# LVL Never Getting Back Together.rlv
# Created with RetroLemmini Editor Version 1.5
# RetroLemmini Level Version 2

# Level stats
name = Never Getting Back Together
author = Nessy
version = 2
releaseRate = 99
maxReleaseRate = 99
lockReleaseRate = True
numLemmings = 2
numToRescue = 2
timeLimitSeconds = 0
numClimbers = 2
numFloaters = 0
numBombers = 0
numBlockers = 2
numBuilders = 1
numBashers = 0
numMiners = 1
numDiggers = 1
xPosCenter = 372
yPosCenter = 6
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 1
style = brick
width = 682
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 306, 156, 4, 0, 0
object_1 = 1, 246, 0, 4, 0, 0
object_2 = 5, 514, 272, 4, 0, 0
object_3 = 5, 642, 272, 4, 0, 0
object_4 = 5, 42, 272, 4, 0, 0
object_5 = 5, -86, 272, 4, 0, 0
object_6 = 1, 340, 0, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 1, 278, 274, 0, clockwork
terrain_1 = 53, 356, 112, 64
terrain_2 = 53, 280, 112, 64
terrain_3 = 54, 328, 112, 64
terrain_4 = 0, 278, 226, 0
terrain_5 = 24, 406, 226, 0
terrain_6 = 24, 438, 226, 0
terrain_7 = 24, 214, 226, 0
terrain_8 = 24, 182, 226, 0
terrain_9 = 22, 406, 304, 0
terrain_10 = 22, 214, 304, 0
terrain_11 = 5, 628, 0, 0
terrain_12 = 5, -10, 0, 0
terrain_13 = 13, 50, -4, 0
terrain_14 = 12, 568, -4, 0
terrain_15 = 5, 628, 96, 0
terrain_16 = 5, -10, 96, 0
terrain_17 = 43, 76, -16, 0
terrain_18 = 43, 490, 0, 0
terrain_19 = 44, 104, -2, 0
terrain_20 = 48, 536, 56, 0
terrain_21 = 46, 536, 0, 4
terrain_22 = 48, 444, 8, 0
terrain_23 = 48, 206, -8, 0
terrain_24 = 46, 80, -16, 4
terrain_25 = 48, 80, 40, 0
terrain_26 = 46, 444, -48, 4
terrain_27 = 19, 278, 226, 4
terrain_28 = 19, 342, 226, 4
terrain_29 = 19, 342, 288, 32
terrain_30 = 19, 278, 288, 32
terrain_31 = 30, 272, 226, 0
terrain_32 = 30, 272, 258, 0
terrain_33 = 30, 272, 290, 0
terrain_34 = 30, 388, 290, 0
terrain_35 = 30, 388, 258, 0
terrain_36 = 30, 388, 226, 0
terrain_37 = 30, 628, 160, 0
terrain_38 = 30, 628, 128, 0
terrain_39 = 30, 628, 96, 0
terrain_40 = 30, 628, 64, 0
terrain_41 = 30, 628, 32, 0
terrain_42 = 30, 628, 0, 0
terrain_43 = 30, 648, 0, 0
terrain_44 = 30, 648, 32, 0
terrain_45 = 30, 648, 64, 0
terrain_46 = 30, 648, 96, 0
terrain_47 = 30, 648, 128, 0
terrain_48 = 30, 648, 160, 0
terrain_49 = 30, 30, 160, 0
terrain_50 = 30, 10, 160, 0
terrain_51 = 30, 10, 128, 0
terrain_52 = 30, 10, 96, 0
terrain_53 = 30, 10, 64, 0
terrain_54 = 30, 10, 32, 0
terrain_55 = 30, 10, 0, 0
terrain_56 = 30, 30, 0, 0
terrain_57 = 30, 30, 32, 0
terrain_58 = 30, 30, 64, 0
terrain_59 = 30, 30, 96, 0
terrain_60 = 30, 30, 128, 0
terrain_61 = 28, 634, 32, 0
terrain_62 = 28, 16, 32, 0
terrain_63 = 28, 16, 112, 0
terrain_64 = 28, 634, 112, 0
terrain_65 = 27, 306, 258, 0
terrain_66 = 27, 346, 258, 0
terrain_67 = 52, 328, 64, 64
terrain_68 = 9, 310, 64, 0
terrain_69 = 9, 356, 64, 0
terrain_70 = 9, 296, 94, 128
terrain_71 = 9, 376, 94, 128
terrain_72 = 30, 164, 226, 0
terrain_73 = 30, 164, 258, 0
terrain_74 = 30, 496, 258, 0
terrain_75 = 30, 496, 226, 0
terrain_76 = 51, 466, 290, 64
terrain_77 = 51, 170, 290, 64

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

