# LVL 214 portrait of a Lemming.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Portait of a Lemming
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 10
numToRescue = 9
timeLimitSeconds = 300
numClimbers = 2
numFloaters = 0
numBombers = 1
numBlockers = 1
numBuilders = 0
numBashers = 2
numMiners = 0
numDiggers = 1
xPosCenter = 548
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = crystal
width = 1356
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 6, 428, 288, 4, 0, 0
object_1 = 1, 372, 120, 0, 0, 0
object_2 = 6, 300, 288, 4, 0, 0
object_3 = 8, 948, 228, 0, 0, 0
object_4 = 6, 812, 288, 4, 0, 0
object_5 = 6, 940, 288, 4, 0, 0
object_6 = 9, 782, 160, 4, 0, 0
object_7 = 4, 514, 192, 8, 0, 0
object_8 = 4, 514, 128, 8, 0, 0
object_9 = 4, 514, 256, 8, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 4, 672, 60, 0
terrain_1 = 27, 330, 216, 0
terrain_2 = 22, 514, 256, 0
terrain_3 = 22, 514, 192, 0
terrain_4 = 22, 514, 128, 0
terrain_5 = 28, 244, 106, 0
terrain_6 = 25, 166, 234, 0
terrain_7 = 26, 210, 260, 0
terrain_8 = 22, 672, 192, 0
terrain_9 = 27, 410, 216, 8
terrain_10 = 25, 452, 246, 0
terrain_11 = 25, 524, 208, 0
terrain_12 = 25, 594, 212, 0
terrain_13 = 26, 660, 222, 0
terrain_14 = 22, 672, 128, 0
terrain_15 = 22, 672, 64, 0
terrain_16 = 4, 736, 60, 0
terrain_17 = 25, 704, 244, 0
terrain_18 = 0, 734, 112, 8
terrain_19 = 27, 836, 272, 8
terrain_20 = 27, 932, 272, 8
terrain_21 = 12, 620, 134, 2
terrain_22 = 27, 910, 286, 2
terrain_23 = 27, 846, 286, 2
terrain_24 = 25, 704, 244, 0
terrain_25 = 11, 1036, 220, 0
terrain_26 = 25, 146, -62, 4
terrain_27 = 25, 460, -80, 4
terrain_28 = 25, 208, -58, 4
terrain_29 = 25, 316, -70, 4
terrain_30 = 26, 314, -50, 0
terrain_31 = 20, -24, 92, 2
terrain_32 = 9, 958, 0, 8
terrain_33 = 9, 838, 0, 8
terrain_34 = 21, 824, -8, 2
terrain_35 = 21, 864, 32, 2
terrain_36 = 21, 824, 32, 2
terrain_37 = 22, 832, 72, 2
terrain_38 = 20, 978, 36, 2
terrain_39 = 22, 1034, 74, 2
terrain_40 = 25, 990, -26, 4
terrain_41 = 26, 1064, -24, 0
terrain_42 = 12, 1114, -34, 4
terrain_43 = 0, 782, 64, 0
terrain_44 = 4, 798, 60, 0
terrain_45 = 4, 736, 156, 8
terrain_46 = 12, 720, 254, 0
terrain_47 = 1, 728, 58, 8
terrain_48 = 4, 712, 56, 2
terrain_49 = 12, 718, 222, 8

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

