# LVL dig a little deeper exit adjusted.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 5

# Level stats
name = Dig a Little Deeper...
author = mobius
version = 5
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 40
numToRescue = 21
timeLimitSeconds = 300
numClimbers = 0
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 0
numBashers = 0
numMiners = 0
numDiggers = 20
xPosCenter = 588
yPosCenter = 160
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = rock
width = 1156
height = 320
topBoundary = 0
bottomBoundary = 0
leftBoundary = 0
rightBoundary = 0

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 750, 238, 4, 0, 0
object_1 = 6, 516, 180, 4, 0, 0
object_2 = 5, 502, 62, 4, 0, 0
object_3 = 1, 756, 6, 0, 0, 0
object_4 = 1, 308, 6, 0, 0, 0
object_5 = 0, 333, 237, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 7, 678, 274, 4
terrain_1 = 7, 470, 274, 4
terrain_2 = 7, 246, 274, 4
terrain_3 = 7, 240, 242, 0
terrain_4 = 7, 438, 250, 0
terrain_5 = 7, 418, 204, 0
terrain_6 = 7, 234, 194, 0
terrain_7 = 2, 624, 158, 0
terrain_8 = 3, 622, 94, 0
terrain_9 = 7, 644, 160, 0
terrain_10 = 0, 862, 102, 0
terrain_11 = 0, 858, -28, 0
terrain_12 = 7, 422, 98, 0
terrain_13 = 1, 306, 80, 0
terrain_14 = 3, 286, 92, 0
terrain_15 = 3, 234, 100, 0
terrain_16 = 3, 234, 100, 0
terrain_17 = 7, 238, 86, 0
terrain_18 = 7, 280, 50, 4
terrain_19 = 7, 608, 58, 0
terrain_20 = 7, 654, 82, 0
terrain_21 = 25, 576, 110, 0
terrain_22 = 25, 412, 165, 0
terrain_23 = 25, 728, 218, 8
terrain_24 = 24, 824, 98, 0
terrain_25 = 24, 613, 250, 0
terrain_26 = 42, 298, 144, 0
terrain_27 = 43, 644, 280, 0
terrain_28 = 49, 546, 236, 0
terrain_29 = 0, 238, -44, 0
terrain_30 = 1, 465, 250, 4
terrain_31 = 43, 332, 186, 0
terrain_32 = 3, 268, 204, 0
terrain_33 = 45, 708, 94, 0
terrain_34 = 45, 764, 96, 0
terrain_35 = 52, 846, 106, 0
terrain_36 = 45, 752, 90, 0
terrain_37 = 52, 754, 106, 0
terrain_38 = 7, 634, 128, 0
terrain_39 = 21, 404, -6, 4
terrain_40 = 21, 350, -10, 4
terrain_41 = 13, 316, -10, 0
terrain_42 = 13, 268, -10, 8
terrain_43 = 13, 460, -10, 0
terrain_44 = 13, 518, -10, 0
terrain_45 = 13, 630, -10, 0
terrain_46 = 13, 572, -10, 0
terrain_47 = 13, 806, -10, 8
terrain_48 = 13, 748, -10, 0
terrain_49 = 21, 520, -6, 4
terrain_50 = 21, 658, -8, 4
terrain_51 = 21, 706, -10, 4
terrain_52 = 21, 604, 4, 12
terrain_53 = 21, 478, 4, 12
terrain_54 = 24, 495, 236, 0
terrain_55 = 9, 221, 288, 0
terrain_56 = 24, 591, 144, 8
terrain_57 = 24, 809, 202, 8
terrain_58 = 25, 317, 284, 0
terrain_59 = 8, 286, 101, 2
terrain_60 = 8, 366, 101, 2
terrain_61 = 25, 288, 102, 0
terrain_62 = 8, 657, 124, 6
terrain_63 = 8, 724, 137, 2
terrain_64 = 7, 268, 222, 6
terrain_65 = 25, 397, 221, 8
terrain_66 = 24, 745, 117, 8
terrain_67 = 2, 247, 67, 8
terrain_68 = 9, 452, 225, 2
terrain_69 = 0, 262, 189, 8
terrain_70 = 2, 832, 93, 8
terrain_71 = 0, 198, -68, 8
terrain_72 = 0, 198, 92, 8
terrain_73 = 0, 904, 116, 8
terrain_74 = 0, 904, -52, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

