# LVL 104 dig deeper.rlv # Created with RetroLemmini Editor Version 1.3 # RetroLemmini Level Version 3 # Level stats name = Dig a Little Deeper... author = mobius version = 3 releaseRate = 1 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 40 numToRescue = 21 timeLimitSeconds = 300 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 20 xPosCenter = 588 yPosCenter = 160 directDrop = False superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 0 style = rock width = 1156 height = 320 topBoundary = 0 bottomBoundary = 0 leftBoundary = 0 rightBoundary = 0 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 0, 750, 230, 4, 0, 0 object_1 = 6, 516, 180, 4, 0, 0 object_2 = 5, 502, 62, 4, 0, 0 object_3 = 1, 756, 6, 0, 0, 0 object_4 = 1, 308, 6, 0, 0, 0 object_5 = 0, 333, 237, 4, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 7, 678, 274, 4 terrain_1 = 7, 470, 274, 4 terrain_2 = 7, 246, 274, 4 terrain_3 = 7, 240, 242, 0 terrain_4 = 7, 438, 250, 0 terrain_5 = 7, 418, 204, 0 terrain_6 = 7, 234, 194, 0 terrain_7 = 2, 624, 158, 0 terrain_8 = 3, 622, 94, 0 terrain_9 = 7, 644, 160, 0 terrain_10 = 0, 862, 102, 0 terrain_11 = 0, 858, -28, 0 terrain_12 = 7, 422, 98, 0 terrain_13 = 1, 306, 80, 0 terrain_14 = 3, 286, 92, 0 terrain_15 = 3, 234, 100, 0 terrain_16 = 3, 234, 100, 0 terrain_17 = 7, 238, 86, 0 terrain_18 = 7, 280, 50, 4 terrain_19 = 7, 608, 58, 0 terrain_20 = 7, 654, 82, 0 terrain_21 = 25, 576, 110, 0 terrain_22 = 25, 412, 165, 0 terrain_23 = 25, 728, 218, 8 terrain_24 = 24, 824, 98, 0 terrain_25 = 24, 613, 250, 0 terrain_26 = 42, 298, 144, 0 terrain_27 = 43, 644, 280, 0 terrain_28 = 49, 546, 236, 0 terrain_29 = 0, 238, -44, 0 terrain_30 = 1, 465, 250, 4 terrain_31 = 43, 332, 186, 0 terrain_32 = 3, 268, 204, 0 terrain_33 = 45, 708, 94, 0 terrain_34 = 45, 764, 96, 0 terrain_35 = 52, 846, 106, 0 terrain_36 = 45, 752, 90, 0 terrain_37 = 52, 754, 106, 0 terrain_38 = 7, 634, 128, 0 terrain_39 = 21, 404, -6, 4 terrain_40 = 21, 350, -10, 4 terrain_41 = 13, 316, -10, 0 terrain_42 = 13, 268, -10, 8 terrain_43 = 13, 460, -10, 0 terrain_44 = 13, 518, -10, 0 terrain_45 = 13, 630, -10, 0 terrain_46 = 13, 572, -10, 0 terrain_47 = 13, 806, -10, 8 terrain_48 = 13, 748, -10, 0 terrain_49 = 21, 520, -6, 4 terrain_50 = 21, 658, -8, 4 terrain_51 = 21, 706, -10, 4 terrain_52 = 21, 604, 4, 12 terrain_53 = 21, 478, 4, 12 terrain_54 = 24, 495, 236, 0 terrain_55 = 9, 221, 288, 0 terrain_56 = 24, 591, 144, 8 terrain_57 = 24, 809, 202, 8 terrain_58 = 25, 317, 284, 0 terrain_59 = 8, 286, 101, 2 terrain_60 = 8, 366, 101, 2 terrain_61 = 25, 288, 102, 0 terrain_62 = 8, 657, 124, 6 terrain_63 = 8, 724, 137, 2 terrain_64 = 7, 268, 222, 6 terrain_65 = 25, 397, 221, 8 terrain_66 = 24, 745, 117, 8 terrain_67 = 2, 247, 67, 8 terrain_68 = 9, 452, 225, 2 terrain_69 = 0, 262, 189, 8 terrain_70 = 2, 832, 93, 8 terrain_71 = 0, 198, -68, 8 terrain_72 = 0, 198, 92, 8 terrain_73 = 0, 904, 116, 8 terrain_74 = 0, 904, -52, 8 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel