# LVL 507 Ice 9.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Ice 9
author = mobius
version = 3
releaseRate = 20
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 50
timeLimitSeconds = 60
numClimbers = 1
numFloaters = 0
numBombers = 2
numBlockers = 2
numBuilders = 2
numBashers = 0
numMiners = 30
numDiggers = 0
xPosCenter = 484
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = snow
width = 1120
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 260, 4, 0, 0, 0
object_1 = 0, 878, 209, 4, 0, 0
object_2 = 6, 938, 189, 0, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 21, 182, 258, 0
terrain_1 = 21, 226, 258, 0
terrain_2 = 21, 270, 256, 0
terrain_3 = 21, 318, 260, 0
terrain_4 = 21, 370, 258, 0
terrain_5 = 21, 408, 258, 0
terrain_6 = 21, 452, 258, 0
terrain_7 = 21, 496, 256, 0
terrain_8 = 21, 544, 260, 0
terrain_9 = 21, 596, 258, 0
terrain_10 = 22, 222, 236, 0
terrain_11 = 22, 330, 236, 0
terrain_12 = 22, 442, 234, 0
terrain_13 = 22, 532, 236, 0
terrain_14 = 24, 204, 154, 0
terrain_15 = 17, 148, 98, 0
terrain_16 = 21, 628, 260, 0
terrain_17 = 21, 680, 258, 0
terrain_18 = 21, 718, 258, 0
terrain_19 = 21, 762, 258, 0
terrain_20 = 21, 806, 256, 0
terrain_21 = 22, 640, 236, 0
terrain_22 = 22, 752, 234, 0
terrain_23 = 24, 322, 154, 0
terrain_24 = 24, 436, 154, 0
terrain_25 = 24, 552, 154, 0
terrain_26 = 24, 676, 156, 0
terrain_27 = 3, 174, 128, 8
terrain_28 = 3, 174, 128, 8
terrain_29 = 3, 270, 128, 8
terrain_30 = 3, 366, 128, 8
terrain_31 = 3, 462, 128, 8
terrain_32 = 3, 158, 104, 8
terrain_33 = 3, 158, 104, 8
terrain_34 = 3, 254, 104, 8
terrain_35 = 3, 350, 104, 8
terrain_36 = 3, 446, 104, 8
terrain_37 = 3, 526, 128, 8
terrain_38 = 3, 526, 128, 8
terrain_39 = 3, 622, 128, 8
terrain_40 = 3, 718, 128, 8
terrain_41 = 3, 510, 104, 8
terrain_42 = 3, 510, 104, 8
terrain_43 = 3, 606, 104, 8
terrain_44 = 3, 702, 104, 8
terrain_45 = 3, 188, 82, 8
terrain_46 = 3, 188, 82, 8
terrain_47 = 3, 284, 82, 8
terrain_48 = 3, 380, 82, 8
terrain_49 = 3, 476, 82, 8
terrain_50 = 3, 540, 82, 8
terrain_51 = 3, 540, 82, 8
terrain_52 = 3, 636, 82, 8
terrain_53 = 3, 732, 82, 8
terrain_54 = 5, 708, 18, 8
terrain_55 = 5, 716, -26, 8
terrain_56 = 29, 872, 276, 72
terrain_57 = 29, 920, 276, 72
terrain_58 = 6, 166, 14, 8
terrain_59 = 6, 166, -50, 8
terrain_60 = 6, 812, -54, 8
terrain_61 = 24, 761, 145, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 875, 276, 100, 50, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

