# LVL extracted by SuperLemmini # the equation.lvl releaseRate = 1 numLemmings = 80 numToRescue = 79 timeLimitSeconds = 60 numClimbers = 1 numFloaters = 0 numBombers = 0 numBlockers = 1 numBuilders = 1 numBashers = 0 numMiners = 0 numDiggers = 3 xPosCenter = 1536 yPosCenter = 160 style = crystal width = 3168 height = 320 music = Turrican projects/sounds_like_a_melody.s3m # Objects # ID, X position, Y position, paint mode, flags, # object-specific modifier (optional), # style (optional, requires object-specific modifier) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, # 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, # 8 = flip horizontally, 16 = rotate (combining allowed) object_0 = 0, 1232, 128, 0, 0, 0 object_1 = 8, 1232, 112, 0, 0, 0 object_2 = 1, 1744, 92, 4, 0, 0 # Terrain # ID, X position, Y position, modifier, style (optional) # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = flip horizontally, 64 = no one-way arrows, # 128 = rotate (combining allowed) terrain_0 = 13, 1546, 14, 0 terrain_1 = 13, 1546, 98, 0 terrain_2 = 13, 1546, 76, 0 terrain_3 = 4, 1518, 158, 0 terrain_4 = 4, 1576, 158, 0 terrain_5 = 4, 1406, 158, 0 terrain_6 = 4, 1460, 158, 0 terrain_7 = 4, 1698, 158, 0 terrain_8 = 4, 1638, 158, 0 terrain_9 = 4, 1332, 158, 0 terrain_10 = 4, 1356, 158, 0 terrain_11 = 2, 1516, 28, 2 terrain_12 = 30, 1640, 66, 0 terrain_13 = 7, 1350, 220, 0 terrain_14 = 2, 1316, 220, 0 terrain_15 = 2, 1328, 232, 2 terrain_16 = 7, 1350, 214, 0 terrain_17 = 4, 1342, 226, 2 terrain_18 = 7, 1486, 230, 2 terrain_19 = 2, 1398, 220, 0 terrain_20 = 29, 1396, 68, 0 terrain_21 = 13, 1384, 200, 0 terrain_22 = 13, 1430, 200, 0 terrain_23 = 13, 1520, 238, 2 terrain_24 = 13, 1386, 200, 2 terrain_25 = 19, 1202, 190, 2 terrain_26 = 29, 1342, 14, 0 terrain_27 = 30, 1692, 14, 0 terrain_28 = 13, 1546, 98, 0 terrain_29 = 13, 1546, 120, 0 terrain_30 = 13, 1546, 114, 0 terrain_31 = 13, 1546, 130, 0 terrain_32 = 13, 1546, 192, 0 terrain_33 = 13, 1546, 232, 0 terrain_34 = 7, 1350, 202, 2 terrain_35 = 7, 1350, 232, 2 terrain_36 = 13, 1432, 200, 2 terrain_37 = 27, 1348, 180, 2 terrain_38 = 27, 1352, 248, 2 terrain_39 = 7, 1444, 216, 0 terrain_40 = 7, 1444, 204, 2 terrain_41 = 7, 1444, 228, 2 terrain_42 = 6, 1474, 218, 0 terrain_43 = 2, 1476, 200, 0 terrain_44 = 2, 1490, 200, 0 terrain_45 = 2, 1480, 200, 0 terrain_46 = 2, 1484, 200, 0 terrain_47 = 2, 1488, 200, 0 terrain_48 = 32, 1500, 192, 2 terrain_49 = 33, 1454, 186, 2 terrain_50 = 4, 1742, 158, 0 terrain_51 = 4, 1790, 158, 0 terrain_52 = 4, 1282, 158, 0 terrain_53 = 4, 1234, 158, 0 terrain_54 = 13, 1546, 288, 0 terrain_55 = 4, 1216, 158, 0 terrain_56 = 27, 1216, 158, 0 terrain_57 = 27, 1214, 160, 2 terrain_58 = 27, 1344, 158, 0 terrain_59 = 27, 1466, 158, 0 terrain_60 = 27, 1598, 158, 0 terrain_61 = 27, 1726, 158, 0 terrain_62 = 27, 1552, 158, 0 terrain_63 = 27, 1336, 160, 2 terrain_64 = 27, 1458, 160, 2 terrain_65 = 27, 1578, 160, 2 terrain_66 = 27, 1692, 160, 2 terrain_67 = 27, 1800, 160, 2 terrain_68 = 2, 1810, 180, 0 terrain_69 = 30, 1578, 128, 0 terrain_70 = 29, 1454, 128, 0 terrain_71 = 30, 1548, 158, 0 terrain_72 = 19, 1518, 14, 0 terrain_73 = 19, 1518, 140, 0 terrain_74 = 19, 1518, 234, 0 terrain_75 = 19, 1516, 196, 2 terrain_76 = 19, 1516, 70, 2 terrain_77 = 19, 1516, 12, 2 terrain_78 = 2, 1504, 16, 0 terrain_79 = 29, 1486, 158, 0 terrain_80 = 27, 1420, 128, 4 terrain_81 = 27, 1420, 126, 2 terrain_82 = 29, 1440, 112, 0 terrain_83 = 2, 1516, 28, 2 terrain_84 = 29, 1482, 160, 2 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Name and author name = The equation author = Wihu61