# LVL 108 Clouds of Lemmings.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 40 numLemmings = 80 numToRescue = 70 timeLimitSeconds = 360 numClimbers = 15 numFloaters = 15 numBombers = 15 numBlockers = 15 numBuilders = 15 numBashers = 15 numMiners = 15 numDiggers = 15 xPosCenter = 1280 yPosCenter = 160 style = xmas maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 classicSteel = true forceNormalTimerSpeed = true # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 4, 608, 16, 0, 0, 0 object_1 = 2, 1024, 0, 0, 0, 0 object_2 = 5, 1664, 216, 0, 0, 0 object_3 = 5, 1792, 216, 0, 0, 0 object_4 = 5, 1920, 216, 0, 0, 0 object_5 = 3, 1824, -7, 0, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 4, 1040, 154, 0 terrain_1 = 3, 1290, 244, 0 terrain_2 = 2, 1472, 184, 0 terrain_3 = 3, 1150, 180, 0 terrain_4 = 3, 1626, 102, 0 terrain_5 = 24, 1810, 72, 0 terrain_6 = 27, 1658, 216, 4 terrain_7 = 27, 1786, 218, 4 terrain_8 = 27, 1914, 216, 4 terrain_9 = 27, 2042, 216, 4 terrain_10 = 29, 584, 112, 0 terrain_11 = 29, 632, 112, 0 terrain_12 = 29, 680, 112, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 584, 112, 48, 48 steel_1 = 632, 112, 48, 48 steel_2 = 680, 112, 48, 48 #Name and author name = \ Clouds of Lemmings # NeoLemmix Editor Data