# LVL 303 hard to starboard.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Hard to Starboard\!
author = mobius
version = 3
releaseRate = 10
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 49
timeLimitSeconds = 300
numClimbers = 2
numFloaters = 0
numBombers = 0
numBlockers = 1
numBuilders = 0
numBashers = 1
numMiners = 1
numDiggers = 1
xPosCenter = 612
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = snow
width = 1444
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 908, 139, 4, 0, 0
object_1 = 6, 972, 123, 0, 0, 0
object_2 = 1, 348, 126, 0, 0, 0
object_3 = 3, 540, 141, 8, 0, 0
object_4 = 3, 604, 141, 8, 0, 0
object_5 = 3, 668, 141, 8, 0, 0
object_6 = 3, 732, 141, 8, 0, 0
object_7 = 3, 540, 109, 8, 0, 0
object_8 = 3, 604, 109, 8, 0, 0
object_9 = 3, 668, 109, 8, 0, 0
object_10 = 3, 732, 109, 8, 0, 0
object_11 = 5, 212, 284, 4, 0, 0
object_12 = 5, 340, 284, 0, 0, 0
object_13 = 5, 468, 284, 4, 0, 0
object_14 = 5, 852, 284, 0, 0, 0
object_15 = 5, 980, 284, 4, 0, 0
object_16 = 5, 724, 284, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 668, 50, 0
terrain_1 = 4, 642, 52, 0
terrain_2 = 4, 594, 52, 0
terrain_3 = 4, 546, 52, 0
terrain_4 = 15, 540, 120, 0
terrain_5 = 15, 540, 72, 0
terrain_6 = 16, 540, 54, 0
terrain_7 = 24, 548, 49, 0
terrain_8 = 24, 602, 47, 0
terrain_9 = 24, 644, 49, 0
terrain_10 = 5, 608, 52, 12
terrain_11 = 10, 746, 100, 8
terrain_12 = 24, 678, 49, 0
terrain_13 = 29, 380, 206, 64
terrain_14 = 29, 428, 206, 64
terrain_15 = 29, 476, 206, 64
terrain_16 = 29, 524, 206, 64
terrain_17 = 29, 572, 206, 64
terrain_18 = 29, 620, 206, 64
terrain_19 = 29, 668, 206, 64
terrain_20 = 29, 716, 206, 64
terrain_21 = 29, 764, 206, 64
terrain_22 = 29, 860, 206, 64
terrain_23 = 29, 908, 206, 64
terrain_24 = 29, 812, 206, 64
terrain_25 = 29, 956, 206, 64
terrain_26 = 29, 332, 206, 64
terrain_27 = 24, 336, 228, 8
terrain_28 = 24, 457, 228, 8
terrain_29 = 24, 720, 226, 8
terrain_30 = 24, 832, 228, 8
terrain_31 = 28, 872, 0, 8
terrain_32 = 21, 566, 272, 0
terrain_33 = 21, 598, 272, 0
terrain_34 = 20, 630, 272, 0
terrain_35 = 21, 678, 272, 0
terrain_36 = 21, 644, 258, 0
terrain_37 = 18, 168, 212, 0
terrain_38 = 19, 1148, 242, 0
terrain_39 = 21, 1074, 268, 0
terrain_40 = 21, 1102, 230, 0
terrain_41 = 21, 1114, 268, 0
terrain_42 = 21, 1150, 290, 0
terrain_43 = 18, 142, 234, 0
terrain_44 = 23, 308, -58, 0
terrain_45 = 23, 882, -56, 0
terrain_46 = 24, 418, -20, 0
terrain_47 = 24, 536, -30, 0
terrain_48 = 24, 648, -30, 0
terrain_49 = 24, 760, -30, 0
terrain_50 = 27, 462, -38, 8
terrain_51 = 27, 356, -12, 8
terrain_52 = 28, 828, -22, 8
terrain_53 = 28, 962, 0, 8
terrain_54 = 28, 426, -4, 8
terrain_55 = 24, 914, 228, 8
terrain_56 = 29, 1004, 214, 66
terrain_57 = 29, 1004, 238, 66

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 332, 206, 680, 48, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

