# LVL We're Coming Home.rlv
# Created with RetroLemmini Editor Version 1.5
# RetroLemmini Level Version 7

# Level stats
name = We're Coming Home
author = Nessy
version = 7
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 48
timeLimitSeconds = 0
numClimbers = 2
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 8
numBashers = 3
numMiners = 2
numDiggers = 3
xPosCenter = 0
yPosCenter = 0
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 1
style = crystal
width = 704
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 50, 206, 4, 0, 0
object_1 = 8, 576, 104, 4, 0, 0
object_2 = 4, 366, 224, 0, 0, 0
object_3 = 4, 366, 160, 0, 0, 0
object_4 = 4, 366, 96, 0, 0, 0
object_5 = 6, 464, 288, 4, 0, 0
object_6 = 6, 276, 288, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 486, 118, 0
terrain_1 = 13, 8, 32, 0
terrain_2 = 4, 654, 48, 0
terrain_3 = 33, 50, 288, 64
terrain_4 = 33, 100, 288, 64
terrain_5 = 33, 150, 288, 64
terrain_6 = 33, 200, 288, 64
terrain_7 = 27, 12, 172, 0
terrain_8 = 27, 558, 150, 0
terrain_9 = 33, 0, 288, 64
terrain_10 = 19, 268, 160, 0
terrain_11 = 22, 236, 96, 0
terrain_12 = 19, 382, 160, 0
terrain_13 = 19, 382, 96, 0
terrain_14 = 22, 350, 32, 0
terrain_15 = 13, 8, 224, 0
terrain_16 = 13, 8, 160, 0
terrain_17 = 13, 8, 96, 0
terrain_18 = 13, 686, -32, 0
terrain_19 = 13, 686, 32, 0
terrain_20 = 13, 686, 96, 0
terrain_21 = 13, 686, 160, 0
terrain_22 = 4, 462, 48, 0
terrain_23 = 4, 526, 48, 0
terrain_24 = 4, 590, 48, 0
terrain_25 = 4, 654, 20, 0
terrain_26 = 4, 590, 20, 0
terrain_27 = 4, 526, 20, 0
terrain_28 = 19, 156, -64, 0
terrain_29 = 10, 140, 32, 0
terrain_30 = 25, 554, 208, 0
terrain_31 = 26, -34, -66, 36
terrain_32 = 1, 92, -28, 0
terrain_33 = 0, 188, -26, 0
terrain_34 = 7, 12, 178, 0
terrain_35 = 22, 140, 140, 0
terrain_36 = 7, 270, 160, 0
terrain_37 = 7, 34, 178, 0
terrain_38 = 7, 56, 178, 0
terrain_39 = 7, 78, 178, 0
terrain_40 = 7, 100, 178, 0
terrain_41 = 7, 122, 178, 0
terrain_42 = 7, 270, 182, 0
terrain_43 = 7, 270, 204, 0
terrain_44 = 7, 270, 226, 0
terrain_45 = 7, 270, 248, 0
terrain_46 = 7, 270, 270, 0
terrain_47 = 33, 250, 288, 64
terrain_48 = 7, 384, 96, 0
terrain_49 = 7, 384, 118, 0
terrain_50 = 7, 384, 140, 0
terrain_51 = 7, 384, 162, 0
terrain_52 = 7, 384, 184, 0
terrain_53 = 7, 384, 206, 0
terrain_54 = 7, 384, 228, 0
terrain_55 = 7, 384, 250, 0
terrain_56 = 7, 384, 272, 0
terrain_57 = 33, 382, 288, 64
terrain_58 = 7, 664, 156, 0
terrain_59 = 7, 642, 156, 0
terrain_60 = 7, 620, 156, 0
terrain_61 = 7, 598, 156, 0
terrain_62 = 7, 576, 156, 0
terrain_63 = 7, 554, 156, 0
terrain_64 = 22, 494, 118, 0
terrain_65 = 34, 382, 0, 64
terrain_66 = 34, 432, 288, 64
terrain_67 = 34, 156, 172, 64
terrain_68 = 34, 156, 140, 64
terrain_69 = 32, -24, 273, 2
terrain_70 = 32, -24, -1, 2
terrain_71 = 32, 690, 10, 2
terrain_72 = 32, 690, 219, 2
terrain_73 = 32, 690, 263, 2
terrain_74 = 32, 690, 275, 2

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

