# LVL 203 cain rose up.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Cain Rose Up
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 20
numToRescue = 15
timeLimitSeconds = 300
numClimbers = 20
numFloaters = 5
numBombers = 5
numBlockers = 5
numBuilders = 5
numBashers = 0
numMiners = 0
numDiggers = 0
xPosCenter = 652
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = crystal
width = 1388
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 516, 180, 0, 0, 0
object_1 = 8, 788, 45, 0, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 20, 374, 282, 0
terrain_1 = 20, 420, 282, 0
terrain_2 = 20, 466, 282, 0
terrain_3 = 20, 558, 282, 0
terrain_4 = 20, 512, 282, 0
terrain_5 = 20, 604, 282, 0
terrain_6 = 20, 650, 282, 0
terrain_7 = 20, 742, 282, 0
terrain_8 = 20, 696, 282, 0
terrain_9 = 20, 788, 282, 0
terrain_10 = 20, 834, 282, 0
terrain_11 = 20, 926, 282, 0
terrain_12 = 20, 880, 282, 0
terrain_13 = 22, 400, 256, 0
terrain_14 = 22, 400, 192, 4
terrain_15 = 22, 400, 64, 4
terrain_16 = 22, 400, 128, 0
terrain_17 = 22, 400, 0, 0
terrain_18 = 37, 970, 256, 0
terrain_19 = 37, 970, 192, 4
terrain_20 = 37, 970, 64, 4
terrain_21 = 37, 970, 128, 0
terrain_22 = 37, 970, 0, 0
terrain_23 = 37, 1034, 256, 2
terrain_24 = 27, 768, 90, 4
terrain_25 = 12, 877, 89, 2
terrain_26 = 11, 712, 86, 2
terrain_27 = 20, 394, -86, 8
terrain_28 = 20, 440, -86, 8
terrain_29 = 20, 486, -86, 8
terrain_30 = 20, 578, -86, 8
terrain_31 = 20, 532, -86, 8
terrain_32 = 20, 624, -86, 8
terrain_33 = 20, 670, -86, 8
terrain_34 = 20, 762, -86, 8
terrain_35 = 20, 716, -86, 8
terrain_36 = 20, 808, -86, 8
terrain_37 = 20, 854, -86, 8
terrain_38 = 20, 946, -86, 8
terrain_39 = 20, 900, -86, 8
terrain_40 = 37, 336, -9, 2
terrain_41 = 13, 868, 85, 8
terrain_42 = 13, 846, 110, 8
terrain_43 = 13, 833, 118, 8
terrain_44 = 13, 821, 111, 8
terrain_45 = 13, 858, 99, 8
terrain_46 = 13, 809, 101, 8
terrain_47 = 13, 797, 83, 8
terrain_48 = 27, 767, 58, 2

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

