# LVL Jill_002.ini
# Edited with NeoLemmix Editor V1.43n-B
# SuperLemmini level
releaseRate = 50
numLemmings = 80
numToRescue = 80
timeLimitSeconds = 480
numClimbers = 2
numFloaters = 2
numBombers = 10
numBlockers = 0
numBuilders = 20
numBashers = 5
numMiners = 5
numDiggers = 5
xPosCenter = 320
yPosCenter = 160
style = Jill
maxFallDistance = 126
autosteelMode = 2
width = 1344
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X position, Y position, paint mode, flags, object-specific modifier (optional)
# Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible)
# Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed)
object_0 = 1, 1082, 0, 0, 0, 0
object_1 = 1, 31, 0, 0, 0, 0
object_2 = 0, 471, 49, 4, 0, 0
object_3 = 7, 470, 33, 0, 0, 0
object_4 = 5, 223, 200, 4, 0, 0
object_5 = 5, 287, 200, 4, 0, 0
object_6 = 5, 351, 200, 4, 0, 0
object_7 = 5, 351, 212, 4, 0, 0
object_8 = 5, 223, 212, 4, 0, 0
object_9 = 5, 287, 212, 4, 0, 0
object_10 = 5, 351, 224, 4, 0, 0
object_11 = 5, 223, 224, 4, 0, 0
object_12 = 5, 287, 224, 4, 0, 0
object_13 = 5, 351, 236, 4, 0, 0
object_14 = 5, 223, 236, 4, 0, 0
object_15 = 5, 287, 236, 4, 0, 0
object_16 = 5, 351, 248, 4, 0, 0
object_17 = 5, 223, 248, 4, 0, 0
object_18 = 5, 287, 248, 4, 0, 0
object_19 = 5, 351, 260, 4, 0, 0
object_20 = 5, 223, 260, 4, 0, 0
object_21 = 5, 287, 260, 4, 0, 0
object_22 = 5, 351, 272, 4, 0, 0
object_23 = 5, 223, 272, 4, 0, 0
object_24 = 5, 287, 272, 4, 0, 0
object_25 = 13, 720, 112, 4, 0, 0
object_26 = 13, 720, 16, 4, 0, 0
object_27 = 13, 720, 64, 4, 0, 0
object_28 = 13, 720, 240, 4, 0, 0
object_29 = 13, 720, 288, 4, 0, 0
object_30 = 12, 0, 0, 4, 0, 0

# Terrain
# ID, X position, Y position, modifier
# Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite,
#           16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed)
terrain_0 = 1, 0, 0, 8

#Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

#Name and author
name = Dark Forest
author = Zanzindorf

# NeoLemmix Editor Data
