# LVL extracted by SuperLemmini # more time to kill.lvl releaseRate = 50 numLemmings = 30 numToRescue = 30 timeLimitSeconds = 120 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 4 numBashers = 2 numMiners = 1 numDiggers = 2 xPosCenter = 1344 yPosCenter = 160 style = crystal width = 3168 height = 320 music = Turrican projects/ocean_abyss.mod # Objects # ID, X position, Y position, paint mode, flags, # object-specific modifier (optional), # style (optional, requires object-specific modifier) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, # 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, # 8 = flip horizontally, 16 = rotate (combining allowed) object_0 = 1, 1264, 40, 0, 0, 0 object_1 = 6, 1488, 288, 0, 0, 0 object_2 = 0, 1760, 104, 4, 0, 0 object_3 = 8, 1760, 88, 4, 0, 0 object_4 = 10, 1792, 112, 0, 0, 0 object_5 = 6, 1040, 288, 4, 0, 0 object_6 = 6, 912, 288, 4, 0, 0 object_7 = 6, 784, 288, 4, 0, 0 object_8 = 6, 1888, 288, 4, 0, 0 object_9 = 6, 2016, 288, 4, 0, 0 object_10 = 6, 2144, 288, 4, 0, 0 # Terrain # ID, X position, Y position, modifier, style (optional) # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = flip horizontally, 64 = no one-way arrows, # 128 = rotate (combining allowed) terrain_0 = 28, 1278, 94, 0 terrain_1 = 25, 1188, 210, 0 terrain_2 = 26, 1262, 218, 0 terrain_3 = 26, 1262, 186, 0 terrain_4 = 26, 1118, 216, 0 terrain_5 = 25, 1316, 226, 0 terrain_6 = 26, 1640, 202, 0 terrain_7 = 31, 1438, 286, 0 terrain_8 = 31, 1616, 286, 0 terrain_9 = 8, 1684, 202, 8 terrain_10 = 11, 1714, 246, 0 terrain_11 = 25, 1760, 240, 8 terrain_12 = 25, 1712, 160, 8 terrain_13 = 9, 1768, 138, 8 terrain_14 = 9, 1748, 138, 8 terrain_15 = 4, 1744, 134, 0 terrain_16 = 4, 1808, 134, 0 terrain_17 = 4, 1830, 134, 0 terrain_18 = 13, 1744, 138, 8 terrain_19 = 13, 1890, 138, 8 terrain_20 = 13, 1890, 202, 8 terrain_21 = 12, 1672, 252, 0 terrain_22 = 25, 1712, 208, 8 terrain_23 = 25, 1516, -46, 0 terrain_24 = 26, 1618, -74, 0 terrain_25 = 26, 1470, -100, 8 terrain_26 = 26, 1454, -68, 8 terrain_27 = 26, 1416, -100, 8 terrain_28 = 8, 1632, 22, 12 terrain_29 = 11, 1568, 34, 12 terrain_30 = 31, 1414, 0, 8 terrain_31 = 31, 1462, 16, 8 terrain_32 = 31, 1510, 32, 8 terrain_33 = 31, 1686, 32, 8 terrain_34 = 31, 1718, -16, 8 terrain_35 = 4, 1808, 136, 4 terrain_36 = 4, 1744, 136, 4 terrain_37 = 4, 1830, 136, 4 terrain_38 = 13, 1892, 134, 8 terrain_39 = 13, 1892, 198, 8 terrain_40 = 13, 1742, 134, 8 terrain_41 = 13, 1742, 166, 8 terrain_42 = 31, 2256, 286, 0 terrain_43 = 31, 752, 286, 0 terrain_44 = 25, 622, 204, 8 terrain_45 = 26, 708, 188, 8 terrain_46 = 26, 660, 188, 8 terrain_47 = 26, 596, 204, 8 terrain_48 = 11, 714, 142, 8 terrain_49 = 25, 2256, 210, 8 terrain_50 = 25, 2224, 162, 8 terrain_51 = 26, 2298, 242, 0 terrain_52 = 26, 2362, 274, 0 terrain_53 = 8, 2238, 172, 8 terrain_54 = 28, 2352, 118, 8 terrain_55 = 11, 2434, 206, 8 terrain_56 = 31, 872, 0, 0 terrain_57 = 31, 888, 50, 0 terrain_58 = 31, 978, 100, 0 terrain_59 = 31, 1028, 84, 0 terrain_60 = 31, 1078, 