# LVL 230 Loophole.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Loophole
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 10
numToRescue = 10
timeLimitSeconds = 120
numClimbers = 10
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 1
numBashers = 2
numMiners = 0
numDiggers = 1
xPosCenter = 528
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = fire
width = 1296
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 296, 176, 0, 0, 0
object_1 = 6, 998, 150, 0, 0, 0
object_2 = 7, 792, 260, 4, 0, 0
object_3 = 7, 696, 77, 4, 0, 0
object_4 = 7, 211, 246, 4, 0, 0
object_5 = 6, 998, 149, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 1, 204, 270, 0
terrain_1 = 1, 254, 270, 0
terrain_2 = 1, 304, 270, 0
terrain_3 = 1, 354, 270, 0
terrain_4 = 1, 402, 270, 0
terrain_5 = 1, 452, 270, 0
terrain_6 = 1, 502, 270, 0
terrain_7 = 1, 550, 270, 0
terrain_8 = 1, 600, 270, 0
terrain_9 = 1, 650, 270, 0
terrain_10 = 1, 700, 270, 0
terrain_11 = 1, 750, 270, 0
terrain_12 = 2, 452, 222, 0
terrain_13 = 2, 502, 222, 0
terrain_14 = 2, 552, 222, 0
terrain_15 = 2, 602, 222, 0
terrain_16 = 2, 652, 222, 0
terrain_17 = 2, 452, 150, 0
terrain_18 = 2, 452, 79, 0
terrain_19 = 2, 460, 79, 2
terrain_20 = 2, 560, 150, 0
terrain_21 = 2, 568, 150, 2
terrain_22 = 2, 602, 150, 0
terrain_23 = 2, 610, 150, 2
terrain_24 = 2, 534, 98, 2
terrain_25 = 1, 894, 270, 0
terrain_26 = 1, 944, 270, 0
terrain_27 = 1, 844, 270, 0
terrain_28 = 18, 816, -16, 0
terrain_29 = 18, 832, 14, 0
terrain_30 = 9, 856, 80, 8
terrain_31 = 10, 694, -22, 0
terrain_32 = 10, 532, -28, 0
terrain_33 = 10, 380, -28, 0
terrain_34 = 10, 242, -22, 8
terrain_35 = 9, 220, -30, 8
terrain_36 = 17, 892, -22, 0
terrain_37 = 17, 912, 24, 0
terrain_38 = 16, 982, -36, 0
terrain_39 = 16, 1062, -52, 0
terrain_40 = 16, 996, -11, 0
terrain_41 = 4, 710, -26, 0
terrain_42 = 4, 710, 22, 0
terrain_43 = 5, 698, 62, 4
terrain_44 = 30, 680, 74, 8
terrain_45 = 2, 593, 80, 2
terrain_46 = 1, 994, 270, 0
terrain_47 = 11, 998, 252, 0
terrain_48 = 23, 884, 216, 8
terrain_49 = 23, 916, 216, 8
terrain_50 = 1, 1044, 270, 0
terrain_51 = 23, 948, 216, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

