# LVL 321 You Gotsta Chill.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = You Gotsta Chill
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 50
timeLimitSeconds = 120
numClimbers = 10
numFloaters = 10
numBombers = 0
numBlockers = 0
numBuilders = 1
numBashers = 0
numMiners = 1
numDiggers = 0
xPosCenter = 508
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = snow
width = 1084
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 276, 212, 0, 0, 0
object_1 = 6, 338, 192, 0, 0, 0
object_2 = 0, 281, 23, 0, 0, 0
object_3 = 6, 344, 3, 0, 0, 0
object_4 = 1, 708, 57, 0, 0, 0
object_5 = 5, 378, 286, 4, 0, 0
object_6 = 5, 506, 286, 4, 0, 0
object_7 = 5, 762, 286, 4, 0, 0
object_8 = 5, 634, 286, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 0, 564, 126, 4
terrain_1 = 0, 406, 126, 4
terrain_2 = 0, 186, 274, 0
terrain_3 = 2, 268, 268, 8
terrain_4 = 29, 274, 232, 66
terrain_5 = 29, 308, 232, 66
terrain_6 = 29, 344, 91, 64
terrain_7 = 29, 296, 91, 64
terrain_8 = 29, 248, 91, 64
terrain_9 = 33, 750, 52, 0
terrain_10 = 32, 759, 54, 64
terrain_11 = 33, 757, 80, 0
terrain_12 = 33, 757, 81, 2
terrain_13 = 29, 744, 9, 66
terrain_14 = 29, 767, 47, 66
terrain_15 = 29, 767, 71, 66
terrain_16 = 29, 775, 47, 66
terrain_17 = 24, 363, -25, 0
terrain_18 = 24, 582, -15, 0
terrain_19 = 23, 469, -55, 0
terrain_20 = 23, 694, -67, 0
terrain_21 = 24, 756, -17, 8
terrain_22 = 27, 402, -4, 0
terrain_23 = 27, 464, -53, 0
terrain_24 = 27, 581, -61, 0
terrain_25 = 28, 691, -7, 0
terrain_26 = 2, 461, 121, 8
terrain_27 = 3, 605, 121, 8
terrain_28 = 3, 398, 123, 8
terrain_29 = 32, 411, 144, 64
terrain_30 = 32, 465, 194, 64
terrain_31 = 30, 438, 161, 64
terrain_32 = 32, 492, 214, 64
terrain_33 = 4, 831, 167, 0
terrain_34 = 29, 864, 275, 64
terrain_35 = 32, 889, 247, 64
terrain_36 = 3, 295, 280, 8
terrain_37 = 3, 320, 299, 8
terrain_38 = 4, 846, 211, 8
terrain_39 = 27, 637, -39, 0
terrain_40 = 27, 541, -29, 0
terrain_41 = 27, 821, -39, 0
terrain_42 = 28, 739, -15, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 242, 91, 150, 50, 0
steel_1 = 709, 48, 150, 50, 0
steel_2 = 411, 144, 30, 30, 0
steel_3 = 464, 195, 30, 30, 0
steel_4 = 491, 215, 30, 30, 0
steel_5 = 438, 161, 30, 50, 0
steel_6 = 864, 273, 50, 50, 0
steel_7 = 888, 247, 30, 30, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

