# animation types
# 0 - don't animate
# 1 - animate continuously
# 2 - trap - animate on trigger - else show first pic
# 3 - entrance animation: animate once at level start

# object types
# 0  - passive
# 1  - turn left
# 2  - turn right
# 3  - no digging to the left
# 4  - no digging to the right
# 5  - trap that makes lemmings drown (water/quick sand/mud)
# 6  - trap that removes lemming
# 7  - trap that triggers lemming death animation
# 8  - exit
# 9  - steel
# 32 - entrance

bgColor   = 0x030316
debrisColor = 0x3ad5c8
particleColor  = 0x0c0620,0x102464,0x08569c,0x117cc2,0x0a4b51,0x0d817c,0x3eb391,0x51d4ae,0x9ced70,0x182c5b,0x1d406e,0x315a84,0x426986,0x658dab,0xccf6e8,0xecf8f0

tiles = 54
steelTiles = 50,51,52,53

# exit
frames_0       = 1
speed_0        = 2
anim_0         = 0
type_0         = 8
maskOffsetX_0  = 8
maskOffsetY_0  = 0
sound_0        = 14

# entrance - animate once
frames_1       = 10
speed_1        = 2
anim_1         = 3
type_1         = 32
maskOffsetX_1  = 0
maskOffsetY_1  = 0
sound_1        = 5

# exit decoration - animate continuously
frames_2       = 6
speed_2        = 2
anim_2         = 1
type_2         = 0
maskOffsetX_2  = 0
maskOffsetY_2  = 0
sound_2        = -1

# exit decoration - animate continuously
frames_3       = 6
speed_3        = 2
anim_3         = 1
type_3         = 0
maskOffsetX_3  = 0
maskOffsetY_3  = 0
sound_3        = -1

# Wisp trap - always animate
frames_4       = 6
speed_4        = 2
anim_4         = 1
type_4         = 7
maskOffsetX_4  = 0
maskOffsetY_4  = 0
sound_4        = 8

# arrows left - always animate
frames_5       = 7
speed_5        = 2
anim_5         = 1
type_5         = 4
maskOffsetX_5  = 0
maskOffsetY_5  = 0
sound_5        = 3

# arrows right - always animate
frames_6       = 7
speed_6        = 2
anim_6         = 1
type_6         = 3
maskOffsetX_6  = 0
maskOffsetY_6  = 0
sound_6        = 3

# Fire pit - always animate
frames_7       = 8
speed_7        = 2
anim_7         = 1
type_7         = 5
maskOffsetX_7  = 0
maskOffsetY_7  = 0
sound_7       = 8

# Triggered trap
frames_8 = 16
speed_8 = 2
anim_8 = 2
type_8 = 6
maskOffsetX_8 = 0
maskOffsetY_8 = 2
sound_8 = 8,3

# Unsupported type, changed to no-effect
frames_9 = 17
speed_9 = 2
anim_9 = 1
type_9 = 0
maskOffsetX_9 = 8
maskOffsetY_9 = 18
sound_9 = -1

# Unsupported type, changed to no-effect
frames_10 = 8
speed_10 = 2
anim_10 = 1
type_10 = 0
maskOffsetX_10 = 0
maskOffsetY_10 = 10
sound_10 = -1

# Unsupported type, changed to no-effect
frames_11 = 8
speed_11 = 2
anim_11 = 1
type_11 = 0
maskOffsetX_11 = 0
maskOffsetY_11 = 10
sound_11 = -1

# Unsupported type, changed to no-effect
frames_12 = 2
speed_12 = 2
anim_12 = 1
type_12 = 0
maskOffsetX_12 = 4
maskOffsetY_12 = 18
sound_12 = -1