# LVL 407 Over My Head.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Over My Head
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 40
numToRescue = 40
timeLimitSeconds = 120
numClimbers = 1
numFloaters = 1
numBombers = 1
numBlockers = 1
numBuilders = 1
numBashers = 1
numMiners = 1
numDiggers = 1
xPosCenter = 640
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = brick
width = 1328
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 0, 984, 218, 4, 0, 0
object_1 = 1, 352, 4, 0, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 5, 350, 238, 0
terrain_1 = 5, 414, 238, 0
terrain_2 = 5, 478, 238, 0
terrain_3 = 6, 542, 286, 0
terrain_4 = 6, 606, 286, 0
terrain_5 = 6, 670, 286, 0
terrain_6 = 6, 734, 286, 0
terrain_7 = 6, 798, 286, 0
terrain_8 = 6, 862, 286, 0
terrain_9 = 5, 678, 55, 0
terrain_10 = 5, 742, 55, 0
terrain_11 = 5, 806, 55, 0
terrain_12 = 6, 422, 55, 0
terrain_13 = 6, 486, 55, 0
terrain_14 = 5, 550, 55, 0
terrain_15 = 5, 614, 55, 0
terrain_16 = 6, 358, 55, 0
terrain_17 = 6, 926, 286, 0
terrain_18 = 5, 870, 55, 0
terrain_19 = 6, 990, 286, 0
terrain_20 = 20, 886, 284, 0
terrain_21 = 20, 718, 300, 0
terrain_22 = 20, 526, 252, 0
terrain_23 = 6, 542, 238, 2
terrain_24 = 20, 398, 282, 0
terrain_25 = 20, 620, 105, 4
terrain_26 = 20, 722, 77, 4
terrain_27 = 20, 820, 133, 4
terrain_28 = 6, 810, 151, 2
terrain_29 = 20, 884, 69, 4
terrain_30 = 20, 440, 41, 4
terrain_31 = 6, 426, 7, 2

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

