# LVL 325 Metropolis.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 80 numLemmings = 60 numToRescue = 58 timeLimitSeconds = 360 numClimbers = 2 numFloaters = 2 numBombers = 2 numBlockers = 2 numBuilders = 8 numBashers = 3 numMiners = 1 numDiggers = 3 xPosCenter = 620 yPosCenter = 160 style = city maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 483, 0, 0, 0, 0 object_1 = 6, 293, 42, 0, 0, 0 object_2 = 1, 787, 0, 0, 0, 0 object_3 = 4, 1635, 15, 0, 0, 0 object_4 = 4, 1971, 255, 0, 0, 0 object_5 = 4, 2091, 256, 0, 0, 0 object_6 = 4, 2292, 207, 0, 0, 0 object_7 = 0, 2451, 12, 0, 0, 0 object_8 = 7, 2451, 44, 0, 0, 0 object_9 = 4, 1635, 263, 0, 0, 0 object_10 = 3, 0, 0, 4, 0, 0 object_11 = 4, 3092, 15, 0, 0, 0 object_12 = 4, 3164, 15, 0, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 5, 476, 224, 0 terrain_1 = 6, 604, 224, 0 terrain_2 = 3, 484, 56, 8 terrain_3 = 6, 700, 224, 0 terrain_4 = 6, 796, 224, 0 terrain_5 = 2, 1180, 176, 0 terrain_6 = 2, 1275, 128, 0 terrain_7 = 2, 1370, 80, 0 terrain_8 = 2, 1465, 32, 0 terrain_9 = 10, 380, 224, 0 terrain_10 = 8, 284, 272, 0 terrain_11 = 9, 284, 176, 0 terrain_12 = 10, 284, 80, 0 terrain_13 = 12, 188, 224, 0 terrain_14 = 20, 116, 224, 0 terrain_15 = 20, 116, 128, 0 terrain_16 = 20, 116, 32, 0 terrain_17 = 20, 116, -64, 0 terrain_18 = 3, 788, 56, 8 terrain_19 = 32, 708, 0, 8 terrain_20 = 6, 892, 224, 0 terrain_21 = 6, 988, 224, 0 terrain_22 = 6, 1084, 224, 0 terrain_23 = 19, 1524, 280, 0 terrain_24 = 18, 1668, 280, 0 terrain_25 = 9, 1812, 232, 0 terrain_26 = 0, 1560, 32, 0 terrain_27 = 3, 1560, 32, 8 terrain_28 = 9, 1812, 136, 0 terrain_29 = 29, 1908, 48, 0 terrain_30 = 9, 2196, 136, 0 terrain_31 = 9, 2196, 232, 0 terrain_32 = 3, 1956, 272, 0 terrain_33 = 32, 1788, 0, 8 terrain_34 = 4, 1836, -64, 12 terrain_35 = 5, 2292, 224, 0 terrain_36 = 32, 2372, -16, 8 terrain_37 = 32, 2372, 32, 8 terrain_38 = 32, 2372, 80, 8 terrain_39 = 32, 2372, 128, 8 terrain_40 = 32, 2372, 176, 8 terrain_41 = 6, 2420, 224, 0 terrain_42 = 6, 2516, 224, 0 terrain_43 = 20, 3116, 80, 0 terrain_44 = 6, 2612, 224, 0 terrain_45 = 2, 2700, 176, 0 terrain_46 = 2, 2795, 128, 0 terrain_47 = 2, 2890, 80, 0 terrain_48 = 2, 2985, 32, 0 terrain_49 = 0, 3080, 32, 0 terrain_50 = 3, 3124, 32, 8 terrain_51 = 20, 3116, 176, 0 terrain_52 = 20, 3116, 272, 0 terrain_53 = 25, 2268, 40, 0 terrain_54 = 6, 2700, 224, 0 terrain_55 = 6, 2796, 224, 0 terrain_56 = 6, 2892, 224, 0 terrain_57 = 9, 2988, 224, 0 terrain_58 = 3, 2380, 80, 8 terrain_59 = 20, 2452, 224, 8 terrain_60 = 20, 2452, 128, 8 terrain_61 = 3, 2696, 80, 0 terrain_62 = 32, 2612, 80, 8 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 708, 0, 48, 48 steel_1 = 1788, 0, 48, 48 steel_2 = 2612, 80, 48, 48 steel_3 = 2372, -16, 48, 240 #Name and author name = Metropolis # NeoLemmix Editor Data