# LVL 204 lemming in house.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Is there A Lemming in the House?
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 20
numToRescue = 16
timeLimitSeconds = 300
numClimbers = 10
numFloaters = 10
numBombers = 5
numBlockers = 5
numBuilders = 5
numBashers = 5
numMiners = 5
numDiggers = 5
xPosCenter = 576
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = pillar
width = 1408
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 310, 57, 0, 0, 0
object_1 = 5, 416, 288, 4, 0, 0
object_2 = 3, 798, 144, 8, 0, 0
object_3 = 3, 798, 208, 8, 0, 0
object_4 = 5, 856, 246, 4, 0, 0
object_5 = 6, 1084, 92, 0, 0, 0
object_6 = 5, 984, 246, 4, 0, 0
object_7 = 3, 798, 80, 8, 0, 0
object_8 = 3, 798, 48, 8, 0, 0
object_9 = 1, 586, 100, 0, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 534, 264, 0
terrain_1 = 0, 568, 264, 0
terrain_2 = 25, 694, 244, 0
terrain_3 = 31, 714, 296, 8
terrain_4 = 27, 770, 272, 64
terrain_5 = 27, 818, 272, 64
terrain_6 = 27, 866, 272, 64
terrain_7 = 35, 776, 246, 0
terrain_8 = 1, 796, 118, 0
terrain_9 = 3, 710, 234, 6
terrain_10 = 38, 526, 58, 0
terrain_11 = 38, 608, 58, 0
terrain_12 = 38, 442, 98, 0
terrain_13 = 38, 442, 58, 0
terrain_14 = 38, 862, 58, 0
terrain_15 = 38, 943, 58, 0
terrain_16 = 38, 690, 58, 0
terrain_17 = 38, 772, 58, 0
terrain_18 = 26, 776, 94, 0
terrain_19 = 27, 914, 272, 64
terrain_20 = 27, 962, 272, 64
terrain_21 = 44, 928, 140, 0
terrain_22 = 55, 878, 140, 0
terrain_23 = 44, 992, 140, 0
terrain_24 = 44, 1056, 140, 0
terrain_25 = 2, 278, 204, 0
terrain_26 = 44, 1118, 140, 0
terrain_27 = 45, 1182, 140, 0
terrain_28 = 27, 1010, 272, 64
terrain_29 = 27, 1058, 272, 64
terrain_30 = 27, 1106, 272, 64
terrain_31 = 27, 1106, 224, 64
terrain_32 = 28, 376, 273, 0
terrain_33 = 28, 304, 273, 0
terrain_34 = 10, 466, 75, 2
terrain_35 = 9, 503, 75, 2
terrain_36 = 9, 540, 39, 2
terrain_37 = 10, 503, 39, 2
terrain_38 = 31, 479, 58, 8
terrain_39 = 10, 842, 58, 2
terrain_40 = 9, 879, 58, 2
terrain_41 = 9, 916, 22, 2
terrain_42 = 10, 879, 22, 2
terrain_43 = 31, 832, 58, 8
terrain_44 = 10, 433, 107, 2
terrain_45 = 9, 470, 107, 2
terrain_46 = 31, 442, 97, 8
terrain_47 = 38, 442, 136, 0
terrain_48 = 9, 441, 135, 2
terrain_49 = 31, 442, 133, 8
terrain_50 = 38, 359, 137, 0
terrain_51 = 10, 406, 140, 2
terrain_52 = 31, 391, 137, 8
terrain_53 = 38, 276, 137, 0
terrain_54 = 38, 193, 137, 0
terrain_55 = 38, 193, 97, 0
terrain_56 = 38, 193, 57, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 768, 272, 400, 48, 0
steel_1 = 1106, 224, 48, 48, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

