# LVL 208 Upon the Wings of Night.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Upon the Wings of the Night
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 100
numToRescue = 80
timeLimitSeconds = 540
numClimbers = 0
numFloaters = 0
numBombers = 80
numBlockers = 80
numBuilders = 80
numBashers = 80
numMiners = 80
numDiggers = 80
xPosCenter = 612
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = bubble
width = 1348
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 636, 228, 0, 0, 0
object_1 = 6, 1004, 214, 4, 0, 0
object_2 = 6, 1004, 4, 4, 0, 0
object_3 = 6, 324, 212, 4, 0, 0
object_4 = 6, 324, 4, 4, 0, 0
object_5 = 1, 788, 116, 0, 0, 0
object_6 = 1, 476, 116, 0, 0, 0
object_7 = 1, 636, 4, 0, 0, 0
object_8 = 11, 972, 214, 4, 0, 0
object_9 = 11, 972, 4, 4, 0, 0
object_10 = 11, 292, 212, 4, 0, 0
object_11 = 11, 292, 4, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 47, 684, 292, 0
terrain_1 = 46, 652, 292, 0
terrain_2 = 8, 974, 283, 0
terrain_3 = 8, 974, 75, 0
terrain_4 = 8, 294, 283, 0
terrain_5 = 8, 294, 75, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

