# LVL extracted by SuperLemmini # not quite.lvl releaseRate = 1 numLemmings = 20 numToRescue = 20 timeLimitSeconds = 120 numClimbers = 0 numFloaters = 1 numBombers = 1 numBlockers = 1 numBuilders = 1 numBashers = 1 numMiners = 1 numDiggers = 2 xPosCenter = 1408 yPosCenter = 160 style = pillar width = 3168 height = 320 music = Turrican projects/mpxvm_fumix078_ft2.xm # Objects # ID, X position, Y position, paint mode, flags, # object-specific modifier (optional), # style (optional, requires object-specific modifier) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, # 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, # 8 = flip horizontally, 16 = rotate (combining allowed) object_0 = 4, 1808, 82, 8, 0, 0 object_1 = 4, 1760, 98, 8, 0, 0 object_2 = 4, 1696, 98, 8, 0, 0 object_3 = 0, 1712, 68, 0, 0, 0 object_4 = 6, 1712, 52, 0, 0, 0 object_5 = 1, 1312, 0, 0, 0, 0 object_6 = 4, 1792, 112, 8, 5, 0 # Terrain # ID, X position, Y position, modifier, style (optional) # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = flip horizontally, 64 = no one-way arrows, # 128 = rotate (combining allowed) terrain_0 = 44, 1488, 120, 0 terrain_1 = 42, 1552, 120, 0 terrain_2 = 44, 1632, 120, 0 terrain_3 = 43, 1594, 120, 0 terrain_4 = 38, 1404, 120, 0 terrain_5 = 38, 1696, 120, 0 terrain_6 = 38, 1780, 120, 0 terrain_7 = 38, 1320, 120, 0 terrain_8 = 44, 1320, 304, 0 terrain_9 = 44, 1384, 304, 0 terrain_10 = 44, 1448, 304, 0 terrain_11 = 44, 1512, 304, 0 terrain_12 = 44, 1576, 304, 0 terrain_13 = 44, 1640, 304, 0 terrain_14 = 44, 1704, 304, 0 terrain_15 = 44, 1768, 304, 0 terrain_16 = 44, 1800, 304, 0 terrain_17 = 56, 1258, 248, 0 terrain_18 = 56, 1204, 176, 0 terrain_19 = 55, 1854, 248, 0 terrain_20 = 55, 1908, 176, 0 terrain_21 = 55, 1962, 104, 0 terrain_22 = 56, 1150, 104, 0 terrain_23 = 1, 1100, 2, 0 terrain_24 = 1, 1100, 130, 0 terrain_25 = 1, 1100, 258, 0 terrain_26 = 1, 2016, 0, 0 terrain_27 = 1, 2016, 128, 0 terrain_28 = 1, 2016, 256, 0 terrain_29 = 55, 1258, 146, 8 terrain_30 = 56, 1854, 146, 8 terrain_31 = 43, 1720, 102, 0 terrain_32 = 42, 1776, 102, 0 terrain_33 = 44, 1736, 102, 0 # Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel # Name and author name = Not Quite... author = Tseug