# LVL 422 put your back into.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Put your back into it laddy...
author = mobius
version = 3
releaseRate = 40
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 49
timeLimitSeconds = 120
numClimbers = 1
numFloaters = 1
numBombers = 0
numBlockers = 1
numBuilders = 1
numBashers = 1
numMiners = 1
numDiggers = 1
xPosCenter = 506
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = marble
width = 1052
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 6, 734, 258, 0, 0, 0
object_1 = 1, 676, 1, 0, 0, 0
object_2 = 9, 260, 274, 4, 0, 0
object_3 = 3, 633, 144, 8, 0, 0
object_4 = 4, 612, 32, 8, 0, 0
object_5 = 3, 548, 32, 8, 0, 0
object_6 = 4, 484, 32, 8, 0, 0
object_7 = 3, 420, 32, 8, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 260, 304, 0
terrain_1 = 4, 356, 304, 0
terrain_2 = 4, 452, 304, 0
terrain_3 = 4, 548, 304, 0
terrain_4 = 4, 644, 304, 0
terrain_5 = 4, 740, 304, 0
terrain_6 = 39, 420, 240, 0
terrain_7 = 39, 484, 240, 0
terrain_8 = 39, 548, 240, 0
terrain_9 = 39, 612, 240, 0
terrain_10 = 39, 420, 176, 0
terrain_11 = 39, 484, 192, 0
terrain_12 = 39, 612, 160, 0
terrain_13 = 39, 612, 176, 0
terrain_14 = 39, 420, 80, 0
terrain_15 = 39, 484, 80, 0
terrain_16 = 39, 548, 80, 0
terrain_17 = 39, 612, 80, 0
terrain_18 = 39, 420, 48, 0
terrain_19 = 39, 484, 48, 0
terrain_20 = 39, 548, 48, 0
terrain_21 = 39, 612, 48, 0
terrain_22 = 39, 420, 160, 0
terrain_23 = 39, 484, 160, 0
terrain_24 = 39, 548, 160, 0
terrain_25 = 39, 580, 160, 0
terrain_26 = 5, 772, 48, 64
terrain_27 = 5, 724, 48, 64
terrain_28 = 5, 676, 48, 64
terrain_29 = 5, 772, 0, 64
terrain_30 = 5, 348, 240, 64
terrain_31 = 40, 585, 155, 2
terrain_32 = 40, 592, 147, 2
terrain_33 = 40, 632, 187, 2
terrain_34 = 40, 625, 195, 2
terrain_35 = 4, 580, 192, 8
terrain_36 = 4, 580, 160, 8
terrain_37 = 4, 580, 224, 8
terrain_38 = 39, 548, 224, 0
terrain_39 = 40, 403, 218, 2
terrain_40 = 40, 410, 211, 2
terrain_41 = 40, 451, 266, 2
terrain_42 = 40, 458, 259, 2
terrain_43 = 4, 420, 240, 8
terrain_44 = 4, 420, 272, 8
terrain_45 = 4, 420, 208, 8
terrain_46 = 4, 452, 304, 0
terrain_47 = 40, 528, 102, 2
terrain_48 = 40, 535, 95, 2
terrain_49 = 40, 487, 47, 2
terrain_50 = 40, 480, 54, 2
terrain_51 = 40, 464, 38, 2
terrain_52 = 40, 467, 30, 2
terrain_53 = 4, 451, 112, 8
terrain_54 = 4, 451, 80, 8
terrain_55 = 4, 451, 48, 8
terrain_56 = 4, 547, 112, 8
terrain_57 = 4, 547, 80, 8
terrain_58 = 4, 547, 48, 8
terrain_59 = 0, 724, 24, 0
terrain_60 = 17, 727, 1, 0
terrain_61 = 0, 722, 25, 2
terrain_62 = 59, 731, 0, 66
terrain_63 = 59, 731, 9, 66

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 772, 0, 48, 96, 0
steel_1 = 676, 48, 96, 48, 0
steel_2 = 348, 240, 48, 48, 0
steel_3 = 702, 0, 48, 48, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

