# LVL 515 little detour.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = A Little Detour
author = mobius
version = 3
releaseRate = 70
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 60
numToRescue = 59
timeLimitSeconds = 60
numClimbers = 5
numFloaters = 5
numBombers = 2
numBlockers = 0
numBuilders = 2
numBashers = 1
numMiners = 1
numDiggers = 1
xPosCenter = 512
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = brick
width = 1036
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 504, 12, 0, 0, 0
object_1 = 0, 518, 211, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 37, 428, 70, 0
terrain_1 = 37, 492, 70, 0
terrain_2 = 37, 556, 70, 0
terrain_3 = 37, 620, 70, 0
terrain_4 = 37, 616, 114, 0
terrain_5 = 37, 680, 114, 0
terrain_6 = 37, 744, 114, 0
terrain_7 = 37, 348, 104, 0
terrain_8 = 37, 412, 104, 0
terrain_9 = 37, 414, 144, 0
terrain_10 = 37, 478, 144, 0
terrain_11 = 37, 494, 186, 0
terrain_12 = 37, 558, 186, 0
terrain_13 = 42, 426, 288, 0
terrain_14 = 42, 458, 288, 0
terrain_15 = 42, 490, 288, 0
terrain_16 = 42, 522, 288, 0
terrain_17 = 42, 554, 288, 4
terrain_18 = 42, 586, 288, 4
terrain_19 = 42, 618, 288, 4
terrain_20 = 42, 650, 288, 4
terrain_21 = 42, 682, 288, 4
terrain_22 = 42, 714, 288, 4
terrain_23 = 37, 294, 210, 0
terrain_24 = 37, 358, 210, 0
terrain_25 = 37, 422, 210, 0
terrain_26 = 37, 654, 228, 0
terrain_27 = 37, 718, 228, 0
terrain_28 = 37, 454, 210, 2
terrain_29 = 37, 622, 186, 0
terrain_30 = 35, 854, 0, 0
terrain_31 = 35, 854, 128, 0
terrain_32 = 35, 816, -2, 0
terrain_33 = 36, 388, -2, 0
terrain_34 = 35, 238, -2, 0
terrain_35 = 43, 294, 0, 0
terrain_36 = 44, 694, -4, 0
terrain_37 = 46, 268, -2, 0
terrain_38 = 47, 268, 50, 0
terrain_39 = 46, 178, -2, 0
terrain_40 = 46, 178, 62, 0
terrain_41 = 47, 178, 114, 0
terrain_42 = 46, 780, -30, 0
terrain_43 = 47, 780, 20, 0
terrain_44 = 46, 202, 94, 0
terrain_45 = 46, 202, 158, 0
terrain_46 = 47, 202, 210, 0
terrain_47 = 46, 202, -34, 0
terrain_48 = 46, 202, 30, 0
terrain_49 = 46, 884, -50, 0
terrain_50 = 46, 884, 14, 0
terrain_51 = 47, 884, 64, 0
terrain_52 = 36, 652, -10, 0
terrain_53 = 42, 394, 288, 0
terrain_54 = 47, 424, -14, 0
terrain_55 = 37, 394, 280, 0
terrain_56 = 37, 458, 280, 0
terrain_57 = 37, 522, 280, 0
terrain_58 = 37, 554, 280, 0
terrain_59 = 37, 618, 280, 0
terrain_60 = 37, 682, 280, 0
terrain_61 = 42, 362, 288, 0
terrain_62 = 37, 362, 280, 0
terrain_63 = 37, 714, 280, 0
terrain_64 = 42, 746, 266, 6

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

