# LVL You gotta be avin a bubble!!.rlv # Created with RetroLemmini Editor Version 1.1.1 # RetroLemmini Level Version 7 # Level stats name = You gotta be avin a bubble! author = hrb264 version = 7 releaseRate = 99 maxReleaseRate = 99 lockReleaseRate = True numLemmings = 300 numToRescue = 300 timeLimitSeconds = 0 numClimbers = 100 numFloaters = 100 numBombers = 0 numBlockers = 100 numBuilders = 100 numBashers = 100 numMiners = 100 numDiggers = 100 xPosCenter = 400 yPosCenter = 160 style = Bubble width = 2000 height = 312 superlemming = False forceNormalTimerSpeed = True maxFallDistance = 126 classicSteel = False autosteelMode = 1 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 music = tim9 # Objects # ID, X pos, Y pos, paint mode, flags, (optional) object-specific modifier # Paint modes (one value only): 0 = full, 2 = invisible, 4 = no overwrite, 8 = only on terrain # Flags (combining allowed): 1 = inverted, 2 = fake, 4 = inverted trigger, 8 = flipped, 16 = rotated object_0 = 1, 13, 186, 4, 0, 0 object_1 = 11, 1037, 7, 4, 0, 0 object_2 = 5, 915, 250, 4, 0, 0 object_3 = 5, 915, 220, 4, 0, 0 object_4 = 5, 915, 192, 4, 0, 0 object_5 = 1, 1658, 27, 4, 0, 0 object_6 = 12, 1842, 97, 4, 8, 0 object_7 = 9, 1460, 12, 4, 0, 0 # Terrain # ID, X pos, Y pos, flags # Flags (combining allowed): 1 = invisible, 2 = eraser, 4 = inverted, 8 = no overwrite, 16 = fake, 32 = flipped, 64 = no one-way, 128 = rotated terrain_0 = 0, -6, 248, 128 terrain_1 = 1, 57, 241, 0 terrain_2 = 4, 101, 242, 0 terrain_3 = 5, 135, 229, 0 terrain_4 = 6, 151, 276, 0 terrain_5 = 0, 174, 236, 0 terrain_6 = 14, 1036, 81, 0 terrain_7 = 1, -28, 274, 0 terrain_8 = 14, 218, 283, 0 terrain_9 = 13, 196, 239, 0 terrain_10 = 14, 252, 264, 0 terrain_11 = 1, 334, 241, 0 terrain_12 = 2, 293, 279, 0 terrain_13 = 2, 319, 278, 0 terrain_14 = 21, 386, 249, 0 terrain_15 = 21, 449, 186, 0 terrain_16 = 22, 577, 122, 0 terrain_17 = 20, 448, 247, 0 terrain_18 = 21, 513, 122, 0 terrain_19 = 20, 512, 184, 0 terrain_20 = 20, 574, 186, 0 terrain_21 = 20, 510, 248, 0 terrain_22 = 20, 572, 249, 0 terrain_23 = 20, 634, 248, 0 terrain_24 = 22, 698, 245, 0 terrain_25 = 22, 705, 252, 0 terrain_26 = 18, 762, 261, 0 terrain_27 = 18, 811, 213, 0 terrain_28 = 16, 826, 245, 0 terrain_29 = 16, 847, 234, 0 terrain_30 = 16, 842, 253, 0 terrain_31 = 16, 850, 269, 0 terrain_32 = 16, 831, 267, 0 terrain_33 = 16, 812, 262, 0 terrain_34 = 16, 798, 278, 0 terrain_35 = 16, 783, 290, 0 terrain_36 = 16, 845, 285, 0 terrain_37 = 16, 829, 285, 0 terrain_38 = 16, 813, 275, 