# LVL Living on the edge.rlv # Created with RetroLemmini Editor Version 1.1.1 # RetroLemmini Level Version 17 # Level stats name = Living on the edge author = hrb264 version = 17 releaseRate = 1 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 30 numToRescue = 30 timeLimitSeconds = 0 numClimbers = 0 numFloaters = 4 numBombers = 0 numBlockers = 2 numBuilders = 40 numBashers = 20 numMiners = 20 numDiggers = 20 xPosCenter = 400 yPosCenter = 160 style = Crystal width = 800 height = 320 superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 music = special/awesome # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 1, 57, 60, 4, 0, 0 object_1 = 6, 89, 231, 4, 0, 0 object_2 = 6, 0, 232, 4, 0, 0 object_3 = 6, 163, 243, 4, 0, 0 object_4 = 6, 181, 262, 4, 0, 0 object_5 = 6, 179, 270, 4, 0, 0 object_6 = 6, 185, 253, 4, 0, 0 object_7 = 6, 183, 240, 4, 0, 0 object_8 = 6, 185, 228, 4, 0, 0 object_9 = 6, 547, 289, 4, 0, 0 object_10 = 6, 542, 266, 4, 0, 0 object_11 = 6, 569, 254, 4, 0, 0 object_12 = 6, 556, 234, 4, 0, 0 object_13 = 6, 556, 222, 4, 0, 0 object_14 = 8, 681, 64, 4, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 7, 97, 142, 0 terrain_1 = 7, 97, 160, 0 terrain_2 = 7, 97, 179, 0 terrain_3 = 7, 97, 194, 0 terrain_4 = 7, 97, 210, 0 terrain_5 = 11, -44, 138, 0 terrain_6 = 12, -17, 226, 0 terrain_7 = 11, -11, 245, 0 terrain_8 = 11, 32, 251, 0 terrain_9 = 12, 67, 248, 0 terrain_10 = 25, 15, 247, 0 terrain_11 = 25, -63, 256, 0 terrain_12 = 25, 51, 249, 0 terrain_13 = 25, 246, 186, 0 terrain_14 = 25, 237, 249, 0 terrain_15 = 25, 300, 152, 0 terrain_16 = 25, 333, 202, 0 terrain_17 = 25, 414, 193, 0 terrain_18 = 25, 368, 115, 0 terrain_19 = 27, 174, 296, 0 terrain_20 = 28, 249, 255, 0 terrain_21 = 28, 122, 268, 0 terrain_22 = 22, 659, 228, 0 terrain_23 = 22, 658, 271, 0 terrain_24 = 22, 661, 168, 0 terrain_25 = 22, 662, 110, 0 terrain_26 = 22, 723, 109, 0 terrain_27 = 22, 721, 167, 0 terrain_28 = 22, 721, 232, 0 terrain_29 = 22, 722, 273, 0 terrain_30 = 19, 785, -11, 0 terrain_31 = 19, 785, 114, 0 terrain_32 = 19, 784, 198, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel