# LVL 220 Mining for Gems.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Mining for Gems
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 60
numToRescue = 60
timeLimitSeconds = 300
numClimbers = 0
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 0
numBashers = 0
numMiners = 4
numDiggers = 0
xPosCenter = 520
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = rock
width = 1148
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 762, 231, 4, 0, 0
object_1 = 6, 528, 180, 4, 0, 0
object_2 = 5, 514, 58, 4, 0, 0
object_3 = 1, 768, 6, 0, 0, 0
object_4 = 1, 320, 6, 0, 0, 0
object_5 = 0, 345, 238, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 7, 690, 274, 4
terrain_1 = 7, 482, 274, 4
terrain_2 = 7, 258, 274, 4
terrain_3 = 7, 252, 242, 0
terrain_4 = 7, 450, 250, 0
terrain_5 = 7, 430, 204, 0
terrain_6 = 7, 246, 194, 0
terrain_7 = 2, 636, 158, 0
terrain_8 = 3, 634, 94, 0
terrain_9 = 7, 656, 160, 0
terrain_10 = 0, 874, 102, 0
terrain_11 = 0, 870, -28, 0
terrain_12 = 7, 434, 98, 0
terrain_13 = 1, 318, 80, 0
terrain_14 = 3, 298, 92, 0
terrain_15 = 3, 246, 100, 0
terrain_16 = 3, 246, 100, 0
terrain_17 = 7, 250, 86, 0
terrain_18 = 7, 292, 50, 4
terrain_19 = 7, 620, 58, 0
terrain_20 = 7, 666, 82, 0
terrain_21 = 25, 588, 110, 0
terrain_22 = 25, 424, 165, 0
terrain_23 = 25, 740, 218, 8
terrain_24 = 24, 836, 98, 0
terrain_25 = 24, 625, 250, 0
terrain_26 = 42, 309, 164, 0
terrain_27 = 43, 656, 280, 0
terrain_28 = 49, 558, 236, 0
terrain_29 = 0, 242, -44, 0
terrain_30 = 1, 477, 250, 4
terrain_31 = 43, 344, 186, 0
terrain_32 = 3, 280, 204, 0
terrain_33 = 45, 720, 94, 0
terrain_34 = 45, 776, 96, 0
terrain_35 = 52, 858, 106, 0
terrain_36 = 45, 764, 90, 0
terrain_37 = 52, 766, 106, 0
terrain_38 = 7, 646, 128, 0
terrain_39 = 21, 416, -6, 4
terrain_40 = 21, 362, -10, 4
terrain_41 = 13, 328, -10, 0
terrain_42 = 13, 280, -10, 8
terrain_43 = 13, 472, -10, 0
terrain_44 = 13, 530, -10, 0
terrain_45 = 13, 642, -10, 0
terrain_46 = 13, 584, -10, 0
terrain_47 = 13, 818, -10, 8
terrain_48 = 13, 760, -10, 0
terrain_49 = 21, 532, -6, 4
terrain_50 = 21, 670, -8, 4
terrain_51 = 21, 718, -10, 4
terrain_52 = 21, 616, 4, 12
terrain_53 = 21, 490, 4, 12
terrain_54 = 24, 507, 236, 0
terrain_55 = 9, 233, 288, 0
terrain_56 = 24, 603, 144, 8
terrain_57 = 24, 821, 202, 8
terrain_58 = 25, 329, 284, 0
terrain_59 = 8, 298, 101, 2
terrain_60 = 8, 378, 101, 2
terrain_61 = 25, 300, 102, 0
terrain_62 = 8, 669, 124, 6
terrain_63 = 8, 736, 137, 2
terrain_64 = 7, 280, 222, 6
terrain_65 = 25, 409, 221, 8
terrain_66 = 24, 757, 117, 8
terrain_67 = 2, 259, 67, 8
terrain_68 = 9, 464, 225, 2
terrain_69 = 0, 274, 189, 8
terrain_70 = 2, 844, 93, 8
terrain_71 = 43, 928, 204, 0
terrain_72 = 0, 210, -68, 8
terrain_73 = 0, 210, 92, 8
terrain_74 = 0, 916, 116, 8
terrain_75 = 0, 916, -52, 8
terrain_76 = 4, 905, 251, 0
terrain_77 = 49, 235, 255, 0
terrain_78 = 9, 252, 269, 0
terrain_79 = 53, 283, 38, 8
terrain_80 = 30, 422, 38, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

