# LVL Two_Pathways.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 1 numLemmings = 40 numToRescue = 30 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPosCenter = 512 yPosCenter = 160 style = marble maxFallDistance = 126 width = 1024 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 192, 226, 0, 0, 0 object_1 = 1, 736, 54, 0, 0, 1 object_2 = 0, 192, 88, 0, 0, 0 object_3 = 0, 736, 264, 0, 0, 0 object_4 = 6, 192, 72, 0, 0, 0 object_5 = 6, 736, 248, 0, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 4, 192, 120, 0 terrain_1 = 4, 288, 120, 0 terrain_2 = 4, 192, 152, 0 terrain_3 = 4, 288, 152, 0 terrain_4 = 4, 192, 184, 0 terrain_5 = 4, 288, 184, 0 terrain_6 = 4, 288, 216, 0 terrain_7 = 4, 288, 248, 0 terrain_8 = 4, 736, 120, 0 terrain_9 = 4, 736, 152, 0 terrain_10 = 4, 736, 184, 0 terrain_11 = 4, 640, 120, 0 terrain_12 = 4, 640, 152, 0 terrain_13 = 4, 640, 184, 0 terrain_14 = 4, 640, 216, 0 terrain_15 = 32, 384, 276, 0 terrain_16 = 32, 480, 276, 0 terrain_17 = 32, 572, 276, 0 terrain_18 = 4, 640, 248, 0 terrain_19 = 15, 396, 280, 0 terrain_20 = 15, 412, 280, 0 terrain_21 = 15, 428, 280, 0 terrain_22 = 15, 444, 280, 0 terrain_23 = 15, 460, 280, 0 terrain_24 = 15, 476, 280, 0 terrain_25 = 15, 492, 280, 0 terrain_26 = 15, 508, 280, 0 terrain_27 = 15, 524, 280, 0 terrain_28 = 15, 540, 280, 0 terrain_29 = 15, 556, 280, 0 terrain_30 = 15, 572, 280, 0 terrain_31 = 15, 588, 280, 0 terrain_32 = 15, 604, 280, 0 terrain_33 = 15, 620, 280, 0 terrain_34 = 32, 192, 296, 0 terrain_35 = 32, 288, 296, 0 terrain_36 = 32, 384, 296, 0 terrain_37 = 32, 480, 296, 0 terrain_38 = 32, 576, 296, 0 terrain_39 = 32, 672, 296, 0 terrain_40 = 32, 736, 296, 0 terrain_41 = 36, 384, 266, 0 terrain_42 = 36, 476, 266, 0 terrain_43 = 36, 564, 266, 8 terrain_44 = 30, 384, 186, 2 terrain_45 = 30, 400, 186, 2 terrain_46 = 30, 416, 186, 2 terrain_47 = 30, 432, 186, 2 terrain_48 = 30, 448, 186, 2 terrain_49 = 30, 464, 186, 2 terrain_50 = 30, 480, 186, 2 terrain_51 = 30, 496, 186, 2 terrain_52 = 30, 512, 186, 2 terrain_53 = 30, 528, 186, 2 terrain_54 = 30, 544, 186, 2 terrain_55 = 30, 560, 186, 2 terrain_56 = 30, 576, 186, 2 terrain_57 = 30, 592, 186, 2 terrain_58 = 30, 608, 186, 2 terrain_59 = 15, 404, 280, 1 terrain_60 = 15, 420, 280, 1 terrain_61 = 15, 436, 280, 1 terrain_62 = 15, 452, 280, 1 terrain_63 = 15, 468, 280, 1 terrain_64 = 15, 484, 280, 1 terrain_65 = 15, 500, 280, 1 terrain_66 = 15, 516, 280, 1 terrain_67 = 15, 532, 280, 1 terrain_68 = 15, 548, 280, 1 terrain_69 = 15, 564, 280, 1 terrain_70 = 15, 580, 280, 1 terrain_71 = 15, 596, 280, 1 terrain_72 = 15, 612, 280, 1 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = -1104, 0, 8, 8 steel_1 = -1104, 0, 8, 8 steel_2 = -1104, 0, 8, 8 steel_3 = -1104, 0, 8, 8 steel_4 = -1104, 0, 8, 8 steel_5 = -1104, 0, 8, 8 steel_6 = -1104, 0, 8, 8 steel_7 = -1104, 0, 8, 8 steel_8 = -1104, 0, 8, 8 steel_9 = -1104, 0, 8, 8 steel_10 = -1104, 0, 8, 8 steel_11 = -1104, 0, 8, 8 steel_12 = -1104, 0, 8, 8 steel_13 = -1104, 0, 8, 8 steel_14 = -1104, 0, 8, 8 steel_15 = -1104, 0, 8, 8 steel_16 = -1104, 0, 8, 8 steel_17 = -1104, 0, 8, 8 steel_18 = -1104, 0, 8, 8 steel_19 = -1104, 0, 8, 8 steel_20 = -1104, 0, 8, 8 steel_21 = -1104, 0, 8, 8 steel_22 = -1104, 0, 8, 8 steel_23 = -1104, 0, 8, 8 steel_24 = -1104, 0, 8, 8 steel_25 = -1104, 0, 8, 8 steel_26 = -1104, 0, 8, 8 steel_27 = -1104, 0, 8, 8 steel_28 = -1104, 0, 8, 8 steel_29 = -1104, 0, 8, 8 steel_30 = -1104, 0, 8, 8 steel_31 = -1104, 0, 8, 8 #Name and author name = Two Pathways author = namida # NeoLemmix Editor Data