# LVL 101 Lesson 1.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Lesson 1
author = mobius
version = 3
releaseRate = 30
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 10
numToRescue = 5
timeLimitSeconds = 300
numClimbers = 10
numFloaters = 10
numBombers = 0
numBlockers = 0
numBuilders = 0
numBashers = 0
numMiners = 0
numDiggers = 0
xPosCenter = 660
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = crystal
width = 1560
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 6, 540, 289, 4, 0, 0
object_1 = 1, 484, 120, 0, 0, 0
object_2 = 6, 412, 288, 4, 0, 0
object_3 = 8, 1060, 227, 0, 0, 0
object_4 = 6, 924, 288, 4, 0, 0
object_5 = 6, 1052, 288, 4, 0, 0
object_6 = 9, 900, 160, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 790, 61, 0
terrain_1 = 27, 447, 217, 0
terrain_2 = 22, 631, 257, 0
terrain_3 = 22, 631, 193, 0
terrain_4 = 22, 631, 129, 0
terrain_5 = 28, 362, 107, 0
terrain_6 = 25, 283, 234, 0
terrain_7 = 26, 327, 261, 0
terrain_8 = 22, 790, 193, 0
terrain_9 = 27, 527, 217, 8
terrain_10 = 25, 570, 246, 0
terrain_11 = 25, 642, 205, 0
terrain_12 = 25, 712, 213, 0
terrain_13 = 26, 777, 223, 0
terrain_14 = 22, 790, 129, 0
terrain_15 = 22, 790, 65, 0
terrain_16 = 4, 854, 61, 0
terrain_17 = 25, 822, 245, 0
terrain_18 = 0, 851, 112, 8
terrain_19 = 27, 953, 272, 8
terrain_20 = 27, 1049, 272, 8
terrain_21 = 12, 738, 127, 2
terrain_22 = 27, 1028, 287, 2
terrain_23 = 27, 964, 287, 2
terrain_24 = 25, 822, 245, 0
terrain_25 = 11, 1154, 221, 0
terrain_26 = 25, 264, -63, 4
terrain_27 = 25, 577, -81, 4
terrain_28 = 25, 325, -58, 4
terrain_29 = 25, 433, -70, 4
terrain_30 = 26, 431, -51, 0
terrain_31 = 20, 88, 92, 2
terrain_32 = 20, 95, 121, 2
terrain_33 = 9, 1076, 0, 8
terrain_34 = 9, 956, 0, 8
terrain_35 = 21, 942, -8, 2
terrain_36 = 21, 982, 32, 2
terrain_37 = 21, 942, 32, 2
terrain_38 = 22, 950, 72, 2
terrain_39 = 20, 1096, 36, 2
terrain_40 = 22, 1151, 74, 2
terrain_41 = 25, 1107, -27, 4
terrain_42 = 26, 1182, -24, 0
terrain_43 = 12, 1231, -35, 4
terrain_44 = 0, 899, 64, 0
terrain_45 = 4, 915, 61, 0
terrain_46 = 4, 854, 157, 8
terrain_47 = 12, 838, 255, 0
terrain_48 = 1, 845, 58, 8
terrain_49 = 4, 830, 57, 2
terrain_50 = 12, 1126, 90, 2

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

