# LVL Frozen Climbers.rlv
# Created with RetroLemmini Editor Version 1.5
# RetroLemmini Level Version 1

# Level stats
name = Frozen Climbers
author = Nessy
version = 1
releaseRate = 65
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 25
numToRescue = 24
timeLimitSeconds = 0
numClimbers = 25
numFloaters = 0
numBombers = 1
numBlockers = 0
numBuilders = 4
numBashers = 0
numMiners = 0
numDiggers = 2
xPosCenter = 440
yPosCenter = 88
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 1
style = snow
width = 928
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 396, 70, 4, 0, 0
object_1 = 5, 436, 284, 4, 0, 0
object_2 = 5, 308, 284, 4, 0, 0
object_3 = 5, 180, 284, 4, 0, 0
object_4 = 5, 564, 284, 4, 0, 0
object_5 = 5, 692, 284, 4, 0, 0
object_6 = 9, 140, -23, 4, 0, 0
object_7 = 10, 718, 98, 4, 0, 0
object_8 = 6, 778, 110, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 13, 362, 174, 0
terrain_1 = 11, 836, 30, 4
terrain_2 = 9, 684, 26, 4
terrain_3 = 11, 868, 20, 4
terrain_4 = 15, 638, 200, 128
terrain_5 = 15, 766, 200, 128
terrain_6 = 4, 852, 178, 0
terrain_7 = 6, 794, 174, 0
terrain_8 = 12, 476, 208, 0
terrain_9 = 6, 456, 250, 0
terrain_10 = 12, 254, 70, 0
terrain_11 = 11, 136, 130, 4
terrain_12 = 10, 192, 96, 4
terrain_13 = 9, 88, 122, 4
terrain_14 = 0, 62, 36, 0
terrain_15 = 0, -56, -20, 0
terrain_16 = 19, 40, 250, 0
terrain_17 = 19, 102, 252, 0
terrain_18 = 17, 18, 92, 0
terrain_19 = 6, 504, 24, 0
terrain_20 = 4, 288, 226, 0
terrain_21 = 15, 384, 196, 128
terrain_22 = 4, 498, 150, 0
terrain_23 = 6, 322, 152, 0
terrain_24 = 6, 280, 216, 0
terrain_25 = 1, 502, 88, 0
terrain_26 = 30, 538, 180, 64
terrain_27 = 30, 538, 228, 64
terrain_28 = 30, 538, 276, 64
terrain_29 = 0, -104, 28, 0
terrain_30 = 17, -14, 74, 0
terrain_31 = 30, 538, 132, 64
terrain_32 = 30, 342, 196, 64
terrain_33 = 30, 342, 244, 64
terrain_34 = 30, 342, 292, 64
terrain_35 = 24, 376, 10, 0
terrain_36 = 24, 302, 20, 0
terrain_37 = 31, 202, 46, 64
terrain_38 = 31, 154, 46, 64
terrain_39 = 31, 106, 38, 64
terrain_40 = 31, 58, 30, 64
terrain_41 = 31, 10, 22, 64
terrain_42 = 31, -38, 22, 64
terrain_43 = 22, 520, 84, 2
terrain_44 = 31, 250, 74, 64
terrain_45 = 31, 202, 74, 64
terrain_46 = 0, 672, 208, 0
terrain_47 = 30, 670, 224, 64
terrain_48 = 30, 670, 272, 64
terrain_49 = 24, 604, 10, 0
terrain_50 = 24, 652, 16, 0
terrain_51 = 24, 732, 22, 0
terrain_52 = 24, 828, 16, 0
terrain_53 = 30, 202, -2, 64
terrain_54 = 22, 698, 284, 2
terrain_55 = 32, 250, 46, 64
terrain_56 = 31, 220, 60, 64

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

