# LVL 504 Jump the fence.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Jump the fence
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 60
numToRescue = 50
timeLimitSeconds = 240
numClimbers = 10
numFloaters = 10
numBombers = 10
numBlockers = 10
numBuilders = 20
numBashers = 10
numMiners = 10
numDiggers = 10
xPosCenter = 508
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = fire
width = 1016
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 6, 544, 170, 0, 0, 0
object_1 = 5, 354, 280, 0, 0, 0
object_2 = 5, 482, 280, 0, 0, 0
object_3 = 5, 610, 280, 0, 0, 0
object_4 = 5, 226, 280, 4, 0, 0
object_5 = 5, 738, 280, 4, 0, 0
object_6 = 1, 388, 214, 0, 0, 0
object_7 = 7, 684, 84, 0, 0, 0
object_8 = 6, 544, 168, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 12, 490, 278, 64
terrain_1 = 12, 490, 228, 64
terrain_2 = 12, 490, 178, 64
terrain_3 = 12, 490, 128, 64
terrain_4 = 12, 490, 78, 64
terrain_5 = 11, 394, 270, 0
terrain_6 = 11, 540, 270, 0
terrain_7 = 10, 426, 248, 8
terrain_8 = 11, 394, 252, 2
terrain_9 = 11, 540, 252, 2
terrain_10 = 5, 220, 48, 4
terrain_11 = 4, 232, 0, 0
terrain_12 = 3, 196, 240, 0
terrain_13 = 3, 836, 238, 0
terrain_14 = 10, 344, -38, 0
terrain_15 = 10, 520, -38, 0
terrain_16 = 3, 502, -52, 4
terrain_17 = 3, 354, -44, 4
terrain_18 = 3, 628, -34, 4
terrain_19 = 0, 558, 154, 0
terrain_20 = 3, 688, 118, 4
terrain_21 = 20, 730, 138, 8
terrain_22 = 20, 746, 138, 8
terrain_23 = 18, 756, 84, 0
terrain_24 = 18, 754, 42, 0
terrain_25 = 9, 782, 150, 8
terrain_26 = 4, 792, -16, 0
terrain_27 = 5, 780, 32, 4
terrain_28 = 10, 584, -38, 8
terrain_29 = 3, 734, -50, 4
terrain_30 = 18, 194, 58, 8
terrain_31 = 18, 224, 110, 8
terrain_32 = 16, 266, 60, 8
terrain_33 = 17, 270, 126, 8
terrain_34 = 9, 250, 176, 8
terrain_35 = 0, 360, 160, 8
terrain_36 = 10, 227, 139, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel
steel_0 = 490, 232, 48, 80, 0
steel_1 = 490, 152, 48, 80, 0
steel_2 = 490, 78, 48, 80, 0

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

