# LVL Different Worlds.rlv # Created with RetroLemmini Editor Version 1.1.1 # RetroLemmini Level Version 6 # Level stats name = Different Worlds author = hrb264 version = 6 releaseRate = 50 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 40 numToRescue = 30 timeLimitSeconds = 180 numClimbers = 40 numFloaters = 40 numBombers = 40 numBlockers = 40 numBuilders = 40 numBashers = 40 numMiners = 40 numDiggers = 40 xPosCenter = 400 yPosCenter = 160 style = Crystal width = 800 height = 320 superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 music = tune4 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 11, 627, 182, 4, 0, 0, bubble object_1 = 1, 419, 194, 4, 0, 0, bubble object_2 = 8, 669, 42, 4, 0, 0 object_3 = 1, 415, 37, 4, 0, 0 object_4 = 7, 7, 39, 4, 0, 0, brick object_5 = 0, 299, 34, 4, 0, 0, brick object_6 = 1, 178, 41, 4, 0, 1, brick object_7 = 1, 106, 184, 4, 0, 0, dirt object_8 = 7, 283, 255, 4, 0, 0, dirt # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 34, 382, 0, 0 terrain_1 = 34, 382, 30, 0 terrain_2 = 34, 382, 59, 0 terrain_3 = 34, 382, 88, 0 terrain_4 = 34, 382, 118, 0 terrain_5 = 34, 382, 147, 0 terrain_6 = 54, 356, 150, 0, brick terrain_7 = 54, 329, 150, 0, brick terrain_8 = 54, 302, 150, 0, brick terrain_9 = 54, 276, 150, 0, brick terrain_10 = 54, 249, 151, 0, brick terrain_11 = 54, 224, 151, 0, brick terrain_12 = 54, 198, 151, 0, brick terrain_13 = 54, 171, 151, 0, brick terrain_14 = 54, 146, 151, 0, brick terrain_15 = 54, 120, 151, 0, brick terrain_16 = 54, 40, 151, 0, brick terrain_17 = 54, 94, 151, 0, brick terrain_18 = 54, 66, 151, 0, brick terrain_19 = 54, 13, 151, 0, brick terrain_20 = 54, -15, 151, 0, brick terrain_21 = 67, 413, 150, 0, bubble terrain_22 = 67, 441, 150, 0, bubble terrain_23 = 67, 468, 150, 0, bubble terrain_24 = 67, 496, 150, 0, bubble terrain_25 = 67, 523, 150, 0, bubble terrain_26 = 67, 551, 150, 0, bubble terrain_27 = 67, 578, 150, 0, bubble terrain_28 = 67, 604, 150, 0, bubble terrain_29 = 67, 632, 149, 0, bubble terrain_30 = 67, 659, 149, 0, bubble terrain_31 = 67, 687, 149, 0, bubble terrain_32 = 67, 715, 149, 0, bubble terrain_33 = 67, 742, 149, 0, bubble terrain_34 = 67, 769, 149, 0, bubble terrain_35 = 67, 794, 149, 0, bubble terrain_36 = 26, 384, 176, 0, dirt terrain_37 = 26, 384, 201, 0, dirt terrain_38 = 26, 384, 224, 0, dirt terrain_39 = 26, 384, 248, 0, dirt terrain_40 = 26, 384, 274, 0, dirt terrain_41 = 26, 384, 297, 0, dirt terrain_42 = 1, 255, 103, 0, brick terrain_43 = 1, 127, 103, 0, brick terrain_44 = 1, -1, 103, 0, brick terrain_45 = 22, 674, 86, 0 terrain_46 = 22, 738, 86, 0 terrain_47 = 10, 428, 89, 0 terrain_48 = 37, 759, 23, 0 terrain_49 = 3, 239, 291, 0, dirt terrain_50 = 3, 111, 294, 0, dirt terrain_51 = 3, -14, 288, 0, dirt terrain_52 = 28, 230, 228, 0, dirt terrain_53 = 28, 89, 229, 0, dirt terrain_54 = 3, -25, 224, 0, dirt terrain_55 = 1, 408, 246, 0, bubble terrain_56 = 1, 462, 246, 0, bubble terrain_57 = 1, 737, 257, 0, bubble terrain_58 = 1, 683, 258, 0, bubble terrain_59 = 1, 639, 256, 0, bubble terrain_60 = 1, 588, 257, 0, bubble terrain_61 = 1, 557, 267, 0, bubble terrain_62 = 12, 365, 229, 0, dirt # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel