March/April 2026 Update Changelog:

- All duplicate music tracks have been removed from the level pack in order to reduce the pack size. As a result, the # of music tracks has been greatly reduced from 115 to 61! There are still some .ogg music tracks for the pack, which in general are larger in size than the .mod music tracks, but the biggest reduction was in the number of music tracks!

The following is a list of duplicates and hence the "track ##" file was removed from the Revenge of the Lemmings subfolder inside the music folder.

track 1 - 6beat.mod
track 2 - axl.mod
track 3 - double.mod
track 4 - passage.mod (passages)
track 5 - kannijee.mod
track 6 - elefunk.mod
track 7 - bridge.mod
track 8 - sspikes.mod (speed spikes)
track 9 - shootmup.mod
track 10 - exage.mod
track 11 - targcomp.mod (targeting complete)
track 23 - p5.mod (flexible)
track 24 - p7.mod (world)
track 26 - s15.mod (castle master)
track 27 - s14.mod (nicky baum world 3)
track 28 - s9.mod (clown-o-mania)
track 30 - p9.mod (wildwestmain)
track 31 - p6.mod (icehockey)
track 32 - p2.mod (in game two)
track 33 - s1.mod (china park)
track 34 - s5.mod (destroying is fact)
track 35 - s7.mod (jungleworld)
track 36 - s6.mod (funfairtablemain)
track 38 - s3.mod (coca-cola song)
track 42 - p3.mod (prophecy)
track 45 - p10.mod (tiny skweeks)
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- New levels added!

  - "Minesweeper Lemmings" is Picnic 24

  - "Flugtag!" in the actual smb (Super Mario Brothers) graphic set is Hootenanny 26

  - "They Just Won't Climb That Wall," one of the missing levels in the Extra 1 rank, is Hootenanny 31

  - "Lemmings of Persia" is Devious 18

  - "Mental Process," another missing level in the Extra 1 rank, is Devious 31

  - "The Land of Nightmares" is Frenzy 31

  - "Waltz in C Sharp Miner," the repeat of Minesweeper Lemmings, is Carnage 20

  - "The Hotel in Hell" is Armageddon 12

The pack download includes the required styles for these levels to load correctly in SuperLemmini. The levelpack.ini is configured to look for mods/revenge.

- All levels from the first Extra rank were moved to the end of the main ranks, as they were originally secret levels in the RotL v2.0 NL version of the pack.

  - "In the Swamp" is now Picnic 31
  
  - "In the Countree" is now Picnic 32

  - "Edge of Oblivion" is now Picnic 33

  - "Leaky Building Syndrome" is now Hootenanny 32

  - "Dig This!" is now Hootenanny 33

  - "Lem Ramp Scam" is now Hootenanny 34

  - "Mental Process" is now Devious 31

  - "Bunker Hill" is now Devious 32

  - "Lemming Cliche" is now Frenzy 32

  - "Ball Bearing" is now Frenzy 33

  - "Fallout Boys" is now Pain 31

  - "Singular Squish" is now Pain 32

  - "The Case of the Floating Dots" is now Carnage 31

  - "Tier Drops" is now Carnage 32

  - "There's a method in the madness" is now Armageddon 31

  - "I Won't Say I'm in Lem" is now Armageddon 32

  - "From the Brink" is now Armageddon 33 

- The Extra 2 and Extra 3 levels were removed. They were mostly redundant and can be found in the SuperLemmini conversion of the Lemmini RotL pack (the 38 Revenge of the Lemmings zip)

- Pinic - All levels need NL condensed map version except for 1, 2, 3, 5, 7, 8, 9, 10, 13, 15, 16, 17, 19, 20, 22, 23, 25, 26, 27, 28, 29, and 33. They were using the Lemmini version which always uses the fixed maximum size of 3200 x 320

- Picnic 24 - Replace with Minesweeper Lemming

- Picnic 30 - Change time limit to 10 mins to match NL's version of the RotL pack

- Hootenanny - All levels need NL condensed map version except for 1, 2, 5, 11, 13, 21, 23, 33, and 34. They were using the Lemmini version which always uses the fixed maximum size of 3200 x 320

- Hootenanny 5 - Change time limit to 10 mins to match NL version 2.0

- Hootenanny 6 - Mark OWAs to be on terrain

- Hootenanny 14 - Adjusted masher trap on the left to not kill the climber

- Hootenanny 15 - Use RotL v2.0 NL version which has no builders. Not sure why the level had 5 builders.

