# LVL Pseudoscience.rlv
# Created with RetroLemmini Editor Version 1.5
# RetroLemmini Level Version 2

# Level stats
name = Pseudoscience
author = Nessy
version = 2
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 80
numToRescue = 70
timeLimitSeconds = 0
numClimbers = 0
numFloaters = 5
numBombers = 2
numBlockers = 1
numBuilders = 5
numBashers = 1
numMiners = 0
numDiggers = 1
xPosCenter = 554
yPosCenter = 250
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 1
style = snow
width = 1104
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 312, 0, 4, 0, 0
object_1 = 10, 510, 170, 4, 0, 0
object_2 = 6, 570, 182, 4, 0, 0
object_3 = 1, 696, 0, 4, 0, 0
object_4 = 8, 504, -118, 4, 0, 0
object_5 = 8, 558, -118, 4, 0, 0
object_6 = 8, 500, -10, 4, 0, 0
object_7 = 8, 552, -10, 4, 0, 0
object_8 = 5, 90, 296, 4, 0, 0
object_9 = 5, -38, 296, 4, 0, 0
object_10 = 5, 886, 296, 4, 0, 0
object_11 = 5, 1014, 296, 4, 0, 0
object_12 = 8, 356, 166, 4, 0, 0
object_13 = 8, 693, 164, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 12, 798, 256, 0
terrain_1 = 24, 340, 160, 0
terrain_2 = 24, 636, 160, 32
terrain_3 = 24, 664, 152, 32
terrain_4 = 24, 312, 152, 0
terrain_5 = 24, 410, -6, 0
terrain_6 = 24, 566, -6, 32
terrain_7 = 24, 488, 118, 0
terrain_8 = 30, 538, 28, 64
terrain_9 = 29, 360, 98, 64
terrain_10 = 31, 408, 118, 64
terrain_11 = 29, 312, 98, 64
terrain_12 = 31, 456, 118, 64
terrain_13 = 29, 552, 98, 64
terrain_14 = 31, 600, 118, 64
terrain_15 = 29, 504, 98, 64
terrain_16 = 31, 648, 118, 64
terrain_17 = 29, 744, 98, 64
terrain_18 = 29, 696, 98, 64
terrain_19 = 29, 360, 276, 64
terrain_20 = 31, 408, 292, 64
terrain_21 = 29, 312, 276, 64
terrain_22 = 31, 456, 292, 64
terrain_23 = 29, 552, 272, 64
terrain_24 = 31, 600, 292, 64
terrain_25 = 29, 504, 272, 64
terrain_26 = 31, 648, 292, 64
terrain_27 = 29, 744, 272, 64
terrain_28 = 29, 696, 272, 64
terrain_29 = 9, 230, 176, 32
terrain_30 = 12, 242, 256, 32
terrain_31 = 12, 210, 256, 32
terrain_32 = 9, 818, 176, 0
terrain_33 = 12, 830, 256, 0
terrain_34 = 31, 456, 0, 64
terrain_35 = 31, 408, 0, 64
terrain_36 = 31, 600, 0, 64
terrain_37 = 31, 648, 0, 64
terrain_38 = 31, 262, 0, 64
terrain_39 = 31, 792, 0, 64
terrain_40 = 31, 504, 0, 64
terrain_41 = 31, 552, 0, 64
terrain_42 = 29, 360, 146, 64
terrain_43 = 29, 696, 146, 64
terrain_44 = 29, 456, 146, 64
terrain_45 = 29, 600, 146, 64
terrain_46 = 31, 408, 146, 64
terrain_47 = 31, 648, 146, 64
terrain_48 = 31, 408, 28, 64
terrain_49 = 31, 648, 28, 64
terrain_50 = 31, 312, 146, 64
terrain_51 = 31, 744, 146, 64
terrain_52 = 29, 840, 10, 64
terrain_53 = 31, 840, -18, 64
terrain_54 = 29, 214, 10, 64
terrain_55 = 31, 214, -18, 64

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

