# LVL Welcome to Builderfest.rlv # Created with RetroLemmini Editor Version 1.1.1 # RetroLemmini Level Version 12 # Level stats name = Welcome to Builderfest author = hrb264 version = 12 releaseRate = 1 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 120 numToRescue = 100 timeLimitSeconds = 0 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 100 numBashers = 0 numMiners = 0 numDiggers = 0 xPosCenter = 400 yPosCenter = 160 style = Dirt width = 2000 height = 320 superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 music = lemming2 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 1, -5, 184, 4, 0, 0 object_1 = 1, 458, 86, 4, 0, 0 object_2 = 1, 1105, 118, 4, 0, 0 object_3 = 7, 1679, 31, 4, 0, 0 object_4 = 6, 1209, 130, 4, 0, 0 object_5 = 1, 694, 210, 4, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 12, 716, 265, 0 terrain_1 = 19, -35, 269, 0 terrain_2 = 10, 1126, 171, 0 terrain_3 = 16, 962, 127, 0 terrain_4 = 17, 495, 180, 0 terrain_5 = 21, 1663, 71, 0 terrain_6 = 26, 729, 56, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel