# LVL 312 Jacob's Ladder.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Jacob's Ladder
author = mobius
version = 3
releaseRate = 5
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 12
numToRescue = 12
timeLimitSeconds = 120
numClimbers = 12
numFloaters = 6
numBombers = 0
numBlockers = 0
numBuilders = 4
numBashers = 4
numMiners = 0
numDiggers = 0
xPosCenter = 936
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = marble
width = 1748
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 850, 212, 0, 0, 0
object_1 = 9, 1096, 271, 4, 0, 0
object_2 = 6, 1336, 256, 0, 0, 0
object_3 = 6, 506, 199, 0, 0, 0
object_4 = 5, 726, 295, 0, 0, 0
object_5 = 5, 598, 295, 4, 0, 0
object_6 = 9, 1305, 2, 4, 5, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 854, 302, 0
terrain_1 = 4, 950, 302, 0
terrain_2 = 4, 1046, 302, 0
terrain_3 = 4, 1142, 302, 0
terrain_4 = 4, 1238, 302, 0
terrain_5 = 4, 1334, 302, 0
terrain_6 = 5, 970, 254, 64
terrain_7 = 5, 1018, 254, 64
terrain_8 = 4, 1038, 174, 0
terrain_9 = 4, 1070, 142, 0
terrain_10 = 4, 1102, 110, 0
terrain_11 = 4, 1134, 78, 0
terrain_12 = 4, 1166, 46, 0
terrain_13 = 4, 1198, 14, 0
terrain_14 = 4, 1430, 302, 0
terrain_15 = 38, 1317, 0, 0
terrain_16 = 53, 574, 254, 0
terrain_17 = 53, 446, 254, 0
terrain_18 = 38, 584, 244, 0
terrain_19 = 38, 488, 244, 0
terrain_20 = 38, 440, 244, 0
terrain_21 = 26, 482, 280, 8
terrain_22 = 55, 422, 274, 8
terrain_23 = 26, 530, 264, 8
terrain_24 = 26, 578, 264, 8
terrain_25 = 41, 686, 40, 0
terrain_26 = 41, 738, -12, 0
terrain_27 = 40, 644, 40, 0
terrain_28 = 40, 592, -12, 0
terrain_29 = 41, 782, 40, 0
terrain_30 = 41, 834, -12, 0
terrain_31 = 40, 740, 40, 0
terrain_32 = 40, 688, -12, 0
terrain_33 = 41, 894, 40, 0
terrain_34 = 41, 946, -12, 0
terrain_35 = 40, 852, 40, 0
terrain_36 = 40, 800, -12, 0
terrain_37 = 26, 1454, -31, 12
terrain_38 = 26, 1397, 17, 12
terrain_39 = 26, 1411, -27, 4
terrain_40 = 40, 384, 36, 0
terrain_41 = 40, 332, -16, 0
terrain_42 = 40, 357, 92, 0
terrain_43 = 40, 313, 48, 0
terrain_44 = 40, 287, 22, 0
terrain_45 = 40, 235, -30, 0
terrain_46 = 40, 259, 83, 0
terrain_47 = 40, 207, 31, 0
terrain_48 = 40, 181, 5, 0
terrain_49 = 40, 293, 117, 0
terrain_50 = 40, 165, -11, 0
terrain_51 = 40, 407, -19, 0
terrain_52 = 5, 1383, 0, 64
terrain_53 = 5, 1383, 48, 64
terrain_54 = 59, 1001, 265, 64
terrain_55 = 57, 1392, 24, 64
terrain_56 = 41, 1051, 159, 0
terrain_57 = 41, 1102, 108, 0
terrain_58 = 41, 1205, 7, 0
terrain_59 = 41, 1154, 58, 0
terrain_60 = 4, 1213, -18, 2
terrain_61 = 11, 1043, 190, 8
terrain_62 = 5, 1018, 206, 64
terrain_63 = 59, 1027, 239, 64

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 970, 206, 96, 96, 0
steel_1 = 1383, 1, 48, 96, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

