# LVL 202 the difference.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = The Difference
author = mobius
version = 3
releaseRate = 20
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 50
numToRescue = 50
timeLimitSeconds = 120
numClimbers = 1
numFloaters = 0
numBombers = 1
numBlockers = 0
numBuilders = 1
numBashers = 0
numMiners = 0
numDiggers = 1
xPosCenter = 560
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = fire
width = 1216
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 428, 2, 0, 0, 0
object_1 = 8, 902, 114, 0, 0, 0
object_2 = 8, 902, 72, 0, 0, 0
object_3 = 10, 176, 72, 0, 0, 0
object_4 = 10, 176, 114, 0, 0, 0
object_5 = 6, 906, 159, 0, 0, 0
object_6 = 5, 374, 280, 4, 0, 0
object_7 = 5, 502, 280, 4, 0, 0
object_8 = 5, 758, 280, 4, 0, 0
object_9 = 5, 630, 280, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 1, 336, 110, 0
terrain_1 = 1, 386, 110, 0
terrain_2 = 1, 436, 110, 0
terrain_3 = 1, 486, 110, 0
terrain_4 = 11, 336, 92, 0
terrain_5 = 11, 430, 92, 8
terrain_6 = 11, 430, 134, 0
terrain_7 = 11, 336, 134, 0
terrain_8 = 1, 536, 110, 0
terrain_9 = 1, 586, 110, 0
terrain_10 = 1, 636, 110, 0
terrain_11 = 1, 686, 110, 0
terrain_12 = 11, 618, 134, 0
terrain_13 = 11, 524, 134, 8
terrain_14 = 11, 524, 92, 8
terrain_15 = 11, 618, 92, 8
terrain_16 = 11, 712, 134, 8
terrain_17 = 11, 712, 92, 8
terrain_18 = 1, 736, 110, 0
terrain_19 = 1, 786, 110, 0
terrain_20 = 11, 806, 92, 8
terrain_21 = 11, 806, 134, 8
terrain_22 = 1, 886, 110, 0
terrain_23 = 1, 836, 110, 0
terrain_24 = 2, 902, 84, 2
terrain_25 = 61, 846, 36, 8
terrain_26 = 60, 862, -24, 0
terrain_27 = 61, 342, 36, 8
terrain_28 = 60, 358, -24, 0
terrain_29 = 25, 248, 262, 0
terrain_30 = 25, 324, 262, 0
terrain_31 = 25, 402, 262, 0
terrain_32 = 25, 478, 262, 0
terrain_33 = 25, 556, 262, 0
terrain_34 = 25, 632, 262, 0
terrain_35 = 25, 710, 262, 0
terrain_36 = 25, 786, 262, 0
terrain_37 = 25, 920, 262, 0
terrain_38 = 25, 850, 262, 0
terrain_39 = 3, 352, 280, 12
terrain_40 = 3, 848, 280, 12
terrain_41 = 17, 988, 204, 2
terrain_42 = 17, 180, 244, 2
terrain_43 = 21, 320, 260, 0
terrain_44 = 21, 416, 260, 0
terrain_45 = 21, 816, 260, 0
terrain_46 = 21, 912, 260, 0
terrain_47 = 21, 720, 260, 0
terrain_48 = 21, 616, 260, 0
terrain_49 = 21, 512, 260, 0
terrain_50 = 61, 357, 222, 8
terrain_51 = 1, 434, 284, 2
terrain_52 = 1, 434, 300, 2

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

