# LVL 326 cold irons bound.rlv
# Created with RetroLemmini Editor Version 1.3
# RetroLemmini Level Version 3

# Level stats
name = Cold Irons Bound
author = mobius
version = 3
releaseRate = 50
maxReleaseRate = 99
lockReleaseRate = False
numLemmings = 60
numToRescue = 58
timeLimitSeconds = 180
numClimbers = 0
numFloaters = 0
numBombers = 1
numBlockers = 2
numBuilders = 6
numBashers = 0
numMiners = 0
numDiggers = 2
xPosCenter = 788
yPosCenter = 160
directDrop = False
superlemming = False
forceNormalTimerSpeed = True
maxFallDistance = 126
classicSteel = False
autosteelMode = 0
style = snow
width = 1928
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier
# Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain
# Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated
object_0 = 5, 886, 296, 4, 0, 0
object_1 = 1, 720, 4, 0, 0, 0
object_2 = 9, 252, 150, 4, 0, 0
object_3 = 5, 1398, 294, 4, 0, 0
object_4 = 0, 1014, 31, 4, 0, 0
object_5 = 5, 1526, 294, 4, 0, 0
object_6 = 6, 1076, 13, 0, 0, 0

# Terrain
# ID, X pos, Y pos, flags
# Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated
terrain_0 = 3, 794, 292, 0
terrain_1 = 24, 458, 298, 0
terrain_2 = 24, 552, 298, 0
terrain_3 = 24, 650, 298, 0
terrain_4 = 24, 744, 298, 0
terrain_5 = 24, 282, 298, 0
terrain_6 = 24, 376, 298, 0
terrain_7 = 3, 772, 280, 0
terrain_8 = 3, 690, 284, 0
terrain_9 = 6, 536, 244, 0
terrain_10 = 1, 516, 252, 0
terrain_11 = 2, 740, 96, 0
terrain_12 = 2, 678, 108, 0
terrain_13 = 2, 626, 120, 0
terrain_14 = 2, 572, 134, 0
terrain_15 = 2, 522, 147, 0
terrain_16 = 3, 460, 156, 0
terrain_17 = 3, 406, 168, 0
terrain_18 = 3, 348, 172, 0
terrain_19 = 4, 156, 144, 0
terrain_20 = 24, 202, 298, 0
terrain_21 = 0, 1014, 246, 0
terrain_22 = 3, 972, 284, 0
terrain_23 = 9, 1646, 204, 0
terrain_24 = 9, 1662, 146, 0
terrain_25 = 9, 1682, 208, 0
terrain_26 = 18, 908, -38, 0
terrain_27 = 18, 906, 16, 0
terrain_28 = 24, 938, 92, 0
terrain_29 = 2, 932, 74, 8
terrain_30 = 26, 1188, 102, 0
terrain_31 = 26, 1232, 126, 0
terrain_32 = 0, 1168, 222, 0
terrain_33 = 24, 1052, 94, 0
terrain_34 = 24, 1102, 98, 8
terrain_35 = 2, 996, 76, 8
terrain_36 = 2, 1090, 74, 8
terrain_37 = 3, 760, 94, 8
terrain_38 = 3, 952, 302, 0
terrain_39 = 24, 388, -14, 0
terrain_40 = 24, 288, -10, 0
terrain_41 = 24, 204, -14, 0
terrain_42 = 24, 476, -16, 0
terrain_43 = 24, 584, -20, 0
terrain_44 = 24, 822, -16, 0
terrain_45 = 24, 896, -20, 0
terrain_46 = 8, 864, 290, 0
terrain_47 = 18, 874, 12, 8
terrain_48 = 2, 822, 94, 8
terrain_49 = 24, 436, 296, 0
terrain_50 = 2, 491, 148, 0

# Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

# Hints
# hint_N = Your hint here

# Rulers
# X position, Y position, width, height, modifier (optional)
# Flags: 1 = remove existing steel