0 terrain_39 = 16, 807, 292, 0 terrain_40 = 64, 867, 265, 64 terrain_41 = 64, 867, 218, 64 terrain_42 = 64, 867, 171, 64 terrain_43 = 66, 877, 123, 64 terrain_44 = 67, 877, 103, 64 terrain_45 = 57, 578, 100, 0 terrain_46 = 57, 600, 77, 0 terrain_47 = 57, 623, 54, 0 terrain_48 = 57, 646, 30, 0 terrain_49 = 57, 657, 20, 0 terrain_50 = 4, 1035, 238, 0 terrain_51 = 4, 1040, 180, 0 terrain_52 = 11, 1090, 184, 0 terrain_53 = 11, 1088, 244, 0 terrain_54 = 17, 1179, 180, 0 terrain_55 = 17, 1180, 232, 0 terrain_56 = 16, 1183, 289, 0 terrain_57 = 0, 1203, 234, 0 terrain_58 = 1, 1204, 178, 0 terrain_59 = 1, 1678, 230, 0 terrain_60 = 14, 1646, 283, 0 terrain_61 = 12, 1627, 253, 0 terrain_62 = 46, 1730, 235, 0 terrain_63 = 45, 1761, 237, 0 terrain_64 = 45, 1823, 237, 0 terrain_65 = 45, 1886, 237, 0 terrain_66 = 40, 1929, 199, 0 terrain_67 = 44, 1966, 135, 0 terrain_68 = 4, 1676, 198, 0 terrain_69 = 16, 1694, 185, 0 terrain_70 = 19, 1704, 191, 0 terrain_71 = 1, 1757, 169, 0 terrain_72 = 10, 1742, 194, 0 terrain_73 = 10, 1738, 175, 0 terrain_74 = 16, 1727, 186, 0 terrain_75 = 44, 1966, 71, 0 terrain_76 = 2, 1959, 35, 0 terrain_77 = 19, 1578, 252, 0 terrain_78 = 19, 1534, 213, 0 terrain_79 = 19, 1490, 168, 0 terrain_80 = 30, 1558, 248, 0 terrain_81 = 30, 1494, 189, 0 terrain_82 = 18, 1448, 161, 0 terrain_83 = 27, 1432, 248, 0 terrain_84 = 37, 1389, 160, 0 terrain_85 = 38, 1389, 96, 0 terrain_86 = 40, 1450, 55, 0 terrain_87 = 39, 1451, -7, 0 terrain_88 = 57, 1674, 184, 128 terrain_89 = 57, 1652, 161, 128 terrain_90 = 57, 1628, 137, 128 terrain_91 = 57, 1605, 114, 128 terrain_92 = 57, 1581, 92, 128 terrain_93 = 61, 1526, 84, 0 terrain_94 = 61, 1509, 84, 0 terrain_95 = 30, 1495, 250, 0 terrain_96 = 29, 1373, 249, 0 terrain_97 = 30, 1510, 234, 0 terrain_98 = 28, 1531, 249, 0 terrain_99 = 29, 1445, 200, 0 terrain_100 = 3, 1468, 188, 0 terrain_101 = 3, 1450, 209, 0 terrain_102 = 3, 1429, 226, 0 terrain_103 = 13, 1325, 264, 0 terrain_104 = 13, 1278, 221, 0 terrain_105 = 13, 1238, 177, 0 terrain_106 = 16, 1812, 216, 0 terrain_107 = 2, 1834, 206, 0 terrain_108 = 66, 1423, -7, 0 terrain_109 = 12, 1251, 137, 0 terrain_110 = 19, 1295, 128, 0 terrain_111 = 2, 1343, 162, 0 terrain_112 = 17, 622, 178, 0 terrain_113 = 14, 611, 237, 0 terrain_114 = 2, 648, 226, 0 terrain_115 = 2, 632, 203, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Hints # hint_N = Your hint here # Rulers # X position, Y position, width, height, modifier (optional) # Flags: 1 = remove existing steel ruler_0 = FallDistance, 1704, 51, 8, 126, 0