# animation types
# 0 - don't animate
# 1 - animate continuously
# 2 - trap - animate on trigger - else show first pic
# 3 - entrance animation: animate once at level start

# object types
# 0  - passive
# 1  - turn left
# 2  - turn right
# 3  - no digging to the left
# 4  - no digging to the right
# 5  - trap that makes lemmings drown (water/quick sand/mud)
# 6  - trap that removes lemming
# 7  - trap that triggers lemming death animation
# 8  - exit
# 9  - steel
# 10 - upwards OWA
# 11 - downwards OWA
# 32 - entrance

bgColor   = 0x000030
debrisColor = 0xf0f0f0
particleColor  = 0xffffff,0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xf0f0f0,0xa0c0d0,0x70a0b0,0x4080a0,0x206080,0x004050,0x504040,0x000000

tiles = 30
steelTiles = 0,1,2,3,4,5,6,9,11,12,13,14,17,19,20,21,22,23,24

# exit - full image - always animate
frames_0       = 12
speed_0        = 2
anim_0         = 1
type_0         = 8
maskOffsetX_0  = -4
maskOffsetY_0  = 34
sound_0        = 23

# laser  - horizontal
frames_1      = 8
speed_1       = 2
anim_1        = 2
type_1        = 7
maskOffsetX_1 = 0
maskOffsetY_1 = -10
sound_1       = 8,1

# laser  - horizontal
frames_2      = 8
speed_2       = 2
anim_2        = 2
type_2        = 7
maskOffsetX_2 = 0
maskOffsetY_2 = -10
sound_2       = 8,1

# laser  - vertical
frames_3      = 8
speed_3       = 2
anim_3        = 2
type_3        = 7
maskOffsetX_3 = 0
maskOffsetY_3 = -32
sound_3       = 8,1

# laser  - vertical
frames_4        = 8
speed_4         = 2
anim_4          = 2
type_4          = 7
maskOffsetX_4   = 0
maskOffsetY_4   = -48
sound_4         = 8,1

# flame thrower right trap - always animate
frames_5      = 10
speed_5       = 2
anim_5        = 1
type_5        = 7
maskOffsetX_5 = 0
maskOffsetY_5 = -6
sound_5       = 8

# arrows down - always animate
frames_6      = 32
speed_6       = 2
anim_6        = 1
type_6        = 11
maskOffsetX_6 = 0
maskOffsetY_6 = 0
sound_6       = 3

# arrows left - always animate
frames_7       = 32
speed_7        = 2
anim_7         = 1
type_7         = 4
maskOffsetX_7  = 0
maskOffsetY_7  = 0
sound_7        = 3

# arrows right - always animate
frames_8      = 32
speed_8       = 2
anim_8        = 1
type_8        = 3
maskOffsetX_8 = 0
maskOffsetY_8 = 0
sound_8       = 3

# updraft not used
frames_9      = 4
speed_9       = 2
anim_9        = 1
type_9        = 0
maskOffsetX_9 = 0
maskOffsetY_9 = 0
sound_9       = -1

# updraft not used
frames_10      = 4
speed_10       = 2
anim_10        = 1
type_10        = 0
maskOffsetX_10 = 0
maskOffsetY_10 = 0
sound_10       = -1

# updraft not used
frames_11      = 4
speed_11       = 2
anim_11        = 1
type_11        = 0
maskOffsetX_11 = 0
maskOffsetY_11 = 0
sound_11       = -1

# updraft not used
frames_12      = 4
speed_12       = 2
anim_12        = 1
type_12        = 0
maskOffsetX_12 = 0
maskOffsetY_12 = 0
sound_12       = -1

# updraft not used
frames_13      = 4
speed_13       = 2
anim_13        = 1
type_13        = 0
maskOffsetX_13 = 0
maskOffsetY_13 = 0
sound_13       = -1

# updraft not used
frames_14      = 4
speed_14       = 2
anim_14        = 1
type_14        = 0
maskOffsetX_14 = 0
maskOffsetY_14 = 0
sound_14       = -1

# updraft not used
frames_15      = 4
speed_15       = 2
anim_15        = 1
type_15        = 0
maskOffsetX_15 = 0
maskOffsetY_15 = 0
sound_15       = -1

# entrance - animate once
frames_16      = 10
speed_16       = 2
anim_16        = 3
type_16        = 32
maskOffsetX_16 = 0
maskOffsetY_16 = 0
sound_16       = 5

# arrows up - always animate
frames_17      = 32
speed_17       = 2
anim_17        = 1
type_17        = 10
maskOffsetX_17 = 0
maskOffsetY_17 = 0
sound_17       = 3

# trap
frames_18      = 27
speed_18       = 0
anim_18        = 2
type_18        = 6
maskOffsetx_18 = 4
maskOffsetY_18 = 26
sound_18       = 30,1

# revision
revision = 2.9

