5 = 8, 1066, 46, 0, 0, 0 object_6 = 8, 1066, 78, 0, 0, 0 object_7 = 8, 1066, 110, 0, 0, 0 object_8 = 0, 1110, 252, 0, 0, 0 object_9 = 6, 1110, 204, 4, 0, 0 object_10 = 3, 1060, 174, 8, 0, 0 object_11 = 3, 1206, 174, 8, 0, 0 object_12 = 1, 940, 238, 0, 0, 0 object_13 = 1, 762, -2, 0, 0, 0 object_14 = 1, 1348, -2, 0, 0, 1 object_15 = 5, 340, 262, 4, 0, 0 object_16 = 10, 1358, 92, 4, 0, 0 object_17 = 10, 1358, 124, 4, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 23, 1036, 96, 64 terrain_1 = 23, 1052, 96, 64 terrain_2 = 23, 1036, 48, 64 terrain_3 = 23, 1052, 48, 64 terrain_4 = 23, 1036, 124, 0 terrain_5 = 23, 1052, 144, 0 terrain_6 = 11, 970, 220, 64 terrain_7 = 11, 874, 220, 64 terrain_8 = 11, 784, 220, 64 terrain_9 = 11, 784, 202, 64 terrain_10 = 14, 784, 152, 64 terrain_11 = 14, 828, 152, 64 terrain_12 = 14, 878, 152, 64 terrain_13 = 14, 928, 152, 64 terrain_14 = 14, 978, 152, 64 terrain_15 = 14, 1000, 152, 64 terrain_16 = 23, 992, 128, 66 terrain_17 = 14, 978, 152, 72 terrain_18 = 23, 776, 124, 72 terrain_19 = 11, 954, 48, 64 terrain_20 = 11, 858, 48, 64 terrain_21 = 11, 762, 48, 64 terrain_22 = 26, 1060, 174, 40 terrain_23 = 14, 1108, 152, 64 terrain_24 = 14, 1156, 152, 64 terrain_25 = 13, 1036, 220, 64 terrain_26 = 13, 1036, 268, 64 terrain_27 = 13, 1036, 318, 64 terrain_28 = 21, 818, 172, 66 terrain_29 = 21, 818, 176, 66 terrain_30 = 14, 798, 152, 72 terrain_31 = 15, 1066, 180, 64 terrain_32 = 15, 1058, 198, 72 terrain_33 = 15, 1094, 168, 64 terrain_34 = 0, 1066, 308, 64 terrain_35 = 0, 1114, 308, 64 terrain_36 = 0, 1162, 308, 64 terrain_37 = 0, 986, 308, 64 terrain_38 = 0, 936, 308, 64 terrain_39 = 0, 886, 308, 64 terrain_40 = 0, 836, 308, 64 terrain_41 = 23, 1036, 0, 72 terrain_42 = 26, 1044, 174, 40 terrain_43 = 26, 1028, 174, 40 terrain_44 = 26, 1052, 174, 40 terrain_45 = 26, 1036, 174, 40 terrain_46 = 26, 1056, 174, 40 terrain_47 = 26, 1048, 174, 40 terrain_48 = 26, 1040, 174, 40 terrain_49 = 26, 1032, 174, 40 terrain_50 = 26, 1022, 174, 40 terrain_51 = 23, 1046, 142, 2 terrain_52 = 23, 1042, 142, 2 terrain_53 = 0, 1010, 202, 66 terrain_54 = 0, 1010, 208, 66 terrain_55 = 11, 1060, 48, 64 terrain_56 = 11, 1156, 48, 64 terrain_57 = 11, 1252, 48, 64 terrain_58 = 0, 1194, 174, 8 terrain_59 = 16, 1436, -68, 64 terrain_60 = 16, 1468, -36, 64 terrain_61 = 5, 1504, 58, 64 terrain_62 = 4, 1516, 82, 64 terrain_63 = 4, 1516, 130, 64 terrain_64 = 18, 1484, 158, 64 terrain_65 = 18, 1452, 206, 64 terrain_66 = 18, 1420, 254, 64 terrain_67 = 18, 1484, 238, 64 terrain_68 = 18, 1548, 206, 64 terrain_69 = 18, 1612, 254, 64 terrain_70 = 16, 1548, -36, 64 terrain_71 = 16, 1628, -36, 64 terrain_72 = 16, 1548, -20, 64 terrain_73 = 16, 1628, -4, 64 terrain_74 = 16, 1676, -36, 64 terrain_75 = 16, 1692, -4, 64 terrain_76 = 16, 1740, -36, 64 terrain_77 = 18, 1692, 286, 64 terrain_78 = 18, 1756, 238, 64 terrain_79 = 18, 1804, 270, 64 terrain_80 = 5, 1712, 90, 64 terrain_81 = 4, 1724, 114, 64 terrain_82 = 4, 1724, 162, 64 terrain_83 = 4, 1724, 210, 64 terrain_84 = 4, 1724, 258, 72 terrain_85 = 0, 786, 308, 64 terrain_86 = 0, 736, 308, 64 terrain_87 = 0, 734, 308, 66 terrain_88 = 23, 776, 234, 72 terrain_89 = 17, 498, 262, 64 terrain_90 = 17, 402, 262, 64 terrain_91 = 17, 450, 230, 64 terrain_92 = 17, 338, 294, 64 terrain_93 = 17, 274, 262, 64 terrain_94 = 17, 252, 246, 64 terrain_95 = 17, 210, 262, 64 terrain_96 = 18, 136, -48, 64 terrain_97 = 18, 136, -32, 64 terrain_98 = 18, 152, 0, 64 terrain_99 = 18, 152, -16, 64 terrain_100 = 18, 184, -16, 64 terrain_101 = 18, 216, -48, 64 terrain_102 = 18, 280, -48, 64 terrain_103 = 18, 312, -64, 64 terrain_104 = 18, 360, -64, 64 terrain_105 = 18, 424, 0, 64 terrain_106 = 18, 428, 14, 64 terrain_107 = 18, 456, -48, 64 terrain_108 = 18, 456, 0, 64 terrain_109 = 18, 488, -48, 64 terrain_110 = 17, 130, 294, 64 terrain_111 = 17, 66, 262, 64 terrain_112 = 17, 20, 294, 64 terrain_113 = 5, 192, 114, 64 terrain_114 = 5, 466, 118, 64 terrain_115 = 4, 204, 138, 72 terrain_116 = 4, 204, 186, 72 terrain_117 = 4, 204, 234, 72 terrain_118 = 4, 204, 282, 72 terrain_119 = 4, 478, 138, 72 terrain_120 = 4, 478, 186, 72 terrain_121 = 4, 478, 234, 72 terrain_122 = 24, 1118, 196, 72 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel