# LVL 225 born under punches.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Born Under Punches
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 50
lockReleaseRate = False
numLemmings = 50
numToRescue = 40
timeLimitSeconds = 300
numClimbers = 0
numFloaters = 0
numBombers = 10
numBlockers = 0
numBuilders = 0
numBashers = 0
numMiners = 0
numDiggers = 0
xPosCenter = 488
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = bubble
width = 1008
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 6, 472, 225, 0, 0, 0
object_1 = 1, 208, 4, 0, 0, 0
object_2 = 5, 432, 110, 4, 0, 0
object_3 = 5, 232, 222, 4, 0, 0
object_4 = 5, 616, 222, 4, 0, 0
object_5 = 1, 552, 4, 0, 0, 0
object_6 = 11, 440, 225, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 8, 438, 296, 0
terrain_1 = 0, 522, 276, 0
terrain_2 = 0, 546, 254, 0
terrain_3 = 0, 574, 280, 0
terrain_4 = 0, 570, 232, 0
terrain_5 = 0, 716, 234, 0
terrain_6 = 0, 616, 266, 0
terrain_7 = 0, 664, 276, 0
terrain_8 = 0, 696, 276, 0
terrain_9 = 0, 218, 276, 0
terrain_10 = 0, 186, 228, 0
terrain_11 = 0, 270, 278, 0
terrain_12 = 0, 348, 228, 0
terrain_13 = 0, 378, 250, 0
terrain_14 = 0, 312, 266, 0
terrain_15 = 0, 360, 276, 0
terrain_16 = 0, 392, 276, 0
terrain_17 = 49, 220, 52, 0
terrain_18 = 49, 284, 52, 0
terrain_19 = 49, 338, 52, 0
terrain_20 = 53, 636, 42, 0
terrain_21 = 52, 190, 42, 4
terrain_22 = 49, 274, 90, 0
terrain_23 = 49, 338, 90, 0
terrain_24 = 49, 402, 90, 0
terrain_25 = 49, 466, 90, 0
terrain_26 = 49, 530, 90, 0
terrain_27 = 49, 594, 90, 0
terrain_28 = 49, 402, 152, 0
terrain_29 = 49, 466, 152, 0
terrain_30 = 49, 530, 152, 0
terrain_31 = 60, 544, 144, 8
terrain_32 = 60, 412, 144, 8
terrain_33 = 0, 170, 276, 0
terrain_34 = 0, 732, 266, 0
terrain_35 = 49, 338, 152, 0
terrain_36 = 59, 306, 152, 0
terrain_37 = 49, 580, 152, 0
terrain_38 = 58, 644, 152, 0
terrain_39 = 49, 396, 52, 0
terrain_40 = 49, 460, 52, 0
terrain_41 = 49, 522, 52, 0
terrain_42 = 49, 586, 52, 0
terrain_43 = 53, 706, 80, 0
terrain_44 = 50, 716, 16, 0
terrain_45 = 49, 648, 90, 0
terrain_46 = 60, 716, 6, 0
terrain_47 = 59, 268, 90, 0
terrain_48 = 54, 614, 160, 0
terrain_49 = 53, 604, 182, 0
terrain_50 = 49, 492, 192, 0
terrain_51 = 49, 428, 192, 0
terrain_52 = 49, 540, 192, 0
terrain_53 = 54, 342, 160, 0
terrain_54 = 52, 350, 182, 4
terrain_55 = 49, 380, 192, 0
terrain_56 = 49, 404, 166, 2
terrain_57 = 49, 532, 166, 2
terrain_58 = 0, 360, -54, 0
terrain_59 = 0, 394, -38, 0
terrain_60 = 0, 440, -42, 0
terrain_61 = 0, 464, -54, 0
terrain_62 = 0, 322, -56, 0
terrain_63 = 60, 646, 6, 0
terrain_64 = 60, 646, 14, 8
terrain_65 = 60, 182, 14, 8
terrain_66 = 60, 182, 6, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

