~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~MOBIUS PACK 3!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

welcome to my levelpack and thanks for playing!

Remember to play my pack under "Custlemm" style (if youre using Lemmix) These  
levels should all also work in Lemmini. [apologies if they do not]
If you have any questions, comments, criticisms, insults or backroutes, about  
the solution, the artistic quality or any part of the level please feel free  
to either post on the forum or send me a PM all about it. I'm Mbius on the  
forum.
All levels were created by me unless stated otherwise.


None of my levels utilize any glitches what-so-ever. If you find a solution  
that uses a glitch in the game; it is a backroute. Some backroutes I will not  
remove, for example; most steel glitches which are present in Lemmix, I will  
not bother to remove those (they aren't possible in some consoles like Lemini  
anyway)
Thank you to everybody at the forums who helped play test all of these levels.
Also, any suggestions for this help file are welcome, if my hints aren't  
helpful or too helpful let me know.


If you want to see the solutions to any of these levels, please visit my  
youtube channel: http://www.youtube.com/user/Bronco541?feature=mhee
[All may not be there as some need fixing.]

I will be resuming the creation of new levels sometime this winter perhaps.  
I'd like to anyway.




~~~~~~~~~~~~~~If you find backroutes please let me know!!!!!~~~~~~~~~~~~~~~~~~


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Below are a list of the levels in this pack and a very rough rating of their  
difficulty on a scale of 1-10. This considers both difficulty of solving it  
and executing it as well. (even though I try to make most of my levels so they 
are not incredibly difficult to execute well) This rating is based on a  
beginner's level. 1 is "fun". 2-3 tricky. 4-5 taxing. 5-6 mayhem. 7-above,  
harder then mayhem. 10 being the hardest level ever.
If you feel any rating is way off you can let me know that too.


1. So Close Yet so Far Away - 5
2. Three's Company - 6
3. The Lemming with the Golden Gun - 7
4. Crazy A$$ S%#@! - 6
5. The French Connection - 7







==========================HINTS====================================



1. So Close Yet So Far Away

look at your terrain destorying skills and you'll see you need to kill two birds
with one stone. There's also not much room or space in this level and only one 
blocker. So you'll need the old divide and seperate trick


2. Three's Company

the lemming above needs something to do while the other two work to free him.
Then how to get him out?  (think in 'straight lines')


3. The Lemming with the Golden Gun

There's only one way past the golden gun! If you guessed the lemmings must be 
clustered together, you guessed correctly. Raising the RR will get you close but
no cigar. How else can you cluster lemmings? You have plenty of time... maybe
this is a clue.


4. Crazy A$$ S%#@!

This is a crazy level. Sorry if the title offends anyone. There are a bunch of
obsticles but if you take then one at-a-time (not littery when playing the
level of course) it's not really that hard.

-trapping the lemmings on the right. You have a narrow area to deal with here.
So dig wisley

-trapping the lemmings on the left. Fortunatley you have room over here, which
gives you some time.

-there is a trap in front of the exit. If you're good at lemmings you probably
know that the trigger area for the exit is bigger than the trap...

-Now you need to tackle all of these obsticles simultaneously. and bridge the 
grap bwetween the two parties. You'll probably need at least two workers, and 
some patience


5. The French Connection

There needs to be much multitasking going on. Unfortunatley there is one small
precise move needed here. Fortunatley it happens at the beginning of the level.
Getting the worker(s) isolated first is the hard part.
You'll be needing to stall the crowd around in two seperate locations. How can
they survive the fall? and how can they get turned around? Use the terrain!


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