# LVL the fun police version 2.rlv # Created with RetroLemmini Editor Version 1.3 # RetroLemmini Level Version 53 # Level stats name = The fun police author = hrb264 version = 53 releaseRate = 50 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 100 numToRescue = 95 timeLimitSeconds = 120 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 5 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 0 xPosCenter = 400 yPosCenter = 160 superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 style = marble width = 830 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 4, 142, 119, 4, 0, 0, sega object_1 = 0, 652, 226, 4, 0, 0, sega object_2 = 1, 112, 20, 4, 0, 0, sega object_3 = 4, 601, 196, 4, 0, 0, sega # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 10, 72, 74, 0, sega terrain_1 = 10, 126, 104, 0, sega terrain_2 = 10, 130, 74, 0, sega terrain_3 = 10, 190, 74, 0, sega terrain_4 = 15, 48, 177, 0, sega terrain_5 = 11, 62, 177, 0, sega terrain_6 = 11, 250, 105, 0, sega terrain_7 = 16, 265, 108, 0, sega terrain_8 = 11, 256, 185, 0, sega terrain_9 = 13, 147, 200, 0, sega terrain_10 = 10, 334, 172, 0, sega terrain_11 = 10, 280, 197, 0, sega terrain_12 = 10, 616, 50, 0, sega terrain_13 = 11, 676, 61, 0, sega terrain_14 = 17, 249, 250, 0, sega terrain_15 = 11, 263, 251, 0, sega terrain_16 = 11, 306, 162, 0, sega terrain_17 = 10, 395, 172, 0, sega terrain_18 = 11, 455, 309, 0, sega terrain_19 = 11, 486, 305, 0, sega terrain_20 = 10, 374, 117, 0, sega terrain_21 = 11, 522, 97, 0, sega terrain_22 = 11, 511, 292, 0, sega terrain_23 = 11, 529, 282, 0, sega terrain_24 = 11, 553, 271, 0, sega terrain_25 = 11, 548, 251, 0, sega terrain_26 = 11, 537, 252, 2, sega terrain_27 = 11, 590, 280, 0, sega terrain_28 = 11, 426, 258, 0, sega terrain_29 = 11, 372, 220, 0, sega terrain_30 = 11, 620, 224, 0, sega terrain_31 = 11, 625, 278, 0, sega terrain_32 = 11, 704, 49, 0, sega terrain_33 = 11, 492, 148, 0, sega terrain_34 = 11, 397, 232, 0, sega terrain_35 = 11, 659, 275, 0, sega terrain_36 = 11, 506, 134, 0, sega terrain_37 = 11, 275, 105, 0, sega terrain_38 = 11, 496, 96, 0, sega terrain_39 = 11, 65, 268, 0, sega terrain_40 = 10, 668, 275, 0, sega terrain_41 = 10, 328, 208, 0, sega terrain_42 = 11, 327, 265, 0, sega terrain_43 = 11, 354, 285, 0, sega terrain_44 = 10, 385, 313, 0, sega terrain_45 = 11, 380, 304, 0, sega terrain_46 = 13, 366, 109, 0, sega terrain_47 = 11, 288, 251, 0, sega terrain_48 = 15, 578, 251, 0, sega terrain_49 = 12, 586, 243, 0, sega terrain_50 = 11, 600, 244, 0, sega terrain_51 = 2, 719, 150, 0, sega terrain_52 = 15, 552, 263, 2, sega terrain_53 = 11, 575, 268, 0, sega terrain_54 = 11, 541, 240, 0, sega terrain_55 = 34, 549, 262, 0, sega terrain_56 = 15, 606, 187, 0, sega terrain_57 = 12, 533, 262, 0, sega terrain_58 = 11, 505, 260, 0, sega terrain_59 = 15, 522, 254, 128, sega terrain_60 = 15, 532, 251, 2, sega terrain_61 = 14, 513, 237, 2, sega terrain_62 = 11, 515, 120, 0, sega terrain_63 = 15, 538, 111, 0, sega terrain_64 = 11, 337, 105, 0, sega terrain_65 = 11, 306, 105, 0, sega terrain_66 = 15, 541, 99, 0, sega terrain_67 = 14, 493, 251, 0, sega terrain_68 = 13, 485, 241, 0, sega terrain_69 = 11, 524, 233, 0, sega terrain_70 = 15, 522, 252, 2, sega terrain_71 = 34, 508, 237, 2, sega terrain_72 = 32, 507, 239, 0, sega terrain_73 = 34, 521, 232, 0, sega terrain_74 = 32, 638, 198, 0, sega terrain_75 = 33, 617, 229, 0, sega terrain_76 = 34, 636, 211, 0, sega terrain_77 = 3, 655, 184, 0, sega terrain_78 = 25, 685, 182, 0, sega terrain_79 = 3, 727, 195, 0, sega terrain_80 = 18, 751, 209, 0, sega terrain_81 = 2, 714, 275, 0, sega terrain_82 = 3, 746, 285, 0, sega terrain_83 = 3, 758, 278, 0, sega terrain_84 = 33, 384, 285, 0, sega terrain_85 = 34, 650, 191, 0, sega terrain_86 = 34, 712, 158, 0, sega terrain_87 = 3, 688, 169, 0, sega terrain_88 = 32, 755, 132, 0, sega terrain_89 = 32, 745, 139, 0, sega terrain_90 = 32, 612, 227, 0, sega terrain_91 = 2, 769, 184, 0, sega terrain_92 = 13, 478, 138, 0, sega terrain_93 = 17, 764, 77, 0, sega terrain_94 = 18, 761, 38, 0, sega terrain_95 = 13, 761, 22, 0, sega terrain_96 = 12, 723, 19, 0, sega terrain_97 = 11, 733, 20, 0, sega terrain_98 = 10, 1, 257, 0, sega terrain_99 = 11, 61, 268, 0, sega terrain_100 = 11, 89, 256, 0, sega terrain_101 = 17, 149, 284, 0, sega terrain_102 = 18, 146, 245, 0, sega terrain_103 = 13, 146, 229, 0, sega terrain_104 = 12, 108, 226, 0, sega terrain_105 = 11, 118, 227, 0, sega # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel