# LVL Cringe Comedy.rlv
# Created with RetroLemmini Editor Version 1.5
# RetroLemmini Level Version 1

# Level stats
name = Cringe Comedy
author = Nessy
version = 1
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 80
numToRescue = 79
timeLimitSeconds = 0
numClimbers = 0
numFloaters = 0
numBombers = 0
numBlockers = 1
numBuilders = 3
numBashers = 0
numMiners = 0
numDiggers = 2
xPosCenter = 182
yPosCenter = 12
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 1
style = marble
width = 682
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 144, 0, 4, 0, 0
object_1 = 1, 328, 0, 4, 0, 0
object_2 = 6, 518, 240, 4, 0, 0
object_3 = 5, 224, 288, 4, 0, 0
object_4 = 5, 0, 288, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 1, 440, 0, 0
terrain_1 = 39, 0, 0, 0
terrain_2 = 39, 64, 0, 0
terrain_3 = 39, 64, 64, 0
terrain_4 = 39, 0, 64, 0
terrain_5 = 39, 64, 128, 0
terrain_6 = 39, 0, 128, 0
terrain_7 = 39, 0, 192, 0
terrain_8 = 39, 64, 192, 0
terrain_9 = 38, 140, 68, 0
terrain_10 = 38, 236, 68, 0
terrain_11 = 38, 332, 68, 0
terrain_12 = 1, 440, 76, 0
terrain_13 = 39, 448, 288, 0
terrain_14 = 39, 384, 288, 0
terrain_15 = 39, 576, 288, 0
terrain_16 = 39, 512, 288, 0
terrain_17 = 57, 428, 48, 64
terrain_18 = 37, 274, 198, 0
terrain_19 = 37, 334, 228, 0
terrain_20 = 5, 176, 288, 64
terrain_21 = 5, 352, 288, 64
terrain_22 = 39, 440, 160, 0
terrain_23 = 39, 504, 160, 0
terrain_24 = 39, 504, 96, 0
terrain_25 = 39, 632, 160, 0
terrain_26 = 39, 568, 160, 0
terrain_27 = 39, 632, 96, 0
terrain_28 = 39, 568, 96, 0
terrain_29 = 39, 632, 32, 0
terrain_30 = 39, 640, 288, 0
terrain_31 = 11, 0, 0, 0
terrain_32 = 2, 608, 150, 0
terrain_33 = 10, 0, 182, 0
terrain_34 = 5, 128, 288, 64
terrain_35 = 24, 504, 32, 0
terrain_36 = 27, 472, 70, 0
terrain_37 = 27, 472, -14, 0
terrain_38 = 27, 638, -58, 0
terrain_39 = 2, 54, 54, 0
terrain_40 = 3, 54, 128, 0
terrain_41 = 57, 112, 48, 64
terrain_42 = 24, 440, 152, 0
terrain_43 = 24, 568, 88, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

