# LVL lvl3007.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 60 numLemmings = 80 numToRescue = 75 timeLimitSeconds = 60 numClimbers = 10 numFloaters = 10 numBombers = 10 numBlockers = 10 numBuilders = 10 numBashers = 10 numMiners = 10 numDiggers = 10 xPosCenter = 1664 yPosCenter = 160 style = xmas maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 classicSteel = true forceNormalTimerSpeed = true # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 2, 1632, 0, 4, 0, 0 object_1 = 3, 2464, 168, 0, 0, 0 object_2 = 3, 288, 180, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 22, 1602, 156, 0 terrain_1 = 22, 1672, 158, 0 terrain_2 = 25, 1776, 132, 0 terrain_3 = 26, 1518, 130, 0 terrain_4 = 18, 1516, 44, 8 terrain_5 = 18, 1808, 46, 8 terrain_6 = 23, 612, 264, 8 terrain_7 = 23, 696, 254, 8 terrain_8 = 23, 752, 256, 8 terrain_9 = 23, 832, 250, 8 terrain_10 = 23, 890, 248, 8 terrain_11 = 23, 962, 252, 8 terrain_12 = 23, 1062, 254, 8 terrain_13 = 23, 1168, 256, 8 terrain_14 = 23, 1268, 252, 8 terrain_15 = 23, 1356, 256, 8 terrain_16 = 23, 1414, 248, 8 terrain_17 = 23, 1526, 252, 8 terrain_18 = 23, 1638, 252, 8 terrain_19 = 23, 1748, 252, 8 terrain_20 = 23, 1842, 248, 8 terrain_21 = 23, 1928, 242, 8 terrain_22 = 23, 2030, 244, 8 terrain_23 = 23, 2146, 254, 8 terrain_24 = 23, 2254, 256, 8 terrain_25 = 23, 2358, 250, 8 terrain_26 = 23, 2438, 248, 8 terrain_27 = 23, 562, 256, 0 terrain_28 = 23, 480, 256, 0 terrain_29 = 23, 420, 258, 0 terrain_30 = 23, 352, 258, 0 terrain_31 = 23, 254, 260, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel #Name and author name = \ Division Bell # NeoLemmix Editor Data