58, 0 terrain_61 = 31, 1128, 42, 0 terrain_62 = 31, 1144, -8, 0 terrain_63 = 25, 892, -66, 0 terrain_64 = 11, 1064, 40, 4 terrain_65 = 25, 908, -18, 0 terrain_66 = 26, 1004, -18, 0 terrain_67 = 26, 988, -66, 8 terrain_68 = 8, 972, -36, 4 terrain_69 = 31, 950, 80, 8 terrain_70 = 14, 2208, 138, 8 terrain_71 = 14, 2268, 138, 8 terrain_72 = 0, 2176, 186, 12 terrain_73 = 14, 2208, 198, 8 terrain_74 = 0, 2176, 192, 6 terrain_75 = 0, 2176, 196, 6 terrain_76 = 0, 2176, 202, 6 terrain_77 = 0, 2176, 208, 6 terrain_78 = 0, 2176, 214, 6 terrain_79 = 0, 2170, 214, 6 terrain_80 = 0, 2166, 214, 6 terrain_81 = 0, 2144, 154, 12 terrain_82 = 2, 2198, 188, 8 terrain_83 = 2, 2188, 178, 8 terrain_84 = 2, 2178, 168, 8 terrain_85 = 2, 2168, 158, 8 terrain_86 = 2, 2158, 148, 8 terrain_87 = 2, 2188, 158, 8 terrain_88 = 2, 2188, 138, 8 terrain_89 = 2, 2168, 138, 8 terrain_90 = 2, 2148, 138, 8 terrain_91 = 0, 2128, 138, 12 terrain_92 = 4, 2128, 138, 0 terrain_93 = 4, 2192, 138, 0 terrain_94 = 4, 2256, 138, 0 terrain_95 = 4, 2272, 138, 0 terrain_96 = 4, 2272, 136, 12 terrain_97 = 4, 2210, 136, 12 terrain_98 = 4, 2178, 136, 12 terrain_99 = 4, 2128, 136, 12 terrain_100 = 13, 2330, 138, 8 terrain_101 = 13, 2332, 136, 8 terrain_102 = 2, 2138, 128, 0 terrain_103 = 4, 2128, 132, 2 terrain_104 = 4, 2128, 128, 2 terrain_105 = 14, 2002, 0, 0 terrain_106 = 14, 2052, 30, 0 terrain_107 = 14, 2062, 0, 0 terrain_108 = 14, 1972, -10, 0 terrain_109 = 14, 1972, 10, 0 terrain_110 = 14, 1942, -20, 0 terrain_111 = 2, 1922, 0, 0 terrain_112 = 2, 1952, 30, 0 terrain_113 = 2, 1982, 60, 0 terrain_114 = 2, 1992, 70, 0 terrain_115 = 2, 2002, 60, 0 terrain_116 = 2, 1962, 40, 0 terrain_117 = 2, 1932, 10, 0 terrain_118 = 2, 1912, -10, 0 terrain_119 = 2, 2072, 90, 0 terrain_120 = 2, 2082, 80, 0 terrain_121 = 2, 2062, 80, 0 terrain_122 = 2, 2102, 60, 0 terrain_123 = 2, 2112, 50, 0 terrain_124 = 2, 2122, 40, 0 terrain_125 = 2, 2132, 30, 0 terrain_126 = 2, 2142, 20, 0 terrain_127 = 2, 2152, 10, 0 terrain_128 = 2, 2162, 0, 0 terrain_129 = 2, 2172, -10, 0 terrain_130 = 14, 2092, -30, 0 terrain_131 = 2, 2152, -10, 0 terrain_132 = 2, 2112, 30, 0 terrain_133 = 0, 2150, -10, 0 terrain_134 = 0, 2090, 50, 0 terrain_135 = 0, 2084, 56, 0 terrain_136 = 1, 2032, 70, 0 terrain_137 = 0, 1972, 68, 0 terrain_138 = 1, 1938, 40, 0 terrain_139 = 1, 1890, -8, 0 terrain_140 = 2, 2032, 50, 8 terrain_141 = 2, 2042, 60, 8 terrain_142 = 2, 1902, -20, 8 terrain_143 = 0, 1936, 104, 2 terrain_144 = 1, 2084, 122, 2 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1208, 280, 64, 48, 0 steel_1 = 1384, 280, 64, 48, 0 steel_2 = 1192, 0, 64, 48, 0 steel_3 = 1224, 48, 64, 32, 0 steel_4 = 1288, 48, 64, 32, 0 steel_5 = 1480, 0, 64, 32, 0 steel_6 = 1448, 32, 64, 48, 0 steel_7 = 2024, 280, 64, 48, 0 steel_8 = 520, 280, 64, 48, 0 steel_9 = 920, 0, 64, 48, 0 steel_10 = 904, 48, 64, 48, 0 steel_11 = 792, 96, 64, 48, 0 steel_12 = 728, 96, 64, 48, 0 steel_13 = 632, 0, 64, 48, 0 steel_14 = 632, 48, 64, 48, 0 # Name and author name = More Time to Kill author = Yawg