# LVL 503 Four Rooms.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Four Empty Rooms...
author = mobius
version = 3
releaseRate = 40
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 16
numToRescue = 12
timeLimitSeconds = 480
numClimbers = 20
numFloaters = 20
numBombers = 20
numBlockers = 20
numBuilders = 20
numBashers = 20
numMiners = 20
numDiggers = 20
xPosCenter = 516
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = rock
width = 1112
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 308, 156, 8, 0, 0
object_1 = 0, 532, 15, 4, 0, 0
object_2 = 1, 452, 156, 8, 0, 0
object_3 = 1, 596, 156, 8, 0, 0
object_4 = 1, 748, 156, 8, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 7, 220, 264, 0
terrain_1 = 7, 412, 264, 0
terrain_2 = 7, 656, 254, 4
terrain_3 = 7, 244, 78, 0
terrain_4 = 0, 398, 80, 0
terrain_5 = 0, 546, 82, 0
terrain_6 = 7, 464, 78, 0
terrain_7 = 7, 624, 76, 0
terrain_8 = 0, 692, 82, 0
terrain_9 = 0, 254, 82, 0
terrain_10 = 0, 216, 82, 0
terrain_11 = 0, 838, 78, 0
terrain_12 = 0, 862, 80, 0
terrain_13 = 13, 232, 74, 0
terrain_14 = 13, 286, 74, 0
terrain_15 = 13, 344, 74, 0
terrain_16 = 13, 504, 74, 0
terrain_17 = 13, 446, 74, 0
terrain_18 = 13, 392, 74, 0
terrain_19 = 13, 664, 74, 0
terrain_20 = 13, 606, 74, 0
terrain_21 = 13, 552, 74, 0
terrain_22 = 13, 844, 74, 0
terrain_23 = 13, 738, 74, 0
terrain_24 = 13, 684, 74, 0
terrain_25 = 25, 318, 136, 0
terrain_26 = 25, 628, 138, 0
terrain_27 = 25, 566, 124, 0
terrain_28 = 25, 412, 230, 0
terrain_29 = 24, 716, 90, 0
terrain_30 = 24, 428, 88, 0
terrain_31 = 25, 270, 90, 0
terrain_32 = 49, 296, 296, 0
terrain_33 = 9, 840, 282, 0
terrain_34 = 43, 614, 294, 0
terrain_35 = 9, 678, 262, 4
terrain_36 = 13, 794, 74, 0
terrain_37 = 25, 828, 88, 0
terrain_38 = 9, 632, 290, 0
terrain_39 = 25, 778, 134, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

