# LVL 416 The Lemming With the Golden Gun.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = The Lemming with the Golden Gun
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 60
numToRescue = 54
timeLimitSeconds = 180
numClimbers = 3
numFloaters = 2
numBombers = 4
numBlockers = 4
numBuilders = 0
numBashers = 0
numMiners = 0
numDiggers = 0
xPosCenter = 584
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = bubble
width = 1312
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 619, 130, 0, 0, 0
object_1 = 5, 700, 260, 4, 0, 0
object_2 = 6, 960, 200, 0, 0, 0
object_3 = 6, 960, 185, 0, 5, 0
object_4 = 6, 960, 168, 0, 0, 0
object_5 = 6, 960, 153, 0, 5, 0
object_6 = 1, 264, 35, 0, 0, 0
object_7 = 1, 737, 36, 0, 0, 0
object_8 = 11, 928, 200, 4, 0, 0
object_9 = 12, 692, 182, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 0, 558, 260, 0
terrain_1 = 45, 618, 182, 0
terrain_2 = 45, 682, 182, 0
terrain_3 = 45, 746, 182, 0
terrain_4 = 45, 556, 182, 0
terrain_5 = 37, 422, 144, 0
terrain_6 = 4, 448, 6, 0
terrain_7 = 4, 488, -10, 0
terrain_8 = 5, 436, -40, 0
terrain_9 = 5, 484, -40, 0
terrain_10 = 5, 532, -40, 0
terrain_11 = 5, 518, -16, 0
terrain_12 = 5, 416, -16, 0
terrain_13 = 5, 396, -34, 0
terrain_14 = 5, 362, -38, 0
terrain_15 = 5, 580, -50, 0
terrain_16 = 4, 560, -26, 0
terrain_17 = 4, 608, -42, 0
terrain_18 = 5, 650, -38, 0
terrain_19 = 0, 590, 194, 8
terrain_20 = 0, 564, 218, 0
terrain_21 = 0, 602, 250, 0
terrain_22 = 1, 632, 216, 0
terrain_23 = 1, 648, 254, 0
terrain_24 = 1, 638, 192, 8
terrain_25 = 47, 794, 180, 0
terrain_26 = 45, 968, 274, 0
terrain_27 = 45, 904, 274, 0
terrain_28 = 45, 842, 274, 0
terrain_29 = 39, 1026, 278, 0
terrain_30 = 33, 938, 0, 0
terrain_31 = 35, 874, -2, 4
terrain_32 = 35, 936, 62, 4
terrain_33 = 30, 1000, 62, 4
terrain_34 = 30, 1064, -2, 4
terrain_35 = 27, 1000, -2, 0
terrain_36 = 38, 822, 278, 0
terrain_37 = 1, 638, 188, 8
terrain_38 = 45, 524, 182, 0
terrain_39 = 45, 544, 182, 0
terrain_40 = 45, 642, 182, 0
terrain_41 = 45, 666, 182, 0
terrain_42 = 45, 690, 182, 0
terrain_43 = 45, 722, 182, 0
terrain_44 = 45, 706, 182, 0
terrain_45 = 45, 508, 182, 8
terrain_46 = 45, 484, 182, 8
terrain_47 = 48, 418, 120, 0
terrain_48 = 37, 275, 67, 0
terrain_49 = 45, 296, 105, 0
terrain_50 = 45, 360, 105, 0
terrain_51 = 45, 416, 105, 0
terrain_52 = 45, 336, 105, 0
terrain_53 = 45, 312, 105, 0
terrain_54 = 45, 647, 105, 0
terrain_55 = 45, 711, 105, 0
terrain_56 = 45, 585, 105, 0
terrain_57 = 45, 553, 105, 0
terrain_58 = 45, 573, 105, 0
terrain_59 = 45, 671, 105, 0
terrain_60 = 45, 695, 105, 0
terrain_61 = 45, 719, 105, 0
terrain_62 = 45, 751, 105, 0
terrain_63 = 45, 719, 105, 0
terrain_64 = 45, 537, 105, 8
terrain_65 = 45, 513, 105, 8
terrain_66 = 40, 759, 67, 0
terrain_67 = 64, 263, 38, 66
terrain_68 = 64, 789, 39, 66

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

