# LVL 506 better builders.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Better Builders
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 50
timeLimitSeconds = 300
numClimbers = 0
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 50
numBashers = 0
numMiners = 0
numDiggers = 0
xPosCenter = 564
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = brick
width = 1532
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 346, 164, 0, 0, 0
object_1 = 0, 1232, 107, 0, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 1, 434, 272, 0
terrain_1 = 0, 562, 224, 0
terrain_2 = 0, 690, 224, 0
terrain_3 = 0, 946, 224, 0
terrain_4 = 0, 818, 224, 0
terrain_5 = 1, 242, 272, 0
terrain_6 = 2, 658, 128, 0
terrain_7 = 2, 690, 152, 0
terrain_8 = 1, 690, 176, 0
terrain_9 = 1, 562, 176, 0
terrain_10 = 1, 946, 176, 0
terrain_11 = 1, 818, 176, 0
terrain_12 = 2, 786, 176, 2
terrain_13 = 2, 754, 200, 2
terrain_14 = 2, 818, 200, 2
terrain_15 = 2, 532, 176, 2
terrain_16 = 2, 242, 248, 0
terrain_17 = 2, 272, 224, 0
terrain_18 = 2, 786, 224, 2
terrain_19 = 2, 754, 176, 2
terrain_20 = 2, 946, 152, 0
terrain_21 = 0, 1074, 224, 0
terrain_22 = 0, 1202, 224, 0
terrain_23 = 1, 1202, 176, 0
terrain_24 = 2, 1010, 176, 2
terrain_25 = 2, 1042, 200, 2
terrain_26 = 2, 1074, 224, 2
terrain_27 = 2, 1074, 248, 2
terrain_28 = 2, 1010, 248, 2
terrain_29 = 4, 946, 128, 0
terrain_30 = 4, 978, 128, 2
terrain_31 = 2, 1298, 296, 2
terrain_32 = 1, 370, 272, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

