# LVL 502 Can't Ski Down.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Can't Ski Down...
author = mobius
version = 3
releaseRate = 10
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 20
numToRescue = 15
timeLimitSeconds = 300
numClimbers = 10
numFloaters = 10
numBombers = 10
numBlockers = 10
numBuilders = 10
numBashers = 10
numMiners = 10
numDiggers = 10
xPosCenter = 692
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = snow
width = 1292
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 604, 4, 0, 0, 0
object_1 = 0, 620, 210, 0, 0, 0
object_2 = 6, 684, 192, 0, 0, 0
object_3 = 5, 492, 288, 0, 0, 0
object_4 = 5, 620, 288, 0, 0, 0
object_5 = 5, 748, 288, 0, 0, 0
object_6 = 5, 876, 288, 4, 0, 0
object_7 = 5, 364, 288, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 542, 60, 0
terrain_1 = 4, 610, 66, 0
terrain_2 = 23, 544, 54, 0
terrain_3 = 23, 646, 54, 0
terrain_4 = 4, 680, 60, 8
terrain_5 = 4, 763, 82, 6
terrain_6 = 0, 440, 210, 2
terrain_7 = 0, 630, 212, 2
terrain_8 = 24, 512, 274, 0
terrain_9 = 24, 608, 274, 0
terrain_10 = 24, 704, 274, 0
terrain_11 = 9, 968, 214, 0
terrain_12 = 9, 982, 202, 0
terrain_13 = 9, 1000, 170, 0
terrain_14 = 9, 1032, 150, 8
terrain_15 = 9, 992, 124, 8
terrain_16 = 9, 1034, 196, 8
terrain_17 = 9, 1002, 208, 0
terrain_18 = 9, 1052, 202, 0
terrain_19 = 9, 1086, 208, 0
terrain_20 = 4, 430, 46, 2
terrain_21 = 24, 474, -18, 0
terrain_22 = 24, 362, -18, 0
terrain_23 = 24, 250, -18, 0
terrain_24 = 24, 702, -18, 0
terrain_25 = 24, 814, -18, 0
terrain_26 = 24, 926, -18, 0
terrain_27 = 2, 622, 222, 2
terrain_28 = 1, 758, 170, 2
terrain_29 = 9, 440, -48, 4
terrain_30 = 9, 328, -32, 12
terrain_31 = 28, 902, -6, 0
terrain_32 = 28, 822, 0, 0
terrain_33 = 28, 418, -6, 0
terrain_34 = 27, 290, -22, 0
terrain_35 = 27, 854, -8, 0
terrain_36 = 27, 952, -30, 0
terrain_37 = 9, 964, -48, 4
terrain_38 = 28, 723, -32, 0
terrain_39 = 9, 212, 232, 0
terrain_40 = 9, 226, 220, 0
terrain_41 = 9, 160, 220, 0
terrain_42 = 9, 276, 168, 8
terrain_43 = 11, 236, 182, 8
terrain_44 = 9, 278, 214, 8
terrain_45 = 9, 190, 228, 0
terrain_46 = 9, 295, 229, 0
terrain_47 = 9, 330, 226, 0
terrain_48 = 9, 240, 218, 0
terrain_49 = 11, 124, 246, 8
terrain_50 = 9, 196, 190, 8
terrain_51 = 24, 598, 58, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

