# LVL 320 Fall of house lem.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = The Fall of the House of Lem
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 80
numToRescue = 70
timeLimitSeconds = 240
numClimbers = 0
numFloaters = 0
numBombers = 10
numBlockers = 2
numBuilders = 4
numBashers = 0
numMiners = 0
numDiggers = 0
xPosCenter = 564
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = rock
width = 1152
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 822, 242, 4, 0, 0
object_1 = 5, 820, 178, 4, 0, 0
object_2 = 1, 356, 1, 0, 0, 0
object_3 = 5, 284, 274, 4, 0, 0
object_4 = 1, 856, 0, 0, 0, 0
object_5 = 8, 455, 216, 4, 0, 0
object_6 = 6, 475, 256, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 0, 574, 66, 0
terrain_1 = 0, 688, 88, 0
terrain_2 = 13, 596, 306, 0
terrain_3 = 13, 644, 306, 0
terrain_4 = 13, 692, 306, 0
terrain_5 = 13, 740, 306, 0
terrain_6 = 13, 788, 306, 0
terrain_7 = 13, 548, 306, 0
terrain_8 = 13, 500, 306, 0
terrain_9 = 11, 806, 304, 0
terrain_10 = 11, 838, 304, 0
terrain_11 = 11, 870, 304, 0
terrain_12 = 12, 902, 304, 0
terrain_13 = 10, 790, 304, 0
terrain_14 = 1, 726, 98, 4
terrain_15 = 3, 714, 80, 0
terrain_16 = 3, 768, 62, 0
terrain_17 = 2, 524, 62, 0
terrain_18 = 2, 524, 142, 0
terrain_19 = 3, 448, 78, 0
terrain_20 = 8, 460, 64, 0
terrain_21 = 4, 688, 36, 4
terrain_22 = 8, 688, 24, 0
terrain_23 = 3, 706, 30, 0
terrain_24 = 7, 384, 24, 0
terrain_25 = 58, 798, 222, 72
terrain_26 = 58, 846, 222, 72
terrain_27 = 58, 894, 222, 64
terrain_28 = 57, 942, 202, 64
terrain_29 = 1, 358, 59, 0
terrain_30 = 1, 340, -28, 6
terrain_31 = 1, 345, 25, 4
terrain_32 = 9, 388, 138, 8
terrain_33 = 1, 367, 226, 0
terrain_34 = 56, 804, 48, 72
terrain_35 = 56, 852, 48, 64
terrain_36 = 56, 900, 48, 64
terrain_37 = 56, 948, 48, 64
terrain_38 = 56, 948, 0, 64
terrain_39 = 3, 212, 256, 0
terrain_40 = 23, 482, 20, 0
terrain_41 = 9, 644, 68, 6
terrain_42 = 13, 702, 288, 2
terrain_43 = 25, 834, 48, 0
terrain_44 = 24, 846, 92, 0
terrain_45 = 4, 766, 126, 8
terrain_46 = 9, 694, 240, 0
terrain_47 = 3, 690, 152, 0
terrain_48 = 9, 582, 58, 4
terrain_49 = 9, 630, 24, 6
terrain_50 = 56, 396, 145, 72
terrain_51 = 56, 308, 145, 72
terrain_52 = 56, 308, 97, 72
terrain_53 = 56, 308, 49, 72
terrain_54 = 56, 308, 1, 64
terrain_55 = 56, 444, 145, 72
terrain_56 = 9, 333, 95, 0
terrain_57 = 56, 356, 145, 72
terrain_58 = 24, 944, 46, 0
terrain_59 = 25, 711, 198, 0
terrain_60 = 25, 532, 62, 0
terrain_61 = 20, 428, 246, 0
terrain_62 = 13, 654, 288, 2
terrain_63 = 25, 432, 135, 0
terrain_64 = 24, 496, 203, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 820, 48, 48, 48, 0
steel_1 = 852, 48, 96, 48, 0
steel_2 = 948, 0, 48, 96, 0
steel_3 = 769, 224, 96, 24, 0
steel_4 = 863, 224, 96, 24, 0
steel_5 = 326, 170, 96, 24, 0
steel_6 = 299, 1, 60, 200, 0
steel_7 = 398, 170, 96, 24, 0
steel_8 = 944, 202, 24, 24, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

