# LVL Jill_001.ini
# Edited with NeoLemmix Editor V1.43n-B
# SuperLemmini level
releaseRate = 50
numLemmings = 40
numToRescue = 38
timeLimitSeconds = 480
numClimbers = 10
numFloaters = 10
numBombers = 10
numBlockers = 10
numBuilders = 10
numBashers = 10
numMiners = 10
numDiggers = 10
xPosCenter = 320
yPosCenter = 160
style = Jill
maxFallDistance = 126
autosteelMode = 2
width = 1344
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X position, Y position, paint mode, flags, object-specific modifier (optional)
# Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible)
# Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed)
object_0 = 1, 106, 208, 0, 0, 0
object_1 = 0, 102, 94, 0, 0, 0
object_2 = 7, 102, 78, 0, 0, 0
object_3 = 1, 457, -6, 0, 0, 0
object_4 = 1, 792, -8, 0, 0, 0
object_5 = 11, 0, 0, 4, 0, 0

# Terrain
# ID, X position, Y position, modifier
# Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite,
#           16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed)
terrain_0 = 0, 0, 0, 8

#Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

#Name and author
name = Jungle Castle
author = Zanzindorf

# NeoLemmix Editor Data
