# LVL Lemming Oven.rlv
# Created with RetroLemmini Editor Version 1.5
# RetroLemmini Level Version 1

# Level stats
name = Lemming Oven
author = Nessy
version = 1
releaseRate = 80
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 70
numToRescue = 70
timeLimitSeconds = 0
numClimbers = 1
numFloaters = 1
numBombers = 0
numBlockers = 0
numBuilders = 2
numBashers = 1
numMiners = 2
numDiggers = 0
xPosCenter = 0
yPosCenter = 0
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 1
style = fire
width = 682
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 78, 52, 4, 0, 0
object_1 = 6, 506, 72, 4, 0, 0
object_2 = 7, 290, 215, 4, 0, 0
object_3 = 7, 326, 215, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 13, -8, 42, 64
terrain_1 = 2, -10, 248, 0
terrain_2 = 2, 40, 248, 0
terrain_3 = 2, 140, 248, 0
terrain_4 = 2, 190, 248, 0
terrain_5 = 2, 240, 248, 0
terrain_6 = 2, 290, 248, 0
terrain_7 = 2, 340, 248, 0
terrain_8 = 2, 390, 248, 0
terrain_9 = 2, 440, 248, 0
terrain_10 = 2, 490, 248, 0
terrain_11 = 2, 590, 248, 0
terrain_12 = 2, 640, 248, 0
terrain_13 = 13, 0, 126, 64
terrain_14 = 13, 0, 76, 64
terrain_15 = 2, 490, 176, 0
terrain_16 = 2, 540, 176, 0
terrain_17 = 2, 590, 176, 0
terrain_18 = 2, -10, 176, 0
terrain_19 = 2, 40, 176, 0
terrain_20 = 2, 90, 176, 0
terrain_21 = 13, -16, -8, 64
terrain_22 = 13, 652, 126, 64
terrain_23 = 13, 660, 42, 64
terrain_24 = 13, 668, -8, 64
terrain_25 = 2, 140, 176, 0
terrain_26 = 2, 240, 176, 0
terrain_27 = 2, 390, 176, 0
terrain_28 = 2, 640, 176, 0
terrain_29 = 1, 40, 26, 0
terrain_30 = 1, 90, 26, 0
terrain_31 = 1, 140, 26, 0
terrain_32 = 1, 190, 26, 0
terrain_33 = 1, 490, 26, 0
terrain_34 = 1, 440, 26, 0
terrain_35 = 1, 540, 26, 0
terrain_36 = 1, 590, 26, 0
terrain_37 = 2, 240, 26, 0
terrain_38 = 2, 390, 26, 0
terrain_39 = 1, 290, 74, 0
terrain_40 = 1, 340, 74, 0
terrain_41 = 12, 90, 248, 64
terrain_42 = 12, 540, 248, 64
terrain_43 = 14, 540, 276, 64
terrain_44 = 14, 90, 276, 64
terrain_45 = 14, 290, 226, 64
terrain_46 = 14, 340, 226, 64
terrain_47 = 63, 650, 176, 0
terrain_48 = 62, 140, 248, 0
terrain_49 = 62, 590, 248, 0
terrain_50 = 63, 508, 248, 0
terrain_51 = 63, 58, 248, 0
terrain_52 = 27, 240, 76, 4
terrain_53 = 27, 66, 26, 0
terrain_54 = 27, 416, 26, 0
terrain_55 = 27, 190, 298, 4
terrain_56 = 27, 10, 176, 0
terrain_57 = 27, 470, 176, 0
terrain_58 = 18, 618, 224, 0
terrain_59 = 10, 342, 294, 4
terrain_60 = 17, -48, 248, 0
terrain_61 = 17, -36, 162, 0
terrain_62 = 6, 76, -32, 0
terrain_63 = 6, 120, -32, 0
terrain_64 = 6, 164, -32, 0
terrain_65 = 6, 208, -32, 0
terrain_66 = 6, 252, -32, 0
terrain_67 = 6, 296, -32, 0
terrain_68 = 6, 340, -32, 0
terrain_69 = 6, 384, -32, 0
terrain_70 = 6, 428, -32, 0
terrain_71 = 6, 472, -32, 0
terrain_72 = 6, 516, -32, 0
terrain_73 = 6, 560, -32, 0
terrain_74 = 11, 240, 176, 0
terrain_75 = 11, 344, 176, 0
terrain_76 = 12, 646, 76, 64
terrain_77 = 6, 32, -32, 0
terrain_78 = 6, -12, -32, 0
terrain_79 = 6, 604, -32, 0
terrain_80 = 6, 648, -32, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

