# LVL Survival Of The Lemmings.rlv
# Created with RetroLemmini Editor Version 1.5
# RetroLemmini Level Version 1

# Level stats
name = Survival Of The Lemmings
author = Nessy
version = 1
releaseRate = 25
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 40
numToRescue = 30
timeLimitSeconds = 0
numClimbers = 3
numFloaters = 3
numBombers = 3
numBlockers = 3
numBuilders = 5
numBashers = 3
numMiners = 3
numDiggers = 3
xPosCenter = 464
yPosCenter = 174
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 1
style = snow
width = 1108
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 188, 150, 4, 0, 0
object_1 = 10, 798, 62, 4, 0, 0
object_2 = 6, 858, 74, 4, 0, 0
object_3 = 1, 560, 16, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 9, 902, -4, 36
terrain_1 = 9, 954, 92, 36
terrain_2 = 9, 146, 46, 4
terrain_3 = 10, 202, -6, 4
terrain_4 = 10, 26, 114, 4
terrain_5 = 9, 86, 56, 4
terrain_6 = 0, 984, -118, 128
terrain_7 = 5, 902, -26, 0
terrain_8 = 0, 1016, 154, 0
terrain_9 = 0, -140, 52, 4
terrain_10 = 1, 330, 64, 0
terrain_11 = 15, 330, 80, 0
terrain_12 = 16, 330, 32, 0
terrain_13 = 1, 628, 154, 0
terrain_14 = 0, 404, 280, 4
terrain_15 = 0, 200, 280, 4
terrain_16 = 1, 652, 280, 0
terrain_17 = 31, 792, 164, 64
terrain_18 = 31, 840, 164, 64
terrain_19 = 15, 792, 192, 0
terrain_20 = 15, 864, 192, 0
terrain_21 = 15, 828, 192, 0
terrain_22 = 1, 598, 296, 0
terrain_23 = 15, 702, 90, 0
terrain_24 = 0, 470, 120, 0
terrain_25 = 0, 276, 120, 0
terrain_26 = 16, 702, 42, 0
terrain_27 = 32, 772, 164, 64
terrain_28 = 32, 880, 164, 64
terrain_29 = 0, -12, -12, 4
terrain_30 = 5, -92, 204, 0
terrain_31 = 0, 936, 218, 0
terrain_32 = 5, 954, 70, 0
terrain_33 = 22, 264, 294, 0
terrain_34 = 22, 426, 302, 4
terrain_35 = 22, 562, 294, 0
terrain_36 = 22, 998, -14, 4
terrain_37 = 21, 982, -6, 4
terrain_38 = 21, 1042, 74, 160
terrain_39 = 21, 1042, 106, 160
terrain_40 = 21, 1058, 138, 160
terrain_41 = 21, 1074, 170, 160
terrain_42 = 21, 1074, 202, 160
terrain_43 = 22, 330, -30, 0
terrain_44 = 22, 426, -30, 0
terrain_45 = 22, 378, -14, 0
terrain_46 = 22, 234, -38, 0
terrain_47 = 22, 650, -38, 0
terrain_48 = 22, 746, -30, 0
terrain_49 = 22, 842, -38, 0
terrain_50 = 22, 90, -22, 0
terrain_51 = 22, -6, -22, 0
terrain_52 = 22, -38, 10, 0
terrain_53 = 20, 832, 260, 0
terrain_54 = 20, 992, 276, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