- Hootenanny 17 - 5 blockers instead of none (Lemmini version)

- Hootenanny 19 - Exit lowered by 1 pixel to work and set to no overwrite

- Hootenanny 24 - 15 diggers instead of 12 (Lemmini version)

- Hootenanny 26 - Replace with the level that uses the smb NL graphic set 

- Hootenanny 29 - 5 bombers instead of 2 (Lemmini version)

- Devious - Every level needs NL version except for 8, 10, 14, 16 18, 20, 21, and 24. They were using the Lemmini version which always uses the fixed maximum size of 3200 x 320

- Devious 1 - Change time limit to 7 mins

- Devious 7 - Change RR to 40 (1 in Lemmini version) and move exit down a pixel and set to no overwrite

- Devious 9 - Change to 10 builders instead of 6

- Devious 11 - Move exit down so it touches the ground instead of being in midair

- Devious 18 - Replace with Lemmings of Persia

- Devious 27 - Level now plays the correct music track and matches the NL v2.0 of RotL.

- Devious 28 - Change time limit to 3 mins and builders to 15, not 12

- Devious 30 - Change save requirement to 64

- Frenzy - Every level needs NL version except for 3, 7, 9, 11, 13, 14, 15, 17, 22, 24, 25, 32, and 33. They were using the Lemmini version which always uses the fixed maximum size of 3200 x 320

- Frenzy 5 - Replace with different Wood Puzzle that matches the NL 2.0 version

- Frenzy 12 - Replace level to match NL 2.0 version which has the vine swamp on both the far left side and under the rabbit

- Frenzy 18 - Change # of floaters to 6, not 5

- Pain - Every level needs NL condensed map version except for 12, 16, 17, 18, 23, 24, 26, 28, 30, 31, and 32

- Pain 5 - Set exit to no overwrite

- Pain 11 - Move exits down 1 pixel and set them to no overwrite

- Pain 13 - Save requirement change to 40, not 46, and # of floaters to 1, not 0. Odd, as the Dos version gives no floaters but NL has 1 floater for some reason. Dos has save requirement of 40, so NL has that right and the SuperLemmini pack has the incorrect 46 save requirement for whatever reason.

- Pain 19 - Change RR to 50 to match NL v2.0 of RotL instead of 40 (Lemmini version)

- Pain 22 - Remove secret level trigger that turned into a one-way object

- Carnage - Every level needs NL condensed map version except for 9, 10, 11, 13, 19, 21, 22, 23, 25, 27, 30, 31, and 32. They were using the Lemmini version which always uses the fixed maximum size of 3200 x 320

- Carnage 1 - Set exit to no overwrite and make pillar thinner due to SuperLemmini bomber mechanics being different so that it can be cleared with just one skill.

- Carnage 2 - Correct RR to 30, # of climbers to 8, # of blockers to 3, # of builders to 5, and # of bashers to 7. Current one uses a weird mix of both Lemmini and Dos stats. The NL one doesn't match either one, but this is probably skillset changes to fix backroutes. Also OWAs are missing on the column on the right side in NL for some reason, while Dos has them, but these changes are going off by the .nxp NL version, so as they're not showing on the level, they're not there on SuperLemmini either :p

- Carnage 8 - Needed to manually adjust steel areas for the level to be solvable.

- Carnage 16 - Shifted OWAs over several pixels so the miner doesn't tank on them sooner than he should and be able to release the crowd from the other side.

- Carnage 18 - Change RR to 3

- Carnage 20 - Replace with Waltz in C Sharp Miner

- Carnage 21 - Change save requirement to 56/80 from 60/80, # of builders from 20 to 50, # of bashers from 5 to 20, and # of miners from 5 to 10. Not sure why skillset is different here. Maybe Crane updated the level?

- Carnage 28 - 10 builders are needed instead of the usual 9, since the crowd can't follow the builder when turning around on the blocker on SuperLemmini.

- Carnage 29 - Change RR to 44

- Carnage 30 - Change requirement from 74/80 to 72/80

- Carnage 32 - Change RR from 70 to 80

- Armageddon - Every level needs NL condensed map version except for 1, 3, 6, 11, 16, 18, 19, 23, 24, 25, 26, and 31. They were using the Lemmini version which always uses the fixed maximum size of 3200 x 320 

- Armageddon 12 - Replace with The Hotel in Hell with the unique fire trap

- Armageddon 15 - Set exit to no overwrite

- Armagaddeon 16 - Change RR from 60 to 45, # of Lemmings from 20 to 80, save requirement from 19/20 to 79/80, # of bombers from 5 to 1, and # of blockers from 5 to 1, 

- Armageddon 22 - Change time limit from 5 to 3 mins

- Armageddon 24 - Remove locked RR

- Armageddon 28 - Lower exit and its red triangle decoration down a pixel so the Lemmings can exit. It's due to converting from the NL version instead of Lemmini's.

- Armageddon 29 - Change time limit to 2:10 and set exit to no overwrite

- Armageddon 32 - Oddly enough, this one has extra space on the sides despite the level properties saying it uses the full 1600 for the length. Here, used the length of 670 of the New Formats NL version of the level in the RotL Outtakes. As a result, there's still extra side space on the left, but that can easily be updated to be removed by setting the level length to 1322 and then shifting the level -18 in the horizontal direction.

- Armageddon 33 - Change RR to 99, # of floaters from 0 to 2, and shifted entrances so the Lemmings fall into the pits at the start