# LVL 419 Lemming Lies Down.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = TheLemming Lies Down on Broadway
author = mobius
version = 3
releaseRate = 60
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 30
numToRescue = 28
timeLimitSeconds = 300
numClimbers = 3
numFloaters = 3
numBombers = 1
numBlockers = 1
numBuilders = 5
numBashers = 1
numMiners = 0
numDiggers = 0
xPosCenter = 664
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = snow
width = 1612
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 716, 0, 0, 0, 0
object_1 = 5, 1056, 286, 4, 0, 0
object_2 = 0, 1136, 36, 4, 0, 0
object_3 = 6, 1198, 18, 0, 0, 0
object_4 = 5, 1184, 286, 4, 0, 0
object_5 = 3, 872, 16, 8, 0, 0
object_6 = 3, 872, 48, 8, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 3, 478, 96, 0
terrain_1 = 2, 732, 38, 0
terrain_2 = 3, 540, 114, 0
terrain_3 = 2, 680, 58, 0
terrain_4 = 2, 614, 76, 0
terrain_5 = 1, 694, 64, 4
terrain_6 = 3, 618, 100, 0
terrain_7 = 3, 398, 96, 0
terrain_8 = 29, 814, 26, 64
terrain_9 = 4, 840, 140, 0
terrain_10 = 22, 552, 304, 0
terrain_11 = 22, 600, 304, 0
terrain_12 = 22, 648, 304, 0
terrain_13 = 22, 696, 304, 0
terrain_14 = 22, 744, 304, 0
terrain_15 = 22, 776, 304, 0
terrain_16 = 22, 264, 302, 0
terrain_17 = 22, 312, 304, 0
terrain_18 = 22, 360, 304, 0
terrain_19 = 22, 408, 304, 0
terrain_20 = 22, 456, 304, 0
terrain_21 = 22, 504, 304, 0
terrain_22 = 0, 814, 216, 0
terrain_23 = 4, 894, 64, 0
terrain_24 = 4, 934, 64, 8
terrain_25 = 11, 840, 20, 6
terrain_26 = 29, 814, 26, 64
terrain_27 = 4, 954, 184, 0
terrain_28 = 10, 1040, 240, 0
terrain_29 = 9, 1008, 120, 0
terrain_30 = 23, 1082, 104, 0
terrain_31 = 23, 1146, 102, 0
terrain_32 = 24, 1112, 102, 8
terrain_33 = 27, 1266, -54, 0
terrain_34 = 27, 1304, -20, 0
terrain_35 = 9, 1308, 136, 0
terrain_36 = 11, 1284, 238, 0
terrain_37 = 11, 1376, 238, 0
terrain_38 = 4, 1308, 190, 8
terrain_39 = 11, 1354, 170, 0
terrain_40 = 9, 1338, 96, 0
terrain_41 = 28, 1348, -16, 0
terrain_42 = 15, 872, 36, 8
terrain_43 = 16, 872, 18, 0
terrain_44 = 7, 872, 28, 8
terrain_45 = 1, 378, 60, 0
terrain_46 = 3, 302, 96, 0
terrain_47 = 22, 216, 302, 0
terrain_48 = 18, 184, 218, 0
terrain_49 = 13, 1026, 154, 0
terrain_50 = 9, 928, 216, 0
terrain_51 = 11, 1010, 54, 6
terrain_52 = 27, 134, -8, 0
terrain_53 = 28, 976, -14, 0
terrain_54 = 28, 236, -20, 0
terrain_55 = 3, 486, 78, 2
terrain_56 = 3, 484, 104, 0
terrain_57 = 16, 786, 78, 2
terrain_58 = 16, 792, 78, 2
terrain_59 = 6, 582, 90, 0
terrain_60 = 10, 1032, 218, 4
terrain_61 = 9, 820, 182, 0
terrain_62 = 10, 836, 168, 0
terrain_63 = 10, 884, 86, 0
terrain_64 = 10, 864, 104, 0
terrain_65 = 29, 814, -22, 64
terrain_66 = 3, 495, 104, 8
terrain_67 = 0, 492, 132, 6

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 816, 0, 48, 80, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

