# animation types # 0 - don't animate # 1 - animate continously # 2 - trap - animate on trigger - else show first pic # 3 - entry animation: animate once at level start # object types # 0 - passive # 3 - no digging to the left # 4 - no digging to the right # 5 - trap which makes lemmings drown (water/quick sand/mud) # 6 - trap which replaces lemming with death animation # 7 - trap which triggers lemming death animation # 8 - exit # 32 - entry bgColor = 0x000033 debrisColor = 0xffffff particleColor = 0x000000,0xffffff,0x00aa00,0x0055aa,0x555555,0xaaaaaa,0x00aaff,0x0000aa,0xff0000,0xffaa00,0xff5500,0x005500,0x550000,0xff5500,0xaa0000,0x000000 tiles = 110 # exit - non animated part frames_0 = 1 anim_0 = 0 type_0 = 8 sound_0 = 14 # entry - animate once frames_1 = 6 anim_1 = 3 type_1 = 32 sound_1 = 5 # exit torches - always animate frames_2 = 3 anim_2 = 1 type_2 = 0 sound_2 = -1 # water - always animate frames_3 = 3 anim_3 = 1 type_3 = 5 sound_3 = 9 # arrows left - always animate frames_4 = 7 anim_4 = 1 type_4 = 4 sound_4 = -1 # arrows right - always animate frames_5 = 7 anim_5 = 1 type_5 = 3 sound_5 = -1