# LVL 210 Escalator of Lem.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Escalator of Lem
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 50
lockReleaseRate = False
numLemmings = 20
numToRescue = 19
timeLimitSeconds = 240
numClimbers = 0
numFloaters = 0
numBombers = 1
numBlockers = 1
numBuilders = 1
numBashers = 10
numMiners = 0
numDiggers = 10
xPosCenter = 884
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = snow
width = 1516
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 404, 59, 0, 0, 0
object_1 = 6, 464, 38, 0, 0, 0
object_2 = 1, 662, 48, 0, 0, 0
object_3 = 1, 1036, 154, 0, 0, 0
object_4 = 9, 899, 134, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 22, 756, 266, 0
terrain_1 = 22, 852, 266, 0
terrain_2 = 21, 956, 252, 0
terrain_3 = 22, 1014, 258, 0
terrain_4 = 22, 1110, 258, 0
terrain_5 = 21, 1204, 228, 0
terrain_6 = 22, 1020, 284, 0
terrain_7 = 22, 1116, 284, 0
terrain_8 = 22, 764, 288, 0
terrain_9 = 22, 860, 288, 0
terrain_10 = 21, 1216, 258, 0
terrain_11 = 0, 576, 204, 8
terrain_12 = 5, 708, 118, 4
terrain_13 = 0, 418, 206, 8
terrain_14 = 0, 504, 128, 8
terrain_15 = 2, 694, 148, 0
terrain_16 = 2, 598, 139, 0
terrain_17 = 4, 788, -28, 0
terrain_18 = 2, 690, 137, 8
terrain_19 = 0, 310, 124, 8
terrain_20 = 0, 240, 222, 8
terrain_21 = 3, 474, 132, 8
terrain_22 = 3, 388, 120, 8
terrain_23 = 24, 864, -12, 8
terrain_24 = 24, 972, -10, 8
terrain_25 = 24, 1088, -17, 8
terrain_26 = 24, 460, -16, 8
terrain_27 = 24, 568, -14, 8
terrain_28 = 24, 684, -16, 8
terrain_29 = 1, 632, 275, 0
terrain_30 = 1, 552, 275, 0
terrain_31 = 1, 374, 276, 0
terrain_32 = 1, 282, 202, 0
terrain_33 = 4, 271, 252, 0
terrain_34 = 31, 437, 100, 66
terrain_35 = 31, 406, 100, 66
terrain_36 = 24, 772, -16, 0
terrain_37 = 29, 853, 133, 72

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 881, 147, 20, 35, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

