# LVL 327 Baptism by Fire.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Baptism by Fire
author = mobius
version = 3
releaseRate = 80
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 20
numToRescue = 19
timeLimitSeconds = 120
numClimbers = 1
numFloaters = 0
numBombers = 1
numBlockers = 1
numBuilders = 1
numBashers = 0
numMiners = 2
numDiggers = 0
xPosCenter = 604
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = fire
width = 1264
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 326, 76, 0, 0, 0
object_1 = 6, 868, 62, 0, 0, 0
object_2 = 5, 396, 280, 4, 0, 0
object_3 = 5, 524, 280, 0, 0, 0
object_4 = 5, 652, 280, 0, 0, 0
object_5 = 5, 780, 280, 4, 0, 0
object_6 = 8, 308, 214, 0, 0, 0
object_7 = 10, 732, 214, 4, 0, 0
object_8 = 3, 576, 162, 8, 0, 0
object_9 = 4, 464, 162, 8, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 0, 358, 164, 0
terrain_1 = 0, 408, 164, 0
terrain_2 = 0, 458, 164, 0
terrain_3 = 0, 580, 164, 0
terrain_4 = 0, 630, 164, 0
terrain_5 = 0, 680, 164, 0
terrain_6 = 0, 730, 164, 0
terrain_7 = 0, 780, 164, 0
terrain_8 = 0, 830, 164, 0
terrain_9 = 0, 880, 164, 0
terrain_10 = 0, 478, 204, 0
terrain_11 = 0, 528, 204, 0
terrain_12 = 0, 578, 204, 0
terrain_13 = 6, 592, 170, 8
terrain_14 = 15, 628, 154, 66
terrain_15 = 15, 628, 174, 66
terrain_16 = 6, 474, 170, 8
terrain_17 = 15, 510, 42, 66
terrain_18 = 5, 584, 164, 0
terrain_19 = 5, 466, 165, 0
terrain_20 = 18, 866, 224, 0
terrain_21 = 17, 937, 280, 0
terrain_22 = 17, 302, 266, 0
terrain_23 = 16, 214, 236, 0
terrain_24 = 16, 172, 198, 0
terrain_25 = 3, 736, 122, 6
terrain_26 = 10, 340, -28, 0
terrain_27 = 10, 474, -22, 0
terrain_28 = 10, 612, -22, 0
terrain_29 = 10, 746, -26, 0
terrain_30 = 2, 258, 218, 8
terrain_31 = 16, 130, 260, 0
terrain_32 = 3, 312, 134, 6
terrain_33 = 15, 570, 58, 66
terrain_34 = 3, 414, 2, 12
terrain_35 = 3, 558, -22, 12
terrain_36 = 3, 694, -2, 12
terrain_37 = 3, 860, -28, 12
terrain_38 = 15, 508, 147, 66
terrain_39 = 15, 562, 194, 66
terrain_40 = 9, 552, 128, 2
terrain_41 = 24, 482, 164, 8
terrain_42 = 24, 546, 164, 8
terrain_43 = 6, 590, 149, 8
terrain_44 = 15, 570, 154, 66
terrain_45 = 15, 570, 147, 66
terrain_46 = 14, 586, 114, 66
terrain_47 = 24, 496, 164, 0
terrain_48 = 15, 508, 154, 66
terrain_49 = 15, 450, 167, 66
terrain_50 = 4, 195, 185, 8
terrain_51 = 4, 195, 137, 8
terrain_52 = 5, 183, 114, 0
terrain_53 = 6, 188, 90, 8
terrain_54 = 4, 1019, 185, 8
terrain_55 = 4, 1019, 137, 8
terrain_56 = 5, 1007, 114, 0
terrain_57 = 6, 1012, 90, 8
terrain_58 = 16, 950, 225, 8
terrain_59 = 16, 997, 219, 0
terrain_60 = 16, 1036, 265, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

