# LVL bit of a conundrum.rlv # Created with RetroLemmini Editor Version 1.3 # RetroLemmini Level Version 13 # Level stats name = Bit of a conundrum author = hrb264 version = 13 releaseRate = 50 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 70 numToRescue = 65 timeLimitSeconds = 0 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 7 numBashers = 0 numMiners = 0 numDiggers = 12 xPosCenter = 400 yPosCenter = 160 superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 style = marble width = 800 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 music = doggie # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 6, 686, 246, 4, 0, 0 object_1 = 1, 165, 41, 4, 0, 0 object_2 = 1, 29, 99, 4, 0, 0 object_3 = 1, 509, 47, 4, 0, 0 object_4 = 1, 677, 107, 4, 0, 0 object_5 = 1, 343, 114, 4, 0, 0 object_6 = 9, 361, 245, 4, 0, 0 object_7 = 9, 33, 243, 4, 0, 0 object_8 = 1, 171, 181, 4, 0, 0 object_9 = 1, 543, 185, 4, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 12, -2, 0, 0 terrain_1 = 12, 89, 0, 0 terrain_2 = 12, 181, 1, 0 terrain_3 = 12, 274, 1, 0 terrain_4 = 12, 366, 1, 0 terrain_5 = 12, 459, 1, 0 terrain_6 = 12, 551, 1, 0 terrain_7 = 12, 637, 1, 0 terrain_8 = 12, 729, 1, 0 terrain_9 = 22, 390, 135, 0 terrain_10 = 22, 178, 69, 0 terrain_11 = 22, 16, 136, 0 terrain_12 = 22, 211, 210, 0 terrain_13 = 22, -144, 217, 0 terrain_14 = 22, 569, 212, 0 terrain_15 = 12, -6, 290, 0 terrain_16 = 12, 83, 290, 0 terrain_17 = 12, 172, 290, 0 terrain_18 = 12, 260, 290, 0 terrain_19 = 12, 350, 290, 0 terrain_20 = 12, 442, 291, 0 terrain_21 = 12, 533, 290, 0 terrain_22 = 12, 620, 291, 0 terrain_23 = 12, 712, 292, 0 terrain_24 = 22, -162, 55, 0 terrain_25 = 22, 544, 69, 0 terrain_26 = 22, -340, 145, 0 terrain_27 = 22, 748, 138, 0 terrain_28 = 1, 775, 31, 0 terrain_29 = 1, 775, 145, 0 terrain_30 = 1, -3, 30, 0 terrain_31 = 1, -3, 142, 0 terrain_32 = 30, 385, -18, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel