# LVL 323 road to nowhere.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Road to Nowhere
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 48
timeLimitSeconds = 120
numClimbers = 2
numFloaters = 2
numBombers = 1
numBlockers = 0
numBuilders = 2
numBashers = 2
numMiners = 0
numDiggers = 2
xPosCenter = 888
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = crystal
width = 1624
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 6, 1030, 288, 0, 0, 0
object_1 = 6, 344, 288, 4, 0, 0
object_2 = 1, 986, 8, 0, 0, 0
object_3 = 8, 1136, 122, 0, 0, 0
object_4 = 6, 1158, 288, 0, 0, 0
object_5 = 4, 968, 178, 8, 0, 0
object_6 = 4, 904, 178, 8, 0, 0
object_7 = 4, 840, 178, 8, 0, 0
object_8 = 4, 776, 178, 8, 0, 0
object_9 = 4, 712, 178, 8, 0, 0
object_10 = 4, 648, 178, 8, 0, 0
object_11 = 4, 584, 178, 8, 0, 0
object_12 = 4, 520, 178, 8, 0, 0
object_13 = 4, 456, 178, 8, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 22, 582, 258, 4
terrain_1 = 22, 646, 258, 0
terrain_2 = 22, 710, 258, 0
terrain_3 = 22, 774, 258, 0
terrain_4 = 22, 838, 258, 4
terrain_5 = 22, 902, 258, 0
terrain_6 = 22, 966, 258, 4
terrain_7 = 22, 582, 194, 0
terrain_8 = 22, 646, 194, 4
terrain_9 = 22, 710, 194, 0
terrain_10 = 22, 774, 194, 4
terrain_11 = 22, 838, 194, 0
terrain_12 = 22, 902, 194, 4
terrain_13 = 22, 966, 194, 0
terrain_14 = 33, 966, 76, 64
terrain_15 = 33, 1016, 76, 64
terrain_16 = 33, 1066, 76, 64
terrain_17 = 33, 1116, 76, 64
terrain_18 = 31, 1116, 26, 64
terrain_19 = 31, 1116, -24, 64
terrain_20 = 22, 1116, 166, 0
terrain_21 = 22, 1180, 166, 0
terrain_22 = 18, 1120, 206, 8
terrain_23 = 25, 222, 234, 0
terrain_24 = 26, 166, 226, 0
terrain_25 = 26, 118, 210, 0
terrain_26 = 26, 142, 244, 4
terrain_27 = 11, 620, -24, 4
terrain_28 = 12, 796, -8, 4
terrain_29 = 4, 688, 56, 8
terrain_30 = 4, 752, 56, 8
terrain_31 = 4, 688, 48, 8
terrain_32 = 4, 752, 48, 8
terrain_33 = 4, 688, 40, 8
terrain_34 = 4, 752, 40, 8
terrain_35 = 10, 712, 72, 0
terrain_36 = 13, 734, 26, 8
terrain_37 = 13, 750, 26, 8
terrain_38 = 13, 742, 26, 8
terrain_39 = 25, 1242, 242, 0
terrain_40 = 25, 1290, 218, 0
terrain_41 = 25, 1322, 250, 0
terrain_42 = 22, 518, 258, 0
terrain_43 = 22, 518, 194, 4
terrain_44 = 22, 454, 258, 4
terrain_45 = 22, 454, 194, 0
terrain_46 = 26, 644, 220, 0
terrain_47 = 25, 768, 246, 0
terrain_48 = 25, 718, 228, 4
terrain_49 = 22, 1286, 268, 0
terrain_50 = 23, 1226, 234, 2
terrain_51 = 23, 1096, 234, 2
terrain_52 = 23, 1092, 264, 2
terrain_53 = 23, 1230, 262, 2
terrain_54 = 8, 146, 186, 8
terrain_55 = 12, 266, 186, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 1117, 0, 48, 80, 0
steel_1 = 968, 76, 200, 32, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

