# LVL 123 workin' on the chain.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Workin' on the Chain.
author = mobius
version = 3
releaseRate = 10
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 40
timeLimitSeconds = 300
numClimbers = 0
numFloaters = 0
numBombers = 5
numBlockers = 5
numBuilders = 5
numBashers = 5
numMiners = 5
numDiggers = 5
xPosCenter = 848
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = fire
width = 1664
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 892, 4, 0, 0, 0
object_1 = 6, 1022, 205, 0, 0, 0
object_2 = 10, 1118, 80, 4, 0, 0
object_3 = 7, 254, 128, 0, 0, 0
object_4 = 10, 1013, 156, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 30, 756, 80, 0
terrain_1 = 7, 828, 106, 2
terrain_2 = 30, 824, 80, 8
terrain_3 = 59, 688, 96, 0
terrain_4 = 30, 960, 80, 0
terrain_5 = 7, 1032, 106, 2
terrain_6 = 30, 1028, 80, 8
terrain_7 = 59, 892, 96, 0
terrain_8 = 1, 1010, 308, 0
terrain_9 = 1, 1060, 308, 0
terrain_10 = 28, 848, 288, 0
terrain_11 = 28, 768, 288, 0
terrain_12 = 60, 1087, 12, 2
terrain_13 = 61, 1056, 16, 8
terrain_14 = 22, 1180, 250, 0
terrain_15 = 22, 1180, 186, 0
terrain_16 = 11, 1172, 176, 0
terrain_17 = 28, 1244, 184, 0
terrain_18 = 28, 1252, 32, 0
terrain_19 = 29, 1293, 107, 2
terrain_20 = 28, 1332, 32, 2
terrain_21 = 29, 1371, 146, 2
terrain_22 = 60, 1072, -50, 0
terrain_23 = 10, 676, -38, 0
terrain_24 = 10, 522, -36, 0
terrain_25 = 28, 608, 288, 0
terrain_26 = 4, 268, 60, 0
terrain_27 = 24, 234, 162, 0
terrain_28 = 21, 238, 136, 0
terrain_29 = 21, 308, 136, 0
terrain_30 = 24, 234, 156, 12
terrain_31 = 24, 234, 154, 12
terrain_32 = 24, 234, 160, 12
terrain_33 = 24, 234, 158, 12
terrain_34 = 24, 234, 122, 0
terrain_35 = 5, 256, 106, 4
terrain_36 = 21, 308, 128, 0
terrain_37 = 21, 238, 128, 0
terrain_38 = 28, 332, 60, 0
terrain_39 = 28, 324, 212, 0
terrain_40 = 28, 340, -92, 0
terrain_41 = 12, 410, 50, 64
terrain_42 = 12, 410, 100, 64
terrain_43 = 12, 410, 150, 64
terrain_44 = 12, 410, 200, 64
terrain_45 = 12, 410, 0, 64
terrain_46 = 12, 410, 250, 64
terrain_47 = 10, 242, -30, 8
terrain_48 = 4, 268, 12, 8
terrain_49 = 12, 360, 250, 64
terrain_50 = 12, 310, 250, 64
terrain_51 = 26, 309, 271, 8
terrain_52 = 10, 319, -11, 8
terrain_53 = 28, 440, 288, 0
terrain_54 = 60, 810, 93, 2
terrain_55 = 61, 778, 96, 8
terrain_56 = 10, 740, 132, 2
terrain_57 = 10, 751, 150, 2
terrain_58 = 61, 568, -38, 8
terrain_59 = 60, 584, 26, 0
terrain_60 = 61, 568, 89, 8
terrain_61 = 10, 388, -30, 0
terrain_62 = 10, 304, -27, 0
terrain_63 = 26, 557, 277, 2
terrain_64 = 26, 565, 285, 2
terrain_65 = 26, 594, 308, 0
terrain_66 = 26, 587, 259, 2

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 408, 2, 50, 300, 0
steel_1 = 310, 250, 100, 50, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

