# LVL Jill_003.ini
# Edited with NeoLemmix Editor V1.43n-B
# SuperLemmini level
releaseRate = 25
numLemmings = 80
numToRescue = 40
timeLimitSeconds = 480
numClimbers = 1
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 40
numBashers = 40
numMiners = 0
numDiggers = 0
xPosCenter = 320
yPosCenter = 160
style = Jill
maxFallDistance = 126
autosteelMode = 2
width = 2064
height = 320
topBoundary = 8
bottomBoundary = 20
leftBoundary = 0
rightBoundary = -16

# Objects
# ID, X position, Y position, paint mode, flags, object-specific modifier (optional)
# Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible)
# Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed)
object_0 = 1, 77, 33, 0, 0, 0
object_1 = 0, 24, 273, 4, 0, 0
object_2 = 7, 24, 257, 4, 0, 0
object_3 = 14, 392, 174, 4, 0, 0
object_4 = 14, 832, 309, 4, 0, 0
object_5 = 14, 912, 309, 4, 0, 0
object_6 = 14, 1072, 309, 4, 0, 0
object_7 = 14, 992, 309, 4, 0, 0
object_8 = 14, 1392, 309, 4, 0, 0
object_9 = 14, 1312, 309, 4, 0, 0
object_10 = 14, 1232, 309, 4, 0, 0
object_11 = 14, 1152, 309, 4, 0, 0
object_12 = 14, 1872, 309, 4, 0, 0
object_13 = 14, 1792, 309, 4, 0, 0
object_14 = 14, 1712, 309, 4, 0, 0
object_15 = 14, 1632, 309, 4, 0, 0
object_16 = 14, 1552, 309, 4, 0, 0
object_17 = 14, 1472, 309, 4, 0, 0
object_18 = 14, 503, 194, 4, 0, 0
object_19 = 14, 609, 164, 4, 0, 0
object_20 = 14, 150, 162, 4, 0, 0
object_21 = 18, 640, 116, 4, 0, 0
object_22 = 16, 630, 104, 4, 0, 0
object_23 = 16, 216, 10, 4, 0, 0
object_24 = 16, 526, 18, 4, 0, 0
object_25 = 16, 863, 43, 4, 0, 0
object_26 = 18, 1409, 69, 4, 0, 0
object_27 = 16, 1399, 58, 4, 0, 0
object_28 = 16, 1913, 42, 4, 0, 0
object_29 = 17, 1346, 282, 4, 0, 0
object_30 = 17, 994, 282, 4, 0, 0
object_31 = 17, 1707, 280, 4, 0, 0
object_32 = 17, 1525, 282, 4, 0, 0
object_33 = 14, 265, 180, 4, 0, 0
object_34 = 18, 384, 72, 4, 0, 0
object_35 = 16, 374, 60, 4, 0, 0
object_36 = 18, 1074, 19, 4, 0, 0
object_37 = 16, 1063, 7, 4, 0, 0
object_38 = 14, 1882, 130, 4, 0, 0
object_39 = 15, 0, 0, 4, 0, 0

# Terrain
# ID, X position, Y position, modifier
# Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite,
#           16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed)
terrain_0 = 2, 0, 0, 0

#Steel
# X position, Y position, width, height, flags (optional)
# Flags: 1 = remove existing steel

#Name and author
name = Heck
author = Zanzindorf

# NeoLemmix Editor Data
