# LVL 516 when Levee Breaks.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = When the Levee Breaks
author = mobius
version = 3
releaseRate = 1
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 80
numToRescue = 50
timeLimitSeconds = 180
numClimbers = 0
numFloaters = 2
numBombers = 5
numBlockers = 5
numBuilders = 20
numBashers = 0
numMiners = 0
numDiggers = 0
xPosCenter = 512
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = bubble
width = 1164
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 1, 338, 14, 0, 0, 0
object_1 = 5, 424, 258, 4, 0, 0
object_2 = 5, 552, 258, 4, 0, 0
object_3 = 1, 434, 14, 0, 0, 0
object_4 = 1, 530, 14, 0, 0, 0
object_5 = 1, 626, 14, 0, 0, 0
object_6 = 5, 680, 258, 4, 0, 0
object_7 = 6, 816, 162, 0, 0, 0
object_8 = 11, 784, 162, 4, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 0, 392, 266, 0
terrain_1 = 0, 350, 250, 0
terrain_2 = 0, 318, 250, 0
terrain_3 = 0, 238, 250, 0
terrain_4 = 0, 270, 250, 0
terrain_5 = 0, 204, 272, 0
terrain_6 = 0, 256, 220, 0
terrain_7 = 0, 308, 228, 0
terrain_8 = 36, 368, 214, 12
terrain_9 = 33, 306, 214, 8
terrain_10 = 45, 302, 188, 0
terrain_11 = 45, 366, 188, 0
terrain_12 = 45, 238, 188, 0
terrain_13 = 47, 430, 186, 0
terrain_14 = 46, 206, 186, 0
terrain_15 = 35, 242, 214, 12
terrain_16 = 36, 872, 260, 12
terrain_17 = 45, 742, 234, 0
terrain_18 = 35, 746, 260, 12
terrain_19 = 46, 710, 232, 0
terrain_20 = 45, 806, 234, 0
terrain_21 = 45, 870, 234, 0
terrain_22 = 47, 934, 232, 0
terrain_23 = 0, 770, 268, 0
terrain_24 = 0, 808, 254, 0
terrain_25 = 0, 856, 278, 0
terrain_26 = 0, 908, 286, 0
terrain_27 = 0, 742, 292, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

