# animation types
# 0 - don't animate
# 1 - animate continuously
# 2 - trap - animate on trigger - else show first pic
# 3 - entrance animation: animate once at level start

# object types
# 0  - passive
# 1  - turn left
# 2  - turn right
# 3  - no digging to the left
# 4  - no digging to the right
# 5  - trap that makes lemmings drown (water/quick sand/mud)
# 6  - trap that removes lemming
# 7  - trap that triggers lemming death animation
# 8  - exit
# 9  - steel
# 32 - entrance

bgColor   = 0x000030
debrisColor = 0xe08020
particleColor  = 0xffffff,0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020

tiles = 3
steelTiles = 23,24,25,26

# exit - non-animated part
frames_0       = 1
speed_0        = 2
anim_0         = 0
type_0         = 8
maskOffsetX_0  = 0
maskOffsetY_0  = 6
sound_0        = 14

# entrance - animate once
frames_1       = 10
speed_1        = 2
anim_1         = 3
type_1         = 32
maskOffsetX_1  = 0
maskOffsetY_1  = 0
sound_1        = 5

# green flag - always animate
frames_2       = 14
speed_2        = 2
anim_2         = 1
type_2         = 0
maskOffsetX_2  = 0
maskOffsetY_2  = 0
sound_2        = -1

# arrows left - always animate
frames_3       = 7
speed_3        = 2
anim_3         = 1
type_3         = 4
maskOffsetX_3  = 0
maskOffsetY_3  = -8
sound_3        = 3

# arrows right - always animate
frames_4       = 7
speed_4        = 2
anim_4         = 1
type_4         = 3
maskOffsetX_4  = 0
maskOffsetY_4  = -8
sound_4        = 3

# water - always animate
frames_5       = 4
speed_5        = 2
anim_5         = 1
type_5         = 5
maskOffsetX_5  = 0
maskOffsetY_5  = 0
sound_5        = 17

# bear trap - animate on trigger
frames_6       = 15
speed_6        = 2
anim_6         = 2
type_6         = 6
maskOffsetX_6  = 0
maskOffsetY_6  = 6
sound_6        = 11,2

# animated part of exit - always animate
frames_7       = 6
speed_7        = 2
anim_7         = 1
type_7         = 0
maskOffsetX_7  = 0
maskOffsetY_7  = 0
sound_7        = -1

# falling stone trap - animate on trigger
frames_8       = 17
speed_8        = 2
anim_8         = 2
type_8         = 6
maskOffsetX_8  = 0
maskOffsetY_8  = 4
sound_8        = 20,6

# blue flag - always animate
frames_9       = 14
speed_9        = 2
anim_9         = 1
type_9         = 0
maskOffsetX_9  = 0
maskOffsetY_9  = 0
sound_9        = -1

# 10 ton trap - animate on trigger
frames_10      = 12
speed_10       = 2
anim_10        = 2
type_10        = 6
maskOffsetX_10 = 0
maskOffsetY_10 = 0
sound_10       = 19,4

# Background
frames_11       = 1
speed_11        = 2
anim_11         = 0
type_11         = 0
maskOffsetX_11  = 0
maskOffsetY_11  = 0
sound_11        = -1

# Background
frames_12       = 1
speed_12        = 2
anim_12         = 0
type_12         = 0
maskOffsetX_12  = 0
maskOffsetY_12  = 0
sound_12        = -1

# water - always animate
frames_13       = 3
speed_13        = 2
anim_13        = 1
type_13         = 0
maskOffsetX_13  = 0
maskOffsetY_13  = 0
sound_13        = -1

# water - always animate
frames_14       = 5
speed_14        = 2
anim_14         = 1
type_14         = 5
maskOffsetX_14  = 0
maskOffsetY_14  = 0
sound_14        = 17

# Background
frames_15       = 1
speed_15        = 2
anim_15         = 0
type_15         = 0
maskOffsetX_15  = 0
maskOffsetY_15  = 0
sound_15        = -1

# Demon Decoration
frames_16       = 10
speed_16        = 4
anim_16         = 1
type_16         = 0
maskOffsetX_16  = 0
maskOffsetY_16  = 0
sound_16        = -1

# Fire Up
frames_17       = 7
speed_17        = 4
anim_17         = 1
type_17         = 7
maskOffsetX_17  = 0
maskOffsetY_17  = 0
sound_17        = 8

# Fire Down
frames_18       = 7
speed_18        = 4
anim_18         = 1
type_18         = 7
maskOffsetX_18  = 0
maskOffsetY_18  = 0
sound_18        = 8