# LVL 127 time for bath.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Time for a bath?
author = mobius
version = 3
releaseRate = 99
maxReleaseRate = 99
lockReleaseRate = True
numLemmings = 50
numToRescue = 50
timeLimitSeconds = 300
numClimbers = 1
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 1
numBashers = 1
numMiners = 0
numDiggers = 3
xPosCenter = 532
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = bubble
width = 1200
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 6, 588, 225, 0, 0, 0
object_1 = 1, 324, 4, 0, 0, 0
object_2 = 5, 548, 110, 4, 0, 0
object_3 = 5, 348, 222, 4, 0, 0
object_4 = 5, 732, 222, 4, 0, 0
object_5 = 1, 668, 4, 0, 0, 0
object_6 = 11, 556, 225, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 8, 555, 296, 0
terrain_1 = 0, 639, 276, 0
terrain_2 = 0, 663, 254, 0
terrain_3 = 0, 691, 280, 0
terrain_4 = 0, 687, 232, 0
terrain_5 = 0, 833, 234, 0
terrain_6 = 0, 733, 266, 0
terrain_7 = 0, 781, 276, 0
terrain_8 = 0, 813, 276, 0
terrain_9 = 0, 335, 276, 0
terrain_10 = 0, 303, 228, 0
terrain_11 = 0, 387, 278, 0
terrain_12 = 0, 465, 228, 0
terrain_13 = 0, 495, 250, 0
terrain_14 = 0, 429, 266, 0
terrain_15 = 0, 477, 276, 0
terrain_16 = 0, 509, 276, 0
terrain_17 = 49, 337, 52, 0
terrain_18 = 49, 401, 52, 0
terrain_19 = 49, 455, 52, 0
terrain_20 = 53, 753, 42, 0
terrain_21 = 52, 307, 42, 4
terrain_22 = 49, 391, 91, 0
terrain_23 = 49, 455, 91, 0
terrain_24 = 49, 519, 91, 0
terrain_25 = 49, 583, 91, 0
terrain_26 = 49, 647, 91, 0
terrain_27 = 49, 711, 91, 0
terrain_28 = 49, 519, 152, 0
terrain_29 = 49, 583, 152, 0
terrain_30 = 49, 647, 152, 0
terrain_31 = 60, 661, 144, 8
terrain_32 = 60, 529, 144, 8
terrain_33 = 0, 287, 276, 0
terrain_34 = 0, 849, 266, 0
terrain_35 = 49, 455, 152, 0
terrain_36 = 59, 423, 152, 0
terrain_37 = 49, 697, 152, 0
terrain_38 = 58, 761, 152, 0
terrain_39 = 49, 513, 52, 0
terrain_40 = 49, 577, 52, 0
terrain_41 = 49, 639, 52, 0
terrain_42 = 49, 703, 52, 0
terrain_43 = 53, 823, 81, 0
terrain_44 = 50, 833, 17, 0
terrain_45 = 49, 765, 91, 0
terrain_46 = 60, 833, 9, 0
terrain_47 = 59, 385, 91, 0
terrain_48 = 54, 731, 160, 0
terrain_49 = 53, 721, 182, 0
terrain_50 = 49, 609, 192, 0
terrain_51 = 49, 545, 192, 0
terrain_52 = 49, 657, 192, 0
terrain_53 = 54, 459, 160, 0
terrain_54 = 52, 467, 182, 4
terrain_55 = 49, 497, 192, 0
terrain_56 = 49, 521, 166, 2
terrain_57 = 49, 649, 166, 2
terrain_58 = 0, 477, -54, 0
terrain_59 = 0, 511, -38, 0
terrain_60 = 0, 557, -42, 0
terrain_61 = 0, 581, -54, 0
terrain_62 = 0, 439, -56, 0
terrain_63 = 60, 763, 8, 0
terrain_64 = 60, 763, 15, 8
terrain_65 = 60, 299, 14, 8
terrain_66 = 60, 299, 8, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

