# LVL I'm a lemming - get me out of here!.rlv # Created with RetroLemmini Editor Version 1.1.1 # RetroLemmini Level Version 14 # Level stats name = I'm a lemming - get me out of here! author = hrb264 version = 14 releaseRate = 1 maxReleaseRate = 99 lockReleaseRate = False numLemmings = 2 numToRescue = 2 timeLimitSeconds = 0 numClimbers = 2 numFloaters = 2 numBombers = 0 numBlockers = 20 numBuilders = 35 numBashers = 20 numMiners = 20 numDiggers = 20 xPosCenter = 400 yPosCenter = 160 style = Marble width = 2000 height = 320 superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 music = tune4 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 1, 644, 60, 0, 0, 0 object_1 = 1, 182, 128, 2, 0, 0 object_2 = 3, 198, 119, 2, 29, 0 object_3 = 3, 267, 118, 8, 29, 0 object_4 = 3, 174, 147, 8, 29, 0 object_5 = 3, 234, 159, 8, 29, 0 object_6 = 3, 188, 68, 8, 29, 0 object_7 = 3, 181, 124, 8, 29, 0 object_8 = 8, 966, 120, 4, 0, 0 object_9 = 9, 1267, 246, 4, 0, 0 object_10 = 9, 1382, 251, 4, 0, 0 object_11 = 9, 1499, 249, 4, 0, 0 object_12 = 6, 1884, 72, 4, 0, 0 object_13 = 3, 200, 100, 8, 29, 0 object_14 = 4, 192, 140, 8, 0, 0 object_15 = 3, 219, 138, 8, 0, 0 object_16 = 4, 218, 121, 8, 0, 0 object_17 = 3, 213, 91, 8, 0, 0 object_18 = 3, 234, 162, 8, 0, 0 object_19 = 4, 170, 172, 8, 0, 0 object_20 = 3, 174, 175, 8, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 26, 211, 116, 0 terrain_1 = 26, 179, 107, 0 terrain_2 = 26, 183, 93, 0 terrain_3 = 21, 452, 180, 0 terrain_4 = 21, 612, 180, 0 terrain_5 = 57, 314, 133, 0 terrain_6 = 57, 309, 87, 0 terrain_7 = 57, 304, 40, 0 terrain_8 = 59, 339, 156, 0 terrain_9 = 25, 218, 195, 0 terrain_10 = 25, 154, 195, 0 terrain_11 = 20, 771, 180, 0 terrain_12 = 22, 395, 206, 4 terrain_13 = 22, 396, 103, 0 terrain_14 = 21, 775, 180, 0 terrain_15 = 21, 931, 180, 0 terrain_16 = 21, 1090, 180, 0 terrain_17 = 27, 120, -47, 0 terrain_18 = 25, 88, -23, 0 terrain_19 = 17, 1248, 180, 0 terrain_20 = 17, 1264, 168, 0 terrain_21 = 17, 1278, 160, 0 terrain_22 = 17, 1294, 146, 0 terrain_23 = 21, 982, -35, 128 terrain_24 = 17, 1310, 143, 0 terrain_25 = 17, 1327, 140, 0 terrain_26 = 17, 1344, 132, 0 terrain_27 = 17, 1508, 132, 0 terrain_28 = 17, 1525, 138, 0 terrain_29 = 17, 1541, 150, 0 terrain_30 = 17, 1558, 160, 0 terrain_31 = 17, 1572, 170, 0 terrain_32 = 17, 1588, 182, 0 terrain_33 = 21, 1605, 183, 0 terrain_34 = 20, 1765, 182, 0 terrain_35 = 29, 1293, 271, 128 terrain_36 = 29, 1382, 271, 128 terrain_37 = 29, 1472, 271, 128 terrain_38 = 20, 1818, 181, 0 terrain_39 = 24, 1810, 120, 0 terrain_40 = 18, 1954, 120, 0 terrain_41 = 18, 1891, 120, 0 terrain_42 = 17, 1494, 132, 0 terrain_43 = 20, 1484, 132, 0 terrain_44 = 58, 296, 181, 0 terrain_45 = 58, 344, 181, 0 terrain_46 = 58, 391, 181, 0 terrain_47 = 20, 444, 179, 0 terrain_48 = 20, 439, 179, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel