# LVL 305.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 1 numLemmings = 20 numToRescue = 19 timeLimitSeconds = 120 numClimbers = 10 numFloaters = 10 numBombers = 5 numBlockers = 0 numBuilders = 3 numBashers = 1 numMiners = 0 numDiggers = 0 xPosCenter = 1520 yPosCenter = 160 style = bubble maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 0, 1547, 186, 0, 0, 0 object_1 = 1, 1547, 30, 0, 0, 0 object_2 = 6, 1579, 170, 0, 0, 0 object_3 = 0, 1547, 270, 0, 1, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 4, 1780, 82, 8 terrain_1 = 37, 1769, 104, 0 terrain_2 = 40, 1833, 104, 0 terrain_3 = 45, 1531, 142, 0 terrain_4 = 45, 1595, 142, 0 terrain_5 = 45, 1659, 142, 0 terrain_6 = 45, 1531, 244, 0 terrain_7 = 45, 1595, 244, 0 terrain_8 = 45, 1659, 244, 0 terrain_9 = 39, 1723, 248, 0 terrain_10 = 44, 1765, 40, 0 terrain_11 = 45, 1467, 142, 0 terrain_12 = 45, 1467, 244, 0 terrain_13 = 46, 1435, 140, 0 terrain_14 = 47, 1723, 140, 0 terrain_15 = 38, 1403, 248, 0 terrain_16 = 44, 1871, 40, 0 terrain_17 = 44, 1871, -24, 0 terrain_18 = 44, 1765, -24, 0 terrain_19 = 4, 1826, 79, 8 terrain_20 = 4, 1781, -13, 8 terrain_21 = 5, 1827, 5, 8 terrain_22 = 4, 1783, 42, 8 terrain_23 = 4, 1827, 43, 12 terrain_24 = 4, 1826, -34, 12 terrain_25 = 4, 1304, 82, 8 terrain_26 = 37, 1293, 104, 0 terrain_27 = 40, 1357, 104, 0 terrain_28 = 44, 1289, 40, 0 terrain_29 = 44, 1395, 40, 0 terrain_30 = 44, 1395, -24, 0 terrain_31 = 44, 1289, -24, 0 terrain_32 = 4, 1350, 79, 8 terrain_33 = 4, 1305, -13, 8 terrain_34 = 5, 1351, 5, 8 terrain_35 = 4, 1307, 42, 8 terrain_36 = 4, 1351, 43, 12 terrain_37 = 4, 1350, -34, 12 terrain_38 = 48, 1935, 174, 4 terrain_39 = 39, 1187, 110, 0 terrain_40 = 48, 1225, 174, 4 terrain_41 = 38, 1939, 110, 0 terrain_42 = 39, 2003, 110, 0 terrain_43 = 44, 2041, 238, 0 terrain_44 = 44, 2041, 174, 0 terrain_45 = 44, 2041, 302, 0 terrain_46 = 40, 2003, 68, 0 terrain_47 = 48, 2041, 36, 0 terrain_48 = 44, 2041, 88, 8 terrain_49 = 38, 1123, 110, 0 terrain_50 = 44, 1119, 174, 0 terrain_51 = 44, 1119, 238, 0 terrain_52 = 44, 1119, 302, 0 terrain_53 = 37, 1123, 68, 0 terrain_54 = 44, 1119, 103, 8 terrain_55 = 48, 1119, 36, 0 terrain_56 = 44, 1399, 312, 0 terrain_57 = 44, 1761, 312, 0 terrain_58 = 36, 1425, 270, 8 terrain_59 = 35, 1701, 270, 8 terrain_60 = 21, 1059, 110, 0 terrain_61 = 21, 995, 174, 0 terrain_62 = 20, 1059, 174, 0 terrain_63 = 20, 995, 238, 0 terrain_64 = 21, 931, 238, 0 terrain_65 = 20, 931, 302, 0 terrain_66 = 21, 867, 302, 0 terrain_67 = 20, 995, 302, 0 terrain_68 = 20, 1059, 238, 0 terrain_69 = 20, 1059, 302, 0 terrain_70 = 22, 2067, 110, 0 terrain_71 = 20, 2067, 174, 0 terrain_72 = 20, 2067, 238, 0 terrain_73 = 20, 2067, 302, 0 terrain_74 = 20, 2131, 302, 0 terrain_75 = 20, 2131, 238, 0 terrain_76 = 22, 2131, 174, 0 terrain_77 = 20, 2195, 302, 0 terrain_78 = 22, 2195, 238, 0 terrain_79 = 22, 2259, 302, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel #Name and author name = Timing & Space # NeoLemmix Editor Data