# LVL extracted by SuperLemmini # prepairing their ways.lvl releaseRate = 1 numLemmings = 5 numToRescue = 4 timeLimitSeconds = 120 numClimbers = 2 numFloaters = 1 numBombers = 0 numBlockers = 0 numBuilders = 5 numBashers = 0 numMiners = 2 numDiggers = 0 xPosCenter = 1472 yPosCenter = 160 style = crystal width = 3168 height = 320 music = Turrican projects/space_cake_2.mod # Objects # ID, X position, Y position, paint mode, flags, # object-specific modifier (optional), # style (optional, requires object-specific modifier) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, # 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, # 8 = flip horizontally, 16 = rotate (combining allowed) object_0 = 10, 1632, 142, 4, 0, 0 object_1 = 7, 1632, 42, 4, 0, 0 object_2 = 5, 1568, 128, 8, 0, 0 object_3 = 1, 1376, 6, 4, 0, 0 object_4 = 1, 1376, 102, 4, 0, 0 object_5 = 0, 1136, 98, 0, 0, 0 object_6 = 8, 1136, 82, 0, 0, 0 object_7 = 0, 1712, 258, 0, 0, 0 object_8 = 8, 1712, 242, 0, 0, 0 object_9 = 4, 1504, 128, 8, 0, 0 object_10 = 9, 1744, 64, 4, 0, 0 object_11 = 5, 1248, 32, 0, 0, 0 object_12 = 5, 1312, 32, 0, 0, 0 # Terrain # ID, X position, Y position, modifier, style (optional) # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = flip horizontally, 64 = no one-way arrows, # 128 = rotate (combining allowed) terrain_0 = 30, 1612, 130, 0 terrain_1 = 22, 1568, 158, 2 terrain_2 = 10, 1728, 150, 0 terrain_3 = 10, 1730, 150, 0 terrain_4 = 4, 1142, 126, 0 terrain_5 = 19, 1362, 64, 0 terrain_6 = 19, 1366, 64, 0 terrain_7 = 19, 1368, 64, 0 terrain_8 = 19, 1532, -32, 0 terrain_9 = 19, 1536, -32, 0 terrain_10 = 19, 1538, -32, 0 terrain_11 = 19, 1332, 64, 2 terrain_12 = 19, 1544, 0, 2 terrain_13 = 19, 1502, -32, 2 terrain_14 = 19, 1374, 32, 2 terrain_15 = 27, 1544, 88, 0 terrain_16 = 22, 1502, 128, 0 terrain_17 = 27, 1310, 64, 0 terrain_18 = 22, 1438, 128, 0 terrain_19 = 27, 1544, 96, 2 terrain_20 = 13, 1626, 96, 0 terrain_21 = 27, 1406, 64, 0 terrain_22 = 22, 1374, 128, 0 terrain_23 = 22, 1566, 128, 0 terrain_24 = 22, 1310, 32, 0 terrain_25 = 22, 1310, -32, 0 terrain_26 = 27, 1246, 192, 0 terrain_27 = 22, 1246, 192, 2 terrain_28 = 13, 1310, 224, 0 terrain_29 = 8, 1248, 134, 0 terrain_30 = 4, 1660, 154, 2 terrain_31 = 27, 1310, 256, 0 terrain_32 = 22, 1310, 288, 0 terrain_33 = 22, 1244, 256, 0 terrain_34 = 27, 1180, 0, 0 terrain_35 = 22, 1180, 256, 0 terrain_36 = 22, 1180, 192, 0 terrain_37 = 19, 1276, 76, 0 terrain_38 = 22, 1244, 32, 0 terrain_39 = 19, 1118, 192, 0 terrain_40 = 22, 1180, 128, 0 terrain_41 = 22, 1118, 128, 0 terrain_42 = 22, 1116, -32, 0 terrain_43 = 22, 1438, 256, 0 terrain_44 = 22, 1502, 288, 0 terrain_45 = 22, 1566, 288, 0 terrain_46 = 13, 1626, 224, 0 terrain_47 = 13, 1626, 192, 0 terrain_48 = 4, 1730, 286, 0 terrain_49 = 22, 1632, 288, 0 terrain_50 = 22, 1632, 160, 0 terrain_51 = 22, 1698, 288, 0 terrain_52 = 22, 1698, 160, 0 terrain_53 = 22, 1762, 288, 0 terrain_54 = 27, 1544, 58, 0 terrain_55 = 27, 1544, 56, 2 terrain_56 = 27, 1630, 64, 2 terrain_57 = 22, 1760, 160, 0 terrain_58 = 19, 1792, 32, 0 terrain_59 = 22, 1760, 0, 0 terrain_60 = 27, 1544, 0, 0 terrain_61 = 27, 1568, 0, 0 terrain_62 = 19, 1244, 98, 2 terrain_63 = 22, 1632, 60, 0 terrain_64 = 7, 1650, 154, 8 terrain_65 = 7, 1652, 152, 8 terrain_66 = 7, 1656, 150, 8 terrain_67 = 13, 1662, 156, 8 terrain_68 = 4, 1662, 150, 2 terrain_69 = 4, 1658, 154, 2 terrain_70 = 19, 1698, 32, 0 terrain_71 = 22, 1696, 0, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Name and author name = Prepairing their ways author = Geoo