# LVL 505 thick of it.rlv
# Created with RetroLemmini Editor Version 1.1.2
# RetroLemmini Level Version 2

# Level stats
name = Through the thick of it
author = mobius 
version = 2
releaseRate = 5
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 60
numToRescue = 40
timeLimitSeconds = 360
numClimbers = 20
numFloaters = 20
numBombers = 20
numBlockers = 20
numBuilders = 20
numBashers = 20
numMiners = 20
numDiggers = 20
xPosCenter = 1120
yPosCenter = 160
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = crystal
width = 3200
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 826, 214, 4, 0, 0
object_1 = 6, 1176, 290, 0, 0, 0
object_2 = 6, 1008, 290, 4, 0, 0
object_3 = 6, 1304, 290, 0, 0, 0
object_4 = 6, 1688, 290, 4, 0, 0
object_5 = 8, 1856, 234, 4, 0, 0
object_6 = 7, 1528, 18, 4, 0, 0
object_7 = 6, 2002, 290, 4, 0, 0
object_8 = 6, 1432, 290, 0, 0, 0
object_9 = 6, 1560, 290, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 802, 304, 0
terrain_1 = 4, 866, 304, 0
terrain_2 = 4, 930, 304, 0
terrain_3 = 0, 960, 274, 0
terrain_4 = 1, 1020, 274, 0
terrain_5 = 36, 1020, 20, 0
terrain_6 = 1, 818, 306, 0
terrain_7 = 1, 966, -12, 0
terrain_8 = 11, 1238, -62, 4
terrain_9 = 0, 1126, -42, 0
terrain_10 = 13, 1222, 258, 0
terrain_11 = 7, 618, 92, 0
terrain_12 = 28, 1320, 174, 0
terrain_13 = 28, 1284, 234, 0
terrain_14 = 28, 1378, 192, 0
terrain_15 = 8, 1120, 270, 0
terrain_16 = 8, 994, 292, 0
terrain_17 = 9, 1356, 156, 8
terrain_18 = 9, 1356, 38, 0
terrain_19 = 9, 1478, 156, 8
terrain_20 = 18, 1598, 156, 0
terrain_21 = 18, 1598, 34, 0
terrain_22 = 28, 1592, 222, 0
terrain_23 = 22, 1810, 278, 0
terrain_24 = 22, 1874, 278, 0
terrain_25 = 9, 1722, 36, 0
terrain_26 = 9, 1722, 156, 8
terrain_27 = 9, 1844, 36, 0
terrain_28 = 9, 1844, 156, 0
terrain_29 = 18, 1966, 34, 0
terrain_30 = 18, 1966, 156, 0
terrain_31 = 22, 1938, 278, 0
terrain_32 = 7, 568, 166, 0
terrain_33 = 7, 424, 62, 0
terrain_34 = 7, 388, 228, 0
terrain_35 = 7, 582, 8, 0
terrain_36 = 7, 206, 154, 0
terrain_37 = 7, 266, 44, 0
terrain_38 = 9, 1478, 38, 0
terrain_39 = 25, 2080, 242, 0
terrain_40 = 25, 2156, 208, 0
terrain_41 = 26, 2168, 234, 4
terrain_42 = 15, 2088, 34, 0
terrain_43 = 3, 2088, 196, 8
terrain_44 = 3, 2104, 212, 8
terrain_45 = 3, 2120, 228, 8
terrain_46 = 3, 2138, 246, 8
terrain_47 = 5, 1346, 28, 0
terrain_48 = 7, 2912, 170, 0
terrain_49 = 7, 2586, 206, 0
terrain_50 = 7, 2500, 46, 0
terrain_51 = 7, 2750, 254, 0
terrain_52 = 7, 2718, -8, 0
terrain_53 = 7, 2782, 126, 0
terrain_54 = 7, 2936, 22, 0
terrain_55 = 7, 3142, 218, 0
terrain_56 = 7, 30, 82, 0
terrain_57 = 7, 144, 310, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